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Ask Remedy stuff about Alan Wake, win a Limited Edition 360, game Collector’s Editions!

Monday, 10 May 2010 17:32 GMT By Patrick Garratt

wake360

Microsoft just greenlit an Alan Wake community interview for us. Ask developer Remedy questions and you could win hardware and pretty discs.

It’s dead easy. Ask a question for Remedy in the comments. We’re going to pick ten of them tomorrow and pass them over to Microsoft. Remedy sends back answers. Job done.

Whichever questions draw the best answers win. First place gets a “Limited Edition” 360 – we’re assuming this is a Wake machine, similar to the Modern Warfare 2 box we gave away recently – while second and third places get Collector’s Editions of the game.

Off you go. We’ve been asked to avoid questions about the game’s ending and spoilers in general, so be good.

We’ve been promised the answers back in time for the game’s launch on Friday.

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241 Comments

  1. LePlatypus

    What gave you the idea to use the light as a weapon/game mechanic?

    #1 5 years ago
  2. Hunam

    What the blue bloody hell took you so long!?

    #2 5 years ago
  3. mescalineeyes

    Do you think people really need a constant reminder of their mission objective?

    #3 5 years ago
  4. Siklaris

    What is, concretly, different when you make a such ambitious game with 50 people, than with 200 (big studios) ?

    #4 5 years ago
  5. Zurtech

    What were your main influences for the setting and theme of the game?

    #5 5 years ago
  6. CroMagnon

    Like Max Payne, Alan Wake is obviously a pun. What were the other first names beginning with ‘A’ you came up with at that first brainstorming session?

    #6 5 years ago
  7. DarkDevil

    Alan Wake was about 5 years in development. The Reviews mention that it only runs in 545p, there is a lot of tearing and bad textures. In addition to that, the German dub is horrible.

    I would appreciate it if you can answer why these negative aspects exist because I can’t figure out why.

    Thank you

    :)

    #7 5 years ago
  8. Gheritt White

    If you had your time making the game again (but know what you know now), what would you do differently?

    #8 5 years ago
  9. RTwist

    Do you find the mixed critical reception to your game a good or bad thing? For example, does a 7 from Eurogamer inspire you to do things differently or innovate more in a possible sequal? Whereas a 9 from IGN US could possibly cause you to be content and not push yourselves so hard next time?

    #9 5 years ago
  10. Jedi Mind Tricks

    What was the thought process behind the setting, why Washington state? I live in Washington and now I’m afraid of going in the woods… thanks!

    #10 5 years ago
  11. Razor

    Are you looking forward to Yahtzee’s review of the game, and do you think Alan Wake could replace Silent Hill 2 as his favourite game, given that the two games look very similar both from an atmospheric and combat point of view?

    #11 5 years ago
  12. iampaddy

    Over the large development period, did the main concept of the game ever alter?
    If so, what were some things that didn’t make the final cut?

    #12 5 years ago
  13. AHA-Lambda

    What gave you the idea to create a psychological action thriller (seemingly with inspiration from twin peaks, xfiles etc.) rather than a straight up horror game and how do you feel this approach has benefitted the game as a whole?

    #13 5 years ago
  14. Gheritt White

    Would you rather have a penis for a nose or a vagina for a mouth?

    …and why?

    #14 5 years ago
  15. jaybird

    From the trailers the game resembles a Stephen King miniseries. What was the inspiration behind this game?

    #15 5 years ago
  16. Shade 2k10

    How do you think the whole progress with making the game has been like? I mean, how has it been as a game developer to make something so big and anticipated as Alan Wake?

    #16 5 years ago
  17. DJ Deathstar

    During development the game shifted from an open world type game, to a more linear one using TV style presentation. Was this decision purely to stop players losing sight of the narative and allow you to create cliffhangers every 2/3 hours? Or was there more behind the decision?

    #17 5 years ago
  18. BraveLittleCrumpet

    Do you like pie?
    Did you eat any pie during the development of the game?
    If so what kind and quantity?

    #18 5 years ago
  19. David Sarkisjan

    Was capacity of dual-layer discs a limiting factor which influenced the team’s direction with the game at any point in the development?

    #19 5 years ago
  20. 2099net

    As I get older, I’m finding it harder and harder to finish games, usually down to difficulty issues. With narrative based games, it’s especially frustrating not to be able to progress and complete the story. No other form of storytelling denies you access to the complete story once you start reading or watching.

    However, I can understand younger gamers who may be more competent complaining if a game is too easy.

    How do you balance the need to tell and complete a story with the need to provide some form of challenge to all players? Do you think I will be able to experience the full story of Alan Wake?

    #20 5 years ago
  21. manamana

    From the first pictures I saw years ago until now I thought “it’s impossible!”. Alan wears a tweetjacket over a hoodie. It would be nice to know how that idea happened/what inspired you, since that is exactly (actually with the heringbone pattern) the style I dress for so long, hoodie’s changing though …

    #21 5 years ago
  22. Mike

    Given the length of development time, are you entirely satified with the way the finished product has turned out?

    Do you think the length of time it took has perhaps worked against you as far as some reviews are concerned? (anti-hype)

    What is the biggest compromise you had to make when developing the game?

    The game currently has a meta-score of 84 on meta-critic. how do the team feel about that when they’ve worked on a game for 5 years? Are you happy with the score? Do you care?

    #22 5 years ago
  23. DaMan

    what’s your opinion on Anal in the Dark?

    #23 5 years ago
  24. Amored

    What was the biggest obstacles creating Alan Wake, and how did you solve it?

    #24 5 years ago
  25. Patrick Garratt

    Just posted a pic of it at the top there. Trying to download the side views, but the shots are huge.

    #25 5 years ago
  26. ejkej

    What books or films insiperd you in story?

    #26 5 years ago
  27. RinYume

    The Story is already written for a sequel. Do you guys already know, what you will do different? Already some new gameplay ideas with the light mechanics or Natal support? And, do you guys plan, if there will be a sequel, that it will be released on PS3? Maybe as a compilation?

    #27 5 years ago
  28. pik

    Alan Wake was formerly planed as an open-world-game. Why did you change this, what were the reasons to make it a chapter based, more or less linear game? What were the problems designing it as an open-world-game?

    #28 5 years ago
  29. Ehsan

    why your 5-years-old game cant satisfy critics ?
    are you pleased with your exclusive platform,XBOX360 ? has it the power you need to design your new game on it or not ?

    #29 5 years ago
  30. manamana

    How long took you from brainstorming, first ideas and storyboards to the real coding. Or did it tweaked also while programming?

    #30 5 years ago
  31. ninjanutta

    its no secret that you want to do an alan wake 2,would you consider going back to the open world idea and have the game expanded into a larger play area or is it going to be placed in a single town again with the writers block idea continuing?the torch idea was really good imo,is this something that will be your main focus in future games aswell and was the safety of light always your main mechanic in game or was it added as the game progressed over the years?

    #31 5 years ago
  32. manamana

    Why the heck did you give Max Payne away? Er, doesn’t have to do with Alan Wake, but anyways ..

    #32 5 years ago
  33. Patrick Garratt

    OK, all the shots are there now.

    #33 5 years ago
  34. Yoshi

    Most games these days have “tough guy” names like; Master Chief, Solid Snake, Dominic and of course Sack Boy. :P What made you choose the name Alan for the main charcter?

    #34 5 years ago
  35. DJ Deathstar

    @28 pik

    you pretty much asked the same question as i did @17

    #35 5 years ago
  36. andry456

    - Are you discouraged by the fact that thousands of users are downloading the title without purchasing on 14th May?
    - Do you think that a title of such magnitude can compete with giants like Halo: Reach and Mass Effect 2 for Best Xbox 360 Game of 2010?
    - If you would have chosen the PlayStation 3 over Xbox 360 as development console, you think that right now you would have completed the works?
    - One of your members spoke about a possible result. Do not you think maybe it could be below expectations because of the excellent ratings that received the first?
    - If Sony would give you a good sum to make a Killer Application exclusive on PlayStation 3, you could accept?
    - Many people compared Alan Wake to Resident Evil? What do you think about?

    Sorry for my english :)

    #36 5 years ago
  37. V_Ben

    In terms of the voice actors chosen or the project, how did you approach the casting? Was it done by an outside agency, or were you, as developers, more closely involved?

    #37 5 years ago
  38. Patrick Garratt

    Really great questions. Good show.

    #38 5 years ago
  39. OlderGamer

    I really want someone in games dev to at least acknowledge this type of thing. To see beyond the 17-22yr old male. I think that AW does better then most games. But would be greatfull if you asked:

    With each year that passes, not only does the average age of the gaming public increases but alos far more women game too. How does that impact the game, its content, presentation, and over all development proscess?

    #39 5 years ago
  40. Erthazus

    How much research went into crafting a small town of Bright Falls and it’s setting when a Remedy team and Sam Lake is behind the project? What difficulties did you face in generating a sense of authenticity?

    #40 5 years ago
  41. SadyFarah

    Do you plan on expanding the world of Alan Wake on comic books, books, web games, dvd animations/series or other places?

    #41 5 years ago
  42. Hunam

    Alan Wake was mentioned in the same breath as Duke Nukem Forever many times, you’ve made it and the game is done but Duke bit the bullet, any words for your fallen comrades? Did you ever see it going that way too?

    #42 5 years ago
  43. Kranitoko

    Did you hope that the character, Alan Wake, might become a popular character, amongst those such as Marcus Fenix, or Ezio Auditore Da Firenze and if so, how hard did you try to make him in that area of popularity?

    #43 5 years ago
  44. manamana

    With the episodes of “Bright Falls” you really got me. So will you expand this series or was it “just” some teasers for the game?

    #44 5 years ago
  45. Baldeon

    What was the biggest inspiration(A certain book, or even a certain game?) for the game and why was it inspiring? What has inspired you to do the combat mechanics?

    #45 5 years ago
  46. kofoed

    What are the plans next for Remedy, will you only be working on DLC for the time being? Or are you planning some new game?

    Also, do you think, you will keep a good relationship with Microsoft, as in maybe keep on doing exclusives things for them?

    #46 5 years ago
  47. Bioshocker

    What is so special about Alan Wake? How it differs from other horror games, except the light a very important feature is. What would you like improve or even change ? Is the light the most important game element or is there something else about what you are very proud of?

    #47 5 years ago
  48. Pytox

    Will we ever see a PC release or is that not possible because of the exclusive deal with Microsoft?

    #48 5 years ago
  49. Widge

    Having lead characters in your games with names that play on words, could we see Remedy following Max Payne & A. Wake with more pun-tastic leads? Perhaps a James Bond spin off title such as Pussy Galore?

    I’m sure it would lend itself to a Dead Or Alive Xtreme-esque Natal experience with one of the more liberating Achievement lists in recent times.

    #49 5 years ago
  50. GumbeauxJr

    Why did you decide to lock nightmare mode from the start? I love the fact you unlocked a certain percentage of book pages in nightmare mode.

    #50 5 years ago
  51. VIP0R

    If Alan Wake was to be a full Blockbuster Movie (like Max Payne).

    - Who would you most like to see cast as Alan?

    Also: Is there any Energizer Bunny’s in the game?! =]

    #51 5 years ago
  52. Roarster

    Lots of games seem to take influence from the films of Ridley Scott (especially Blade Runner, Alien and Black Hawk Down) but Alan Wake is one of the very few that looks towards David Lynch. What attracts you to Lynch and why do you think most developers seem to shy away from his films and the atmosphere they create?

    #52 5 years ago
  53. mington

    how long does it take to cook a chicken breast? (my mums in wales)

    #53 5 years ago
  54. rick_x

    What is Alan’s middle name?!?

    #54 5 years ago
  55. Hunam

    @52

    Ok, hands down, that is actually the best question on here!

    I’ll give another one a shot…

    So, Alan is an author, (much like Harry Mason was) is this down to inspiration or is it something you wanted to impart on the audience? I mean do you want to sensationalise the authors of books you enjoy onto an audience that has seemingly lost touch with the written word? Was this also behind the decision to pre-empt events in the game with scraps of paper found to read knowing that the majority of people wont stop to read them?

    #55 5 years ago
  56. mington

    Will any of the planned DLC episodes take place outside of bright falls? (Thats what the place is called right)

    Any thoughts of having a Max payne style dream sequence? MAX, NOOOOOOOOOOOOO MAX NOOOO

    Any homages to capt baseball bat boy?

    #56 5 years ago
  57. mington

    How much wood does a wood chop chop if a wood chop could chop wood in Bright Falls?

    #57 5 years ago
  58. Widge

    What has been Remedy’s “game of the generation” so far?

    #58 5 years ago
  59. manamana

    The soundtrack was the reason for me to pre-order the limited edition. I can’t remember having real musicians and songs in a game of that calibre. How did you guys came up with that idea? Btw. is that u.n.k.l.e. in one of the teasers?

    #59 5 years ago
  60. fdelfino

    Is Alan Wake or asleep?

    #60 5 years ago
  61. onlineatron

    Do you like The National’s new album ‘High Violet’

    I do

    I’m also running on 3 hours sleep…

    #61 5 years ago
  62. alimokrane

    Here is my Question:

    “If you were to go back to the drawing board and start Alan Wake afresh, What’s one thing that you would do differently?”

    #62 5 years ago
  63. fantomena

    I have two questions if it goes smoothly:

    - Will Alan Wake ever shave?

    - Will there be a sequel?

    #63 5 years ago
  64. distraet

    In the last years we have seen a significant increase in focus on the narrative part of games, especially since people like BioWare keeps pushing the boundaries in RPGs. Has this inspirered you, and especially writer Sam Lake, to show that it is indeed possible to create an intriguing and compelling story in action games too, despite the often contrary belief? And how do you feel about putting more weight on narrative effects and means during the development?

    #64 5 years ago
  65. onlineatron

    It’s no secret that Alan Wake had a, lets say, ‘extended’ development time.
    As such I’d imagine there would have been quite a few road blocks along the way; what were the biggest challenges faced and how did you overcome them?

    #65 5 years ago
  66. lexicon

    Dear developers of Remedy,

    Were you guys ever discouraged that Alan Wake would become vaporware and how does it feel to have completed the game?

    #66 5 years ago
  67. loki

    1. You create Alane Wake and Max Payne. Who are you most proud of?
    2. Alane Wake is almost in store. What would you have just done differently in the game? Or do you think your game is perfect and and you would have left it as is?
    3. Alane Wake vs Max Payne Who will win in a fight?
    4. You are from Finland. Bright Falls is American town. But in some places, he strongly resembles Finland. For example the nature and landscapes. Am I right or not? You did that on purpose? And would you like to make a game what take place in Finland ?

    #67 5 years ago
  68. mington

    why has no fucker bought my games on ebay?

    god of war 3. 20 quid.
    http://cgi.ebay.co.uk/God-War-3-PS3-Used-Perfect-condition-/270573724967?cmd=ViewItem&pt=UK_PC_Video_Games_Video_Games_JS&hash=item3eff736527

    #68 5 years ago
  69. Shifty

    what was the inspiration for Alan Wake?

    #69 5 years ago
  70. reask

    @ mington
    Classic post. :D

    #70 5 years ago
  71. mington

    2 minutes

    bastards

    #71 5 years ago
  72. onlineatron

    @Mington

    Game are having a sale at the moment selling God of War 3 for £25.
    Perhaps that’s why?

    Also I find you’ll get a sale quicker if you go ‘Buy it now’.

    #72 5 years ago
  73. mington

    i’m gonna have to i think

    demons souls went for £23.60
    ff13 and gow3 no sale :(

    #73 5 years ago
  74. onlineatron

    That doesn’t bode well for me :(

    I was planning on offing half my game collection, too many things needed at the minute to stock pile games I won’t play again.

    #74 5 years ago
  75. KKDragonLord

    One of the main concerns in Alan Wake seemed to be the establishment of the game as an example of an artistic quality of storytelling to the medium. Do you guys believe it is necessary for a character to have its own developed personality in order to achieve that level of quality?

    #75 5 years ago
  76. celery7

    The King/Lynch flavour in Alan Wake have been mentioned in many reviews and features. Are there any less obvious influences on your work which gamers may not pick up on, maybe away from the mainstream media?

    #76 5 years ago
  77. CronuS

    About immersion in atmosphere
    How on yours , humor fits into the game?

    sq
    SQ

    FSQ

    #77 5 years ago
  78. Tallon 4

    My questions for Remedy ( sorry if asked before… )

    1.
    There are many great games released in May. Was it your own decision to release it now? And after all Alan Wake seems like a game best played during long cold winternights? :)
    2.
    Will you support Natal in future DLC?

    #78 5 years ago
  79. fdelfino

    @69

    I can answer that: TWIN PEAKS!

    #79 5 years ago
  80. fdelfino

    When will you be releasing Alan Wake for PC, for Christ’s sake?

    #80 5 years ago
  81. bossluffy

    what made Alan wake become alive in the first as well as making the bright falls show did it take any thought at all?

    #81 5 years ago
  82. mington

    Ghost pirates. Discuss?

    #82 5 years ago
  83. Peiko

    Will you, people at Remedy, give me the opportunity to experience the incredible thrilling suspense of Alan Wake?

    Since Alan Wake was first announced 5 years ago, I’ve been desperately waiting to get and know what Wake’ s story is, but since the exclusivity deal went official there is no way for me to experience the game.

    #83 5 years ago
  84. manamana

    Since I haven’t played Alan Wake yet, I can’t tell first hand, but in the reviews its stated, that Alice hasn’t much background details nor many appearences. On the other hand its all about finding and saving her, isnt it? How come? Did you save the characters backround details for DLC or next episodes?

    #84 5 years ago
  85. onlineatron

    Originally, when announced, Alan Wake was promised to be an open world experience and emphasis was placed on such things as dynamic weather systems (I remember the original showing of a cyclone).

    Reviews so far have indicated that some of these mechanics and structures were scaled back. Most have agreed that the game is quite a linear, controlled experience (by no means a bad thing, I love games that tell a story and the best tend to be those that lean more towards the a linear structure).

    Enough hot air…
    MY QUESTION IS; What caused these alterations during development? Had you taken on too much (in the time frame you had) or did you feel as though the experience you wanted players to have collided with these early promises?
    If the latter, how so?

    #85 5 years ago
  86. Aimless

    Remedy has made a name for itself as a creator of story-driven action games, and by all accounts Alan Wake continues this trend. Given this lineage, where does the company see the genre in 10 years time? Your most recent game’s open world aspirations were reeled back in over the course of development, but is that an avenue you can see being explored more successfully in the future or do you view the challenges involved as being insurmountable given the realities of game development?

    Edit: Curse you, onlineatron, for your vaguely similar question posted a few seconds before mine! I better think up another one now just in case…

    #86 5 years ago
  87. jaybird

    If Max Payne and Alan Wake were to take role reversals, how do you think each would react in the alternate setting?

    #87 5 years ago
  88. The Hindle

    If Remedy had the chance to make a game based on any of Stephen Kings works what would they choose?

    #88 5 years ago
  89. sussuworld

    As you know, Alan wake apear on he internet 2 weeks before the official launch and millions downloaded it. You guys are doing anything to try to discover how this happened and you think this can decrease the sales ???

    #89 5 years ago
  90. onlineatron

    @Aimless

    I’m sorry :(
    Your question is kind of an amalgamation of my prior two questions (and therefore far better in structure and ‘to-the-point-edness’)

    Great minds think alike I suppose ;)

    #90 5 years ago
  91. Erthazus

    Gaming culture seems to have devalued the power of the words like “rape”, “violence” and e.t.c.
    What do you think of other attempts to incorporate sex and sexuality into video games? Have any been successful in your opinion?

    #91 5 years ago
  92. geekydestro

    What where some of the setbacks that kept pushing back development/ the release of Alan Wake?

    #92 5 years ago
  93. HeadLikeAHole

    My question is…:
    ” If David Lynch would say: “I´ll put Alan on Celluloid, with a score from A. Badalamenti, but my main actor for Mr. Wake will be Timo Rautiainen!”, what would you say?”

    #93 5 years ago
  94. Ghost_Dog

    MY QUESTION:
    With such a prolonged development period, was there ever a time where you found it difficult to maintain focus on the project and your overall vision for the game?

    #94 5 years ago
  95. Aimless

    @onlineatron

    Luckily I have nothing better to do than think up more:

    Alan Wake is your second titular character, and quite the opposite of a mute blank slate like Gordon Freeman. With this in mind, as a developer do you spend a lot of time thinking of ways to make the player roleplay that character — i.e. not bunnyhop around knocking over objects whilst NPCs are speaking — or do you feel it’s better to reward disruptive behaviour through surprise acknowledgement — such as the cops in Max Payne 2 complaining when you switch off the TV they’re watching — and let the more self-serious gamers take care of themselves?

    #95 5 years ago
  96. onlineatron

    I feel sorry for the poor folks at VG247 who have to go through all these posts!

    Pat, Nathan, Johnny, Steph, Other guy (kidding, Joe).

    My heart goes out to you all
    (…. Pick my question) ;)

    #96 5 years ago
  97. Gekidami

    Bah! Just pick the first 10 and thats that! :D

    #97 5 years ago
  98. Hunam

    5 years is ages in videogame years. Did it help to see how games like Alone in the Dark, Resident Evil 5 and Dead Space survived in the market place as horror games and did those shape how the team designed the game over the marathon dev time?

    #98 5 years ago
  99. The Hindle

    Hey VG247 staff Stephen King was a massive influence on Alan Wake just in case you thought my question was out of context.

    #99 5 years ago
  100. G1GAHURTZ

    100!

    #100 5 years ago
  101. Riren

    -How was it decided that you would show the game at E3 2009? Was it your decision, or from Microsoft?

    -Was there ever a point at which you feared Microsoft would pull funding or the Alan Wake project would go unpublished?

    -How will the planned DLC episodes integrate with Alan Wake 2? Will there be a full DLC “season” before the sequel?

    -What is the pricing plan for DLC episodes?

    -How do you feel about the criticism that your gameplay mechanics tend to be third person shooters plus an augmentation mechanic (light in Alan Wake; bullet time in Max Payne)?

    -Was there ever consideration of contracting a Horror author like Stephen King or Dean Koontz to write Alan’s “narrative” passages?

    -How did you come up with Night Springs?

    #101 5 years ago
  102. Insodp

    What were your inspirations for doing Alan Wake?

    #102 5 years ago
  103. reask

    Wtf took you so long.
    Were you unable to decide on AA or AAA batteries for the torch.

    #103 5 years ago
  104. Stimphonier

    Alan Wake is a horror game. Can you tell some creepy story that had happend to you in the process of making Alan?

    Which decisions were the most difficult? What would you still like to change\make better?

    #104 5 years ago
  105. madgin

    Hello. First of all Thanks you for this awesome game!
    Do you plan to add Natal support in future DLC`s or maybe in Alan Wake 2 ?

    #105 5 years ago
  106. dark_prince123

    How was the old Version of Alan wake ?

    #106 5 years ago
  107. trivi4l

    Was Stephen King a big inspiration for your game?

    #107 5 years ago
  108. Br1aN

    Why at Alan wife the breast is not made 4 sizes?

    #108 5 years ago
  109. manamana

    @G1GA: perfect score!

    #109 5 years ago
  110. M337ING

    How do you feel that the open-world origins of Alan Wake’s development influenced the final product, despite its ultimately linear narrative progression?

    #110 5 years ago
  111. onlineatron

    Giga wins a yellow submarine (Y)

    #111 5 years ago
  112. Galactic_Barret

    How has the cult success of the Max Payne series shaped your style of characterization and storytelling? What did you find worked and failed?

    If you could standardize one practice in the gaming industry, what would it be and why?

    After creating two series with dark atmospheres, has the urge to explore a more light-hearted tone ever reared its head?

    Do you feel the new generation of console has helped or impaired a developers need to create compelling and interesting characters and settings ?

    #112 5 years ago
  113. blackdreamhunk

    oh no the evil empire is back at it again by the way I don’t want a watered down hardware I have a real pc thank you!!!

    http://www.youtube.com/watch?v=ah1oWMd45LE&feature=fvw

    #113 5 years ago
  114. Johnny Cullen

    I have a question alright.

    Will you marry me, Sam? (Lake)

    #114 5 years ago
  115. The Hindle

    I have another question Remedy and its can you send some of the taken after BDH :D

    #115 5 years ago
  116. G1GAHURTZ

    Woo hoo!

    I don’t have a question…

    I’m watching Se7en.

    #116 5 years ago
  117. onlineatron

    @Hindle

    :D

    #117 5 years ago
  118. manamana

    Ouh, i got another one: since all Fins seem to have racingblood in their veins and almost perfect conditions in the forests, do you drive a Rallyecar to work? If so, which one? If not, why is that? (At least you must be powersliding the heck outta your cars, don’t ya)

    #118 5 years ago
  119. Happy Hardon Harry

    How does it feel to be sellouts?!

    Let’s be honest, you just fucked over the folk that supported you throughout your PC development days with the Max Payne titles by not bring Alan Wake to PC.

    Anyway, stick the 360 up your arse as i’ve no intention of playing the game on such a system.

    //pisses over Remedy’s face!

    #119 5 years ago
  120. Suikoden Fan

    With the Releases of various other games using horror this gen as a selling point, as an example dead space, metro 2033 etc. How do you think your game stands out from the rest of the crowd and did any specific games inspire you while creating this game?

    #120 5 years ago
  121. DJ Deathstar

    Woah someone should tell Harry that Remedy isn’t actually a person! :P

    #121 5 years ago
  122. Happy Hardon Harry

    @121

    At least i’m not sucking dick to get a 360, unlike you and some other fools on here!

    #122 5 years ago
  123. chipvideo

    When will you start work on part 2 and when will it finish before or after the next xbox hits the market?

    #123 5 years ago
  124. Bulk Slash

    -Many games today are expected to include a multi-player mode, indeed some reviewers will even knock points off a score if there is no multi-player mode. As Alan Wake is a single player game, did you feel any pressure during development to include multi-player?

    -All the Remedy games I have played have focused on providing an excellent single player experience through story and gameplay. As multi-player games become more prevalent, does Remedy foresee a time when they will have to make multi-player games or include multi-player modes? Do you think it is possible to tell a good story when saddled with a multi-player context?

    #124 5 years ago
  125. SiNTAX

    As a budding game dev, I would like to ask; “What was the hardest thing to code for and how did you go about getting it right?”

    #125 5 years ago
  126. Avial

    What would have been the end of the story if Alan hadn’t stopped doing Barbara’s task?

    #126 5 years ago
  127. Len

    Were The Wurzel’s a source of inspiration…? ;)

    #127 5 years ago
  128. The_Villa

    When the PC version was canned, and an understandable decision from the business side, didn’t you feel you we’re disappointing a whole bunch of potential customers?

    aaand

    How will you stop the core mechanics of the game(torch, day/night cycles) to get stale in the /possible/ sequel? It’s there room to improve?

    #128 5 years ago
  129. The Hindle

    Are you getting sick of all the “Is it coming to the PC” or “why is it not coming to the PC” questions yet and if so would you consider sending the taken after them?

    #129 5 years ago
  130. manamana

    @Happy: unhappy?

    #130 5 years ago
  131. JAGUAR353

    What innovations do you plan to introduce Alan Wake 2?

    #131 5 years ago
  132. No_PUDding

    I think Alan Wake was suited to linearity due to it’s allusions to literature and popular, refined drama series, do you think there was ever realistically any place for sandbox in the Alan Wake fiction?

    #132 5 years ago
  133. Hunam

    Open world doesn’t automatically equal sandbox.

    #133 5 years ago
  134. itsucks

    - Are you guyz amused you made a game, and the Heavy Flop dudes made a 4 hours movie with a shitty story?

    #134 5 years ago
  135. Stoopid_Snot

    I remember Alan Wake suppose to be an PS3 exclusive
    - What changed your mind and hardware to switch over to Microsoft and the 360?
    - What was the biggest challenge in developing Alan Wake?

    #135 5 years ago
  136. Onliner

    1-Alan Wake Is A Psychological Thriller So For example There Must Be A Lot Of Horror ، Strong language ، And Adult Scenes So Why the Rating of the Game is “teen”?

    2-In One of Interviews with Matias Myllyrinne He Said:”Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.” It Mean’s Alan Wake Is Only suitable For Xbox360 and large TV’s But I Say How Much Alan Wake Is Suitable For Xbox360 It’s is suitable For PC Too! Because your Last Games(Maxpayne 1&2)Have A Great Success On PC , In the Other Side Remedy Said :”We Are Only 50 Persons To Create This Game So We’re Little For Making The PC version” Now The Game On X360 Is Completely Finished Do You Have Any opinion On Developing It On PC?

    3- What’s The Diffrence between Story telling In Nightmare Difficulty and Other Difficulties? It Means that Maybe In Easy Difficulties We Don’t Understand The Main Storyline?

    4- As Today Mr.Oskari Hakkinen Said:”Alan wake 2 Already mapped Out” So As the story Is Written And the Engine of Game is Ready How many Times Do You guess We will Waiting For Alan Wake 2?

    5- Do You Have Any Idea To Use Natal On original Alan wake?

    #136 5 years ago
  137. Anaron

    What was your biggest accomplishment in terms of developing the game for the Xbox 360?

    And, what are your goals for a [possible] sequel?

    Thanks,
    Anaron

    #137 5 years ago
  138. sweetasman01

    What were some of the best bugs you encountered while making the game?

    #138 5 years ago
  139. No_PUDding

    @Hunam

    It doesn’t?

    As soon as you have an open world, you have the freedom to apply mechanics everywhere, making it a sandbox, no?

    #139 5 years ago
  140. Nag Champa AFTW

    How long will it take for the sequel to be released, if the 1st game does a good job selling? – And will it be released on the Xbox 360 or the next Xbox?

    #140 5 years ago
  141. Zmei

    How did the idea of such a plot?
    Why firms energizer flashlight?
    With whom sketched face Alan?

    #141 5 years ago
  142. guildenstern

    Will the game have that sense of metaphysics so characteritic in Max Payne? Im talking about the rare sense that the game had some kind of self awareness, like a life of it`s own.
    From the footage I`ve seen it`s clear that you created a unique universe insde a real scenario, a vivid dream within a beautiful world.

    #142 5 years ago
  143. bytemap

    First off, thanks to VG247, Remedy and Microsoft for this opportunity.

    My main question would be surrounding this idea:

    Awhile back there was a poll when you first started developing Alan Wake. In that poll, you asked many fans as to how Alan would interact with his characters coming to life. A majority of fans opted for a gun.

    As the idea of this game developed further as a psychological thriller and you encompassed ideas of using light as a weapon. What made you still use a gun as an option? To me this seemed to lessen the grandness of Alan Wake a slight degree, or for lack of a better term, insert a common game scenario where this wasn’t a common game. As in many games, there is mainly only one direction to do away with the bad guys and that’s 99% of the time done with a gun.

    Albeit, I will still definitely give this game a play through, but the thought of using another method of interaction besides a gun seemed more logical. Since he is an author, he could’ve written pages of clauses to the enemies demise. A pen, ink, pencil, paper, book or even the environment with a stick all could’ve been used to handle that darkness.

    Also, would’ve it been to hard to implement another method as this since it took some time to refine such an interesting title?

    Thanks again and best of luck to everyone.

    #143 5 years ago
  144. JoeX111

    One of the more prominent themes in Twin Peaks is that the aw-shucks good-naturedness associated with small-towns is just a front for dark dealings behind closed doors. Many Stephen King novels also explore this same theme. As both Twin Peaks and King were obvious influences on “Alan Wake,” what can Bright Falls tell us about isolated communities and the people who thrive there? Is there any larger social commentary beneath the psychological action thriller aspects of the game?

    #144 5 years ago
  145. kane2

    -In the beginig we heared its a open world game.And now we hear it isn’t the open world anymore.why you remove the free roam in game?
    -The game has leak in 5th may.why so early?
    -You think how long it takes to build the alan wake 2?
    -You dont think 6 years is very late to build a game?
    -Why you forgot abuot the max payne 3 and work on the alan wake?
    -Have the sony wants from you to leave the xbox360 and build the game for th playstation3?
    -is the game have any avatar items?
    -what is your word to the xbox360 fans and the ps3 fans?

    #145 5 years ago
  146. GENE_BC

    Remedy, After 5 years, which one would you like to choose as a vacation? Deer festival or twilight theater ?

    #146 5 years ago
  147. Maroon

    Guys, are you very tired or after years of development of Max Payne and now Alan Wake everything goes kinda smooth and steady? By the way, i have a motto for you. Here, in Russia, there is a old proverb. It sounds kind of “When you’re in a hurry, you’ll make people laugh”. :3
    So long, your games are masterpieces.

    #147 5 years ago
  148. CptKurk

    What kind of alternative names did you have in mind for Alan Wake’s character? Don Beam, perhaps? Or Owen Lux?

    #148 5 years ago
  149. Siim

    How would you compare game development between 360 nad PC platforms? Advantages and disadvantages in developing for them.

    #149 5 years ago
  150. ramb0211

    What was the most challenging part in conceptualizing and bringing Alan Wake’s story to life?

    Do you still find the game scary having been so closely associated with its development?

    What is one feature or concept you wish you had been able to flesh out more, or expand upon had you been allowed more time?

    Do you see Alan Wake as a major franchise that you could sink another 10 years of work into, or will it be more of a two-three game series given your choice?

    #150 5 years ago
  151. Syrok

    There is only one question that matters:

    Cats or dogs?

    #151 5 years ago
  152. manamana

    I’m just awake, so here are a few ones: Which ingame episode is your favorite one and why? Will you work closer with movie directors on future games? Will you extend the “Bright Falls”-setting for future DLC? What is more important: a good metascore or sold games? ;-) and now I must drive to work …

    #152 5 years ago
  153. Nprime

    Hi,oh ok,we know Alan is a writer and his lastest writting is about a police in New York who his wife and child have been killed and this story has become popular.Hasn’t this story a relationship with Max payne ? Because First, Max was a police in new york and second, Max payne game is very popular game.

    #153 5 years ago
  154. mington

    At any point in development was there a fishing mini game, and how far along was it? Will we be likely to see it in DLC?

    They could be like evil fish, and when you catch them you have to shine a torch on them before bashing them against a rock

    #154 5 years ago
  155. Blerk

    Everyone’s been asking what their movie/book influences were, but I’d be more interested in hearing if they were influenced by any existing survival horror games – specifically whether they were fans of Silent Hill, given that the Alan Wake and Silent Hill have been mentioned in the same breath by the press many times during the game’s development.

    Given that traditional horror games appear to be floundering or becoming more like standard third-person shooters, did they have specific ideas on how to reinvent the genre for the 21st century right from the start? Were there things that they definitely wanted to do or to avoid in order to stand out from the crowd or broaden the game’s appeal beyond the usual horror game fanbase?

    Where do horror games go from here? What are they still doing badly?

    #155 5 years ago
  156. Midnite

    I got only one question for you Remedy.

    Is Alan Wake afterall Max Payne?

    *hope u get my drift*

    #156 5 years ago
  157. VankaNV

    Who gave the idea of Alan Wake?

    #157 5 years ago
  158. Rodrister

    Why did you develop Alan Wake only for Xbox 360? What about the PC version?

    #158 5 years ago
  159. The Hindle

    Ok last question from me and its if Alan Wake was a real person would he come to VG247 for his gaming news?

    #159 5 years ago
  160. mington

    What are the sales figures for the Alan Wake boxer shorts?

    http://store.alanwake.com/epages/alanwake.sf/en_IE/?ObjectPath=/Shops/alanwake/Products/AW-3010/SubProducts/aw-3010S

    #160 5 years ago
  161. Dr.Freeman

    1st thx Remedy for this game,i didnt play Alan Wake yet but am alredy excited for a sequell, so my question is would u do a sequell if the sales was less than expected due to the fact that big games will launch near your launch date for Alan this month, but the fans reaction was good and the reviews -as u mentioned- was satisfying to u?

    2nd question is that y just u dont put some kind of a survival mode as a DLC, as it’ll be a kind of a competition between players to share the point they gain and the time they stand in this mode?

    sorry for the bad english

    #161 5 years ago
  162. Patrick Garratt

    OK. I’m going to give this another hour then pick ten.

    #162 5 years ago
  163. mington

    Sam Lake has been quoted as saying “We have all kinds of ideas related to replayability, but we want to prototype them further before we’ll talk about them.”

    Want and how many of these ideas made it to fruition, and what fell by the way side?

    #163 5 years ago
  164. mington

    Its been revealed that the story for Alan Wake 2 has already been thought out, has there been any thoughts given to the story of Alan Wakes third series?

    #164 5 years ago
  165. mington

    Whats next for the Alan Wake Engine?

    #165 5 years ago
  166. mington

    What percentage of the games development was outsourced? Given the chance to make Alan Wake 2, would you prefer its development to be handled solely in-house.

    #166 5 years ago
  167. mington

    If Alan Wake were to become a real tv series, who would you like to play Alan? Would Ilkka Villi be the go to guy.

    #167 5 years ago
  168. Erthazus

    Something that I’ve been thinking about while I’ve been watching this game is that very often when you’re playing a game that’s got a psychological component, it concentrates on that. Say it has shooting mechanics; they’re not as polished as a shooter, and so the game gets evaluated against shooters and is found lacking.

    I felt that to make a GOOD third person shooter with a psychological compontent is very hard to do or almost impossible. Game design formula is not properly cracked yet. Whats your opinion on that? Was that intentional from the start to make a Psychological thriller with Action?

    #168 5 years ago
  169. mington

    Who’d when in a fight Alan Wake, James Sunderland or Chris Redfield

    Who’d survive the night in a haunted house Alan Wake, James Sunderland, Chris Redfield or Luigi

    #169 5 years ago
  170. Blerk

    Edit: Hindle already did that one. :-)

    #170 5 years ago
  171. mington

    If Alan Wake could make a cameo in another game what would it be?

    #171 5 years ago
  172. The Hindle

    Blerk dude i already asked that question but it was worded differently.

    #172 5 years ago
  173. Blerk

    My apologies, Mr Hindle – there’s loads of stuff in here that I’ve just skimmed over. :-)

    #173 5 years ago
  174. Suikoden Fan

    I have a few more questions. If you could make any game of any genre next what would you like to make and if its not a pure horror game would it have horror elements if possible?

    The game has been along time in the making, what held up development for so long and how do you feel now the game has finally gone gold and about to be released?

    Do you have any aspirations in making an online component (in some form) to this game or any future games you make?

    #174 5 years ago
  175. The Hindle

    :D free stuff drives people crazy and its ok ive asked that many he may not use any lol

    #175 5 years ago
  176. Patrick Garratt

    Right. Stop please :)

    #176 5 years ago
  177. Blerk

    /stops

    /Hammer time

    #177 5 years ago
  178. mington

    but? who? what?….damnit!

    #178 5 years ago
  179. mington

    What was the idea behind the twitter inspired brightfalls.net?

    we’ve got until 11:46am :P

    #179 5 years ago
  180. Gheritt White

    @ 177: Collaborate and listen.

    #180 5 years ago
  181. The Hindle

    Cant Touch this!!!!! did i come in to late dam it

    #181 5 years ago
  182. mington

    My-my-my-my music hits me so hard
    Makes me say, oh my lord

    #182 5 years ago
  183. Gheritt White

    Thank you for blessing me
    With a mind to rhyme and two hype feet

    #183 5 years ago
  184. mington

    Just Dance has ‘Cant Touch this’ in its song list

    #184 5 years ago
  185. Suikoden Fan

    http://www.youtube.com/watch?v=otCpCn0l4Wo

    #185 5 years ago
  186. Yes

    What kind of batteries are a flashlight Alan? How they charged without help?

    #186 5 years ago
  187. WoLFy

    Now you love Alan more than Max? : (

    #187 5 years ago
  188. Blerk

    They don’t own Max any more, do they?

    #188 5 years ago
  189. DJ Deathstar

    Rockstar are developing Max Payne 3

    #189 5 years ago
  190. ceartly

    What were your inspirations for the game? Specifically, what books / movies / television inspired various parts of the game and how the ‘look and feel’ comes across?

    #190 5 years ago
  191. Tonka

    Is Alan Wake J Allard in a wig?

    #191 5 years ago
  192. EnGe1

    1)Is there a chance to see the book by Alan? :)
    2)What were the main sources of inspiration for you?
    3)Would the development of the story with his father Alan?

    Sorry for my terrible english

    #192 5 years ago
  193. Progguitarist

    Will the sequel have kill-streaks or Care-packages? If not, NO SALE!

    #193 5 years ago
  194. itsucks

    trolls aside,

    Could you Remedy give a short setence on why of the choosing of some of the licensed songs?

    #194 5 years ago
  195. Patrick Garratt

    OK. I’m going to send these to Microsoft. Really sorry if I didn’t pick your question. Some really brilliant stuff in here. Many thanks for having a go.

    6 – CroMagnon

    Like Max Payne, Alan Wake is obviously a pun. What were the other first names beginning with ‘A’ you came up with at that first brainstorming session?

    8 – Gheritt White

    If you had your time making the game again (but know what you know now), what would you do differently?

    36 – andry456

    If Sony would give you a good sum to make a Killer Application exclusive on PlayStation 3, you could accept?

    39 – OlderGamer

    With each year that passes, not only does the average age of the gaming public increases but alos far more women game too. How does that impact the game, its content, presentation, and over all development proscess?

    52 – Roarster

    Lots of games seem to take influence from the films of Ridley Scott (especially Blade Runner, Alien and Black Hawk Down) but Alan Wake is one of the very few that looks towards David Lynch. What attracts you to Lynch and why do you think most developers seem to shy away from his films and the atmosphere they create?

    101 – Riren

    Was there ever consideration of contracting a Horror author like Stephen King or Dean Koontz to write Alan’s “narrative” passages?

    143 – bytemap

    A while back there was a poll when you first started developing Alan Wake. In that poll, you asked many fans as to how Alan would interact with his characters coming to life. A majority of fans opted for a gun.

    As the idea of this game developed further as a psychological thriller, you encompassed ideas of using light as a weapon. What made you still use a gun as an option?

    144 – JoeX111

    One of the more prominent themes in Twin Peaks is that the aw-shucks good-naturedness associated with small-towns is just a front for dark dealings behind closed doors. Many Stephen King novels also explore this same theme. As both Twin Peaks and King were obvious influences on “Alan Wake,” what can Bright Falls tell us about isolated communities and the people who thrive there? Is there any larger social commentary beneath the psychological action thriller aspects of the game?

    153 – Nprime

    we know Alan is a writer and his lastest writting is about a police in New York who his wife and child have been killed and this story has become popular.Hasn’t this story a relationship with Max payne ? Because First, Max was a police in new york and second, Max payne game is very popular game.

    155 – Blerk

    Given that traditional horror games appear to be floundering or becoming more like standard third-person shooters, did they have specific ideas on how to reinvent the genre for the 21st century right from the start? Were there things that they definitely wanted to do or to avoid in order to stand out from the crowd or broaden the game’s appeal beyond the usual horror game fanbase?

    #195 5 years ago
  196. OlderGamer

    Good show.

    #196 5 years ago
  197. EnGe1

    It was a good time ^_^

    #197 5 years ago
  198. Patrick Garratt

    Questions sent!

    #198 5 years ago
  199. mington

    whatever

    #199 5 years ago
  200. Suikoden Fan

    ahh darn it, none of mine got in oh well, some good questions sent though

    #200 5 years ago
  201. Patrick Garratt

    Next time, mington.

    #201 5 years ago
  202. Blerk

    Rah! \o/

    Some good questions there. I didn’t know about the potential Max Payne link that Nprime mentions.

    #202 5 years ago
  203. OlderGamer

    I really like Blerks Q(155), looking forward to that answer. Sometimes it seems as if game devs are reluctant to move game mechanics forward. I don’t think all games should evolve into FPS(no disrepect to Bioshock), but at the same time obviously Old School RE gameplay isn’t going to cut anymore either.

    #203 5 years ago
  204. Aimless

    You’re dead to me, Pat. Dead!

    Some interesting questions picked, in any case. Hopefully they spawn equally insightful responses.

    #204 5 years ago
  205. mington

    I’ll hold you to that :P next time i get to ask anything i want.

    Question to Brink developers: Why the long face?

    #205 5 years ago
  206. Blerk

    I’ll guess the answers they’re going to give:

    6 – CroMagnon

    Like Max Payne, Alan Wake is obviously a pun. What were the other first names beginning with ‘A’ you came up with at that first brainstorming session?

    Anus. That was our favourite. Microsoft weren’t so keen, the miserable sods.

    8 – Gheritt White

    If you had your time making the game again (but know what you know now), what would you do differently?

    We’d just do a bunk with Microsoft’s money and never come back. Man, that shit was hard work!

    36 – andry456

    If Sony would give you a good sum to make a Killer Application exclusive on PlayStation 3, you could accept?

    Only if they promised not to reveal where we’d run off to with Microsoft’s money. Then we’d run off with theirs too.

    39 – OlderGamer

    With each year that passes, not only does the average age of the gaming public increases but alos far more women game too. How does that impact the game, its content, presentation, and over all development proscess?

    Women belong in the kitchen, man! We could’ve included an ironing mini-game, I suppose.

    52 – Roarster

    Lots of games seem to take influence from the films of Ridley Scott (especially Blade Runner, Alien and Black Hawk Down) but Alan Wake is one of the very few that looks towards David Lynch. What attracts you to Lynch and why do you think most developers seem to shy away from his films and the atmosphere they create?

    Lynch is a lot cheaper than those other guys. They want fucking loads!

    101 – Riren

    Was there ever consideration of contracting a Horror author like Stephen King or Dean Koontz to write Alan’s “narrative” passages?

    We’re more sort of Mills and Boon guys ourselves. We actually copied all the passages from some site on the internet.

    143 – bytemap

    A while back there was a poll when you first started developing Alan Wake. In that poll, you asked many fans as to how Alan would interact with his characters coming to life. A majority of fans opted for a gun.

    As the idea of this game developed further as a psychological thriller, you encompassed ideas of using light as a weapon. What made you still use a gun as an option?

    We got a neat sponsorship deal with Smith and Wesson to go along with the Energizer thing.

    144 – JoeX111

    One of the more prominent themes in Twin Peaks is that the aw-shucks good-naturedness associated with small-towns is just a front for dark dealings behind closed doors. Many Stephen King novels also explore this same theme. As both Twin Peaks and King were obvious influences on “Alan Wake,” what can Bright Falls tell us about isolated communities and the people who thrive there? Is there any larger social commentary beneath the psychological action thriller aspects of the game?

    Small towns, man. Rednecks and inbreeds – guaranteed! If they don’t eat you, they’ll fuck you. And then eat you.

    153 – Nprime

    we know Alan is a writer and his lastest writting is about a police in New York who his wife and child have been killed and this story has become popular.Hasn’t this story a relationship with Max payne ? Because First, Max was a police in new york and second, Max payne game is very popular game.

    No, this is a completely different cop and family than the one in the now-shit franchise that we no longer own. His name’s Min Remorse. Or something.

    155 – Blerk

    Given that traditional horror games appear to be floundering or becoming more like standard third-person shooters, did they have specific ideas on how to reinvent the genre for the 21st century right from the start? Were there things that they definitely wanted to do or to avoid in order to stand out from the crowd or broaden the game’s appeal beyond the usual horror game fanbase?

    We specifically wanted to avoid Resident Evil’s controls. They were shit!

    #206 5 years ago
  207. Roarster

    Yay!! Maybe I’ll avoid the difficult conversation with the wife about why I need a 360 for one game after all. Much as she likes Twin Peaks, I’ve never been confident that would cut it…

    #207 5 years ago
  208. JoeX111

    How does writing the story for a video game differ than, say, writing a novel or a film script? How do you balance a tight narrative with freedom of player control?

    #208 5 years ago
  209. The Hindle

    Dang we will never know what they could do with some of Stephen Kings books such as the Mist.

    #209 5 years ago
  210. pleasant_cabbage

    Q: Please Alan can you fix it for girls to start noticing me? In a positive way, not in that glued-to-the-window creepy guy way.

    #210 5 years ago
  211. Gheritt White

    @ JoeX111: That was a *great* question – phenomenal in fact. I wouldn’t mind reading some of your work if your mind leads you to questions like that.

    #211 5 years ago
  212. Ali_Kratos

    if i dont find all of anan’s nots,will it change the end. . .?

    #212 5 years ago
  213. Bu1k4

    Obviously, the white wigwam and the man from the other side has posessed Sam Lake. Did you try to make a catch-phrase like “Fire Walk With Me” during your preparational work to Alan Wake, something that would be an anchor to the newcomers to the genre? BTW, would you like David Lynch to make a movie based on the game?

    #213 5 years ago
  214. lh1

    What gives you in mind to create Alan Wake and leave Max Payne series alone?

    #214 5 years ago
  215. theevilaires

    “Ask Remedy stuff about Alan Wake, win a Limited Edition 360, game Collector’s Editions!”

    Why is Alan Wake a XBOX360 Exclusive when you guys know you could have made more money by going multiplat?

    #215 5 years ago
  216. Yoshi

    Aww my question wasnt chosen *goes and crys into a pillow*

    #216 5 years ago
  217. just_p30

    1.Why the main character of the Alan wake is similar to the main character of Max Payne?Dose it intentionally or not?

    2.Why has it taken time so long making the game?Was it for enhancing the qualit of the level or it was for finding the best time to relaease it?

    3.Why it dosent gain high score from magazines and also in different game sites?Dont you think that it has been happened coz it has been created a new style?

    4.What was the first idea for designing and creating the game?

    5.Do you have any idea for playing Alan wake by Natal?

    6.May it be that the game will be realsed for pc too in future?

    7.In one of the books that the main character of the Alan wake has written in the game ,is simlira to the Max Payne story,Has it had a special reason?

    #217 5 years ago
  218. devset

    Questions!

    Whether will be Alan Wake 2 on PS3?
    On resources PS3 how much will be involved?

    On video system X-BOX360 in Alan Wake how much is now involved?

    Whether will be Alan Wake 2 horror action?

    Have started already working out Alan Wake 2?

    By working out Alan Wake that inspired you (music, films, games)?

    What do you think of projects Silent Hill and Black Mirror?

    #218 5 years ago
  219. Sayron

    What do you think of illegal disks from X-BOX360?
    Whether strongly you have suffered from it?

    Whether will be Alan Wake 2 psychological action or action horror?

    Whether leaves Alan Wake 2 on PS3?
    Or it will be exclusive on X-BOX 360?

    Why Alan Wake there was no action horror?

    What shader’s are used in Alan Wake on video to system X-BOX 360?

    #219 5 years ago
  220. Faith

    What does main character’s name “Alan Wake” means?
    p.s. Sorry for my english)

    #220 5 years ago
  221. Faith

    #221 5 years ago
  222. Gekidami

    Why are people still asking questions? Isnt this over?

    #222 5 years ago
  223. pcsx2

    Who was a prototype of the protagonist from Alan Wake?
    What small town was a prototype of Brajt-Folls?
    Why in game there is no cemetery?

    #223 5 years ago
  224. Saha

    Why Alan Wake it is very similar to last Alone in the Dark?

    #224 5 years ago
  225. Dr.Freeman

    some reviews had been complaining about the linearity of the game so would take this in mind if you’ll work on a sequell or keep for Alan Wake it’s mold?

    #225 5 years ago
  226. manamana

    @saha: first, you’re funny guy. You are the first who said that on the internet, after not having played through AW. Next time try the following: Alan in the Dark or Anal in the Dark, since we never heard of and claim them for yourself …

    Sheesh, how I will enjoy ma weekend with me ‘box and “Alan in the Park”!

    #226 5 years ago
  227. andry456

    My question was chosen *.*

    But Microsoft will probably kill me for that XD

    Thanks for the opportunity, VG247 ;)

    #227 5 years ago
  228. lj901254

    My question:
    The Excellent “Alan Wake Series” on http://www.xbox.com/alanwake, is really good btw, but is this supposed to be set BEFORE or AFTER the game?

    #228 5 years ago
  229. lj901254

    Another Question:
    I see the limited edition will have a code that will allow free download of the first Add-Ons to the game – Will these be full games in themselves and how many are you thinking of producing?

    #229 5 years ago
  230. Blerk

    The videos are set before the game, lj.

    #230 5 years ago
  231. cyborg

    Don’t know if the contest is still live, but please do try n get these answered. Thanks a lot. :)

    1.) It’s been a long time in the making. Did the game undergo any major changes during the time it was on the cooker?

    2.) A lot of other developers have tried their hand at episodic content. Sin episodes never made it to Episode 2. We have yet to hear anything about Half Life 2 Episode 3. And Alone in the Dark, did not do so well critically or sales wise. Did it never worry you going the Episodic presentation way?

    3.) Remedy have a history with Poets of the Fall, both of you originating from Finland. How good is the relationship between Remedy and POTF?

    4.) Your naming convention always puzzles us. Max Payne….Alan Wake. Any particular secret behind this?

    5.) Alan Wake is garnering praises from all over the industry. Congratulations on this achievement. How do you plan to push the franchise further, now that the foundations have been laid?

    6.) Was there any particular segment that you badly wanted to be in the game, but could not accommodate due to some reason?

    7.) How do you think LOST will end? :P

    #231 5 years ago
  232. Patrick Garratt

    It’s ended, dude. Just waiting for the answers back now.

    #232 5 years ago
  233. Blerk

    So, how are you determining the ‘best’ answers? :-)

    /awaits scientific formulae and diagrams

    #233 5 years ago
  234. Grathius

    I’ll ask a few questions hopefully one gets answered:

    1. Seeing as Alan Wake takes references from one of the greatest TV shows to grace our screen LOST. Will Alan Wake follow the same structure of introducing secrets both hidden and blatant only to have them answered near the final moments of the franchise or never brought up ever again? LOST has a bad habit of asking question but waiting to long to answer them thus losing viewers.

    2. Do you feel that 10 years down the track Alan Wake will have the same cultural impact in the video game industry such as Max Payne 1/2? And be looked at in the future as one of the games that just worked in all areas? Action, Immersion, visual distinction and the tingly fuzzy feeling you get every-time you do a play-through of the single player?

    3. With Alan Wake following the episodic format in the likes of TV shows as LOST, Heroes, 24 & Prison Break. Will that style of format in terms of ” Previously on Alan Wake” and re-caps play a heavy role in the future of Alan Wake titles?

    4. How will you (Remedy) in the future with the Alan Wake franchise continue to push the super-natural thriller genre? Will narrative, gameplay, soundtrack play pivotal roles in ensuring that the future of Alan Wake continues to baffle and intrigue gamers around the world?

    That’s all I can think of hopefully this comp is still open and they get answered!! :D

    #234 5 years ago
  235. Grathius

    Damn it’s ended :( answer them though! LOL

    #235 5 years ago
  236. Patrick Garratt

    Editor’s decision is final :)

    #236 5 years ago
  237. mington

    you should’ve just let this run all week :P

    #237 5 years ago
  238. Blerk

    Damn it, I want graphs! :-D

    #238 5 years ago
  239. Sir Thomas

    Did you ‘invent’ Alan Wake or did Microsoft ask you to make a game about the ip?

    What do you think about Heavy Rain and why gamers should buy Alan Wake and not Heavy Rain?

    #239 5 years ago
  240. andry456

    can’t wait for the final decision :)

    #240 5 years ago
  241. Redh3lix

    Marmite or Jam?

    #241 5 years ago

Comments are now closed on this article.

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  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]