Mon, May 10, 2010 | 18:21 BST
Ask Remedy stuff about Alan Wake, win a Limited Edition 360, game Collector’s Editions!

Microsoft just greenlit an Alan Wake community interview for us. Ask developer Remedy questions and you could win hardware and pretty discs.
It’s dead easy. Ask a question for Remedy in the comments. We’re going to pick ten of them tomorrow and pass them over to Microsoft. Remedy sends back answers. Job done.
Whichever questions draw the best answers win. First place gets a “Limited Edition” 360 – we’re assuming this is a Wake machine, similar to the Modern Warfare 2 box we gave away recently – while second and third places get Collector’s Editions of the game.
Off you go. We’ve been asked to avoid questions about the game’s ending and spoilers in general, so be good.
We’ve been promised the answers back in time for the game’s launch on Friday.





241 comments
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#151
Syrok
11/05/10, 7:57 am
There is only one question that matters:
Cats or dogs?
#152
manamana
11/05/10, 8:03 am
I’m just awake, so here are a few ones: Which ingame episode is your favorite one and why? Will you work closer with movie directors on future games? Will you extend the “Bright Falls”-setting for future DLC? What is more important: a good metascore or sold games?
and now I must drive to work …
#153
Nprime
11/05/10, 8:14 am
Hi,oh ok,we know Alan is a writer and his lastest writting is about a police in New York who his wife and child have been killed and this story has become popular.Hasn’t this story a relationship with Max payne ? Because First, Max was a police in new york and second, Max payne game is very popular game.
#154
mington
11/05/10, 9:03 am
At any point in development was there a fishing mini game, and how far along was it? Will we be likely to see it in DLC?
They could be like evil fish, and when you catch them you have to shine a torch on them before bashing them against a rock
#155
Blerk
11/05/10, 9:37 am
Everyone’s been asking what their movie/book influences were, but I’d be more interested in hearing if they were influenced by any existing survival horror games – specifically whether they were fans of Silent Hill, given that the Alan Wake and Silent Hill have been mentioned in the same breath by the press many times during the game’s development.
Given that traditional horror games appear to be floundering or becoming more like standard third-person shooters, did they have specific ideas on how to reinvent the genre for the 21st century right from the start? Were there things that they definitely wanted to do or to avoid in order to stand out from the crowd or broaden the game’s appeal beyond the usual horror game fanbase?
Where do horror games go from here? What are they still doing badly?
#156
Midnite
11/05/10, 10:13 am
I got only one question for you Remedy.
Is Alan Wake afterall Max Payne?
*hope u get my drift*
#157
VankaNV
11/05/10, 10:19 am
Who gave the idea of Alan Wake?
#158
Rodrister
11/05/10, 10:21 am
Why did you develop Alan Wake only for Xbox 360? What about the PC version?
#159
The Hindle
11/05/10, 10:24 am
Ok last question from me and its if Alan Wake was a real person would he come to VG247 for his gaming news?
#160
mington
11/05/10, 10:40 am
What are the sales figures for the Alan Wake boxer shorts?
http://store.alanwake.com/epages/alanwake.sf/en_IE/?ObjectPath=/Shops/alanwake/Products/AW-3010/SubProducts/aw-3010S
#161
Dr.Freeman
11/05/10, 10:43 am
1st thx Remedy for this game,i didnt play Alan Wake yet but am alredy excited for a sequell, so my question is would u do a sequell if the sales was less than expected due to the fact that big games will launch near your launch date for Alan this month, but the fans reaction was good and the reviews -as u mentioned- was satisfying to u?
2nd question is that y just u dont put some kind of a survival mode as a DLC, as it’ll be a kind of a competition between players to share the point they gain and the time they stand in this mode?
sorry for the bad english
#162
Patrick Garratt
11/05/10, 10:46 am
OK. I’m going to give this another hour then pick ten.
#163
mington
11/05/10, 10:48 am
Sam Lake has been quoted as saying “We have all kinds of ideas related to replayability, but we want to prototype them further before we’ll talk about them.”
Want and how many of these ideas made it to fruition, and what fell by the way side?
#164
mington
11/05/10, 10:54 am
Its been revealed that the story for Alan Wake 2 has already been thought out, has there been any thoughts given to the story of Alan Wakes third series?
#165
mington
11/05/10, 10:56 am
Whats next for the Alan Wake Engine?
#166
mington
11/05/10, 10:59 am
What percentage of the games development was outsourced? Given the chance to make Alan Wake 2, would you prefer its development to be handled solely in-house.
#167
mington
11/05/10, 11:01 am
If Alan Wake were to become a real tv series, who would you like to play Alan? Would Ilkka Villi be the go to guy.
#168
Erthazus
11/05/10, 11:02 am
Something that I’ve been thinking about while I’ve been watching this game is that very often when you’re playing a game that’s got a psychological component, it concentrates on that. Say it has shooting mechanics; they’re not as polished as a shooter, and so the game gets evaluated against shooters and is found lacking.
I felt that to make a GOOD third person shooter with a psychological compontent is very hard to do or almost impossible. Game design formula is not properly cracked yet. Whats your opinion on that? Was that intentional from the start to make a Psychological thriller with Action?
#169
mington
11/05/10, 11:06 am
Who’d when in a fight Alan Wake, James Sunderland or Chris Redfield
Who’d survive the night in a haunted house Alan Wake, James Sunderland, Chris Redfield or Luigi
#170
Blerk
11/05/10, 11:12 am
Edit: Hindle already did that one.
#171
mington
11/05/10, 11:12 am
If Alan Wake could make a cameo in another game what would it be?
#172
The Hindle
11/05/10, 11:16 am
Blerk dude i already asked that question but it was worded differently.
#173
Blerk
11/05/10, 11:18 am
My apologies, Mr Hindle – there’s loads of stuff in here that I’ve just skimmed over.
#174
Suikoden Fan
11/05/10, 11:19 am
I have a few more questions. If you could make any game of any genre next what would you like to make and if its not a pure horror game would it have horror elements if possible?
The game has been along time in the making, what held up development for so long and how do you feel now the game has finally gone gold and about to be released?
Do you have any aspirations in making an online component (in some form) to this game or any future games you make?
#175
The Hindle
11/05/10, 11:20 am
#176
Patrick Garratt
11/05/10, 11:29 am
Right. Stop please
#177
Blerk
11/05/10, 11:30 am
/stops
…
/Hammer time
#178
mington
11/05/10, 11:32 am
but? who? what?….damnit!
#179
mington
11/05/10, 11:33 am
What was the idea behind the twitter inspired brightfalls.net?
we’ve got until 11:46am
#180
Gheritt White
11/05/10, 11:45 am
@ 177: Collaborate and listen.
#181
The Hindle
11/05/10, 11:48 am
Cant Touch this!!!!! did i come in to late dam it
#182
mington
11/05/10, 12:02 pm
My-my-my-my music hits me so hard
Makes me say, oh my lord
#183
Gheritt White
11/05/10, 12:07 pm
Thank you for blessing me
With a mind to rhyme and two hype feet
#184
mington
11/05/10, 12:10 pm
Just Dance has ‘Cant Touch this’ in its song list
#185
Suikoden Fan
11/05/10, 12:22 pm
http://www.youtube.com/watch?v=otCpCn0l4Wo
#186
Yes
11/05/10, 12:57 pm
What kind of batteries are a flashlight Alan? How they charged without help?
#187
WoLFy
11/05/10, 1:11 pm
Now you love Alan more than Max? : (
#188
Blerk
11/05/10, 1:13 pm
They don’t own Max any more, do they?
#189
DJ Deathstar
11/05/10, 1:26 pm
Rockstar are developing Max Payne 3
#190
ceartly
11/05/10, 1:48 pm
What were your inspirations for the game? Specifically, what books / movies / television inspired various parts of the game and how the ‘look and feel’ comes across?
#191
Tonka
11/05/10, 1:51 pm
Is Alan Wake J Allard in a wig?
#192
EnGe1
11/05/10, 2:22 pm
1)Is there a chance to see the book by Alan?
2)What were the main sources of inspiration for you?
3)Would the development of the story with his father Alan?
Sorry for my terrible english
#193
Progguitarist
11/05/10, 2:28 pm
Will the sequel have kill-streaks or Care-packages? If not, NO SALE!
#194
itsucks
11/05/10, 2:35 pm
trolls aside,
Could you Remedy give a short setence on why of the choosing of some of the licensed songs?
#195
Patrick Garratt
11/05/10, 2:44 pm
OK. I’m going to send these to Microsoft. Really sorry if I didn’t pick your question. Some really brilliant stuff in here. Many thanks for having a go.
6 – CroMagnon
Like Max Payne, Alan Wake is obviously a pun. What were the other first names beginning with ‘A’ you came up with at that first brainstorming session?
8 – Gheritt White
If you had your time making the game again (but know what you know now), what would you do differently?
36 – andry456
If Sony would give you a good sum to make a Killer Application exclusive on PlayStation 3, you could accept?
39 – OlderGamer
With each year that passes, not only does the average age of the gaming public increases but alos far more women game too. How does that impact the game, its content, presentation, and over all development proscess?
52 – Roarster
Lots of games seem to take influence from the films of Ridley Scott (especially Blade Runner, Alien and Black Hawk Down) but Alan Wake is one of the very few that looks towards David Lynch. What attracts you to Lynch and why do you think most developers seem to shy away from his films and the atmosphere they create?
101 – Riren
Was there ever consideration of contracting a Horror author like Stephen King or Dean Koontz to write Alan’s “narrative” passages?
143 – bytemap
A while back there was a poll when you first started developing Alan Wake. In that poll, you asked many fans as to how Alan would interact with his characters coming to life. A majority of fans opted for a gun.
As the idea of this game developed further as a psychological thriller, you encompassed ideas of using light as a weapon. What made you still use a gun as an option?
144 – JoeX111
One of the more prominent themes in Twin Peaks is that the aw-shucks good-naturedness associated with small-towns is just a front for dark dealings behind closed doors. Many Stephen King novels also explore this same theme. As both Twin Peaks and King were obvious influences on “Alan Wake,” what can Bright Falls tell us about isolated communities and the people who thrive there? Is there any larger social commentary beneath the psychological action thriller aspects of the game?
153 – Nprime
we know Alan is a writer and his lastest writting is about a police in New York who his wife and child have been killed and this story has become popular.Hasn’t this story a relationship with Max payne ? Because First, Max was a police in new york and second, Max payne game is very popular game.
155 – Blerk
Given that traditional horror games appear to be floundering or becoming more like standard third-person shooters, did they have specific ideas on how to reinvent the genre for the 21st century right from the start? Were there things that they definitely wanted to do or to avoid in order to stand out from the crowd or broaden the game’s appeal beyond the usual horror game fanbase?
#196
OlderGamer
11/05/10, 2:46 pm
Good show.
#197
EnGe1
11/05/10, 2:49 pm
It was a good time ^_^
#198
Patrick Garratt
11/05/10, 2:53 pm
Questions sent!
#199
mington
11/05/10, 2:54 pm
whatever
#200
Suikoden Fan
11/05/10, 2:56 pm
ahh darn it, none of mine got in oh well, some good questions sent though
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