Mon, May 10, 2010 | 18:21 BST

Ask Remedy stuff about Alan Wake, win a Limited Edition 360, game Collector’s Editions!

wake360

Microsoft just greenlit an Alan Wake community interview for us. Ask developer Remedy questions and you could win hardware and pretty discs.

It’s dead easy. Ask a question for Remedy in the comments. We’re going to pick ten of them tomorrow and pass them over to Microsoft. Remedy sends back answers. Job done.

Whichever questions draw the best answers win. First place gets a “Limited Edition” 360 – we’re assuming this is a Wake machine, similar to the Modern Warfare 2 box we gave away recently – while second and third places get Collector’s Editions of the game.

Off you go. We’ve been asked to avoid questions about the game’s ending and spoilers in general, so be good.

We’ve been promised the answers back in time for the game’s launch on Friday.

241 comments

#201

Patrick Garratt
11/05/10, 2:59 pm

Next time, mington.

#202

Blerk
11/05/10, 3:00 pm

Rah! \o/

Some good questions there. I didn’t know about the potential Max Payne link that Nprime mentions.

#203

OlderGamer
11/05/10, 3:01 pm

I really like Blerks Q(155), looking forward to that answer. Sometimes it seems as if game devs are reluctant to move game mechanics forward. I don’t think all games should evolve into FPS(no disrepect to Bioshock), but at the same time obviously Old School RE gameplay isn’t going to cut anymore either.

#204

Aimless
11/05/10, 3:09 pm

You’re dead to me, Pat. Dead!

Some interesting questions picked, in any case. Hopefully they spawn equally insightful responses.

#205

mington
11/05/10, 3:16 pm

I’ll hold you to that :P next time i get to ask anything i want.

Question to Brink developers: Why the long face?

#206

Blerk
11/05/10, 3:18 pm

I’ll guess the answers they’re going to give:

6 – CroMagnon

Like Max Payne, Alan Wake is obviously a pun. What were the other first names beginning with ‘A’ you came up with at that first brainstorming session?

Anus. That was our favourite. Microsoft weren’t so keen, the miserable sods.

8 – Gheritt White

If you had your time making the game again (but know what you know now), what would you do differently?

We’d just do a bunk with Microsoft’s money and never come back. Man, that shit was hard work!

36 – andry456

If Sony would give you a good sum to make a Killer Application exclusive on PlayStation 3, you could accept?

Only if they promised not to reveal where we’d run off to with Microsoft’s money. Then we’d run off with theirs too.

39 – OlderGamer

With each year that passes, not only does the average age of the gaming public increases but alos far more women game too. How does that impact the game, its content, presentation, and over all development proscess?

Women belong in the kitchen, man! We could’ve included an ironing mini-game, I suppose.

52 – Roarster

Lots of games seem to take influence from the films of Ridley Scott (especially Blade Runner, Alien and Black Hawk Down) but Alan Wake is one of the very few that looks towards David Lynch. What attracts you to Lynch and why do you think most developers seem to shy away from his films and the atmosphere they create?

Lynch is a lot cheaper than those other guys. They want fucking loads!

101 – Riren

Was there ever consideration of contracting a Horror author like Stephen King or Dean Koontz to write Alan’s “narrative” passages?

We’re more sort of Mills and Boon guys ourselves. We actually copied all the passages from some site on the internet.

143 – bytemap

A while back there was a poll when you first started developing Alan Wake. In that poll, you asked many fans as to how Alan would interact with his characters coming to life. A majority of fans opted for a gun.

As the idea of this game developed further as a psychological thriller, you encompassed ideas of using light as a weapon. What made you still use a gun as an option?

We got a neat sponsorship deal with Smith and Wesson to go along with the Energizer thing.

144 – JoeX111

One of the more prominent themes in Twin Peaks is that the aw-shucks good-naturedness associated with small-towns is just a front for dark dealings behind closed doors. Many Stephen King novels also explore this same theme. As both Twin Peaks and King were obvious influences on “Alan Wake,” what can Bright Falls tell us about isolated communities and the people who thrive there? Is there any larger social commentary beneath the psychological action thriller aspects of the game?

Small towns, man. Rednecks and inbreeds – guaranteed! If they don’t eat you, they’ll fuck you. And then eat you.

153 – Nprime

we know Alan is a writer and his lastest writting is about a police in New York who his wife and child have been killed and this story has become popular.Hasn’t this story a relationship with Max payne ? Because First, Max was a police in new york and second, Max payne game is very popular game.

No, this is a completely different cop and family than the one in the now-shit franchise that we no longer own. His name’s Min Remorse. Or something.

155 – Blerk

Given that traditional horror games appear to be floundering or becoming more like standard third-person shooters, did they have specific ideas on how to reinvent the genre for the 21st century right from the start? Were there things that they definitely wanted to do or to avoid in order to stand out from the crowd or broaden the game’s appeal beyond the usual horror game fanbase?

We specifically wanted to avoid Resident Evil’s controls. They were shit!

#207

Roarster
11/05/10, 3:20 pm

Yay!! Maybe I’ll avoid the difficult conversation with the wife about why I need a 360 for one game after all. Much as she likes Twin Peaks, I’ve never been confident that would cut it…

#208

JoeX111
11/05/10, 3:24 pm

How does writing the story for a video game differ than, say, writing a novel or a film script? How do you balance a tight narrative with freedom of player control?

#209

The Hindle
11/05/10, 3:27 pm

Dang we will never know what they could do with some of Stephen Kings books such as the Mist.

#210

pleasant_cabbage
11/05/10, 3:27 pm

Q: Please Alan can you fix it for girls to start noticing me? In a positive way, not in that glued-to-the-window creepy guy way.

#211

Gheritt White
11/05/10, 3:36 pm

@ JoeX111: That was a *great* question – phenomenal in fact. I wouldn’t mind reading some of your work if your mind leads you to questions like that.

#212

Ali_Kratos
11/05/10, 4:34 pm

if i dont find all of anan’s nots,will it change the end. . .?

#213

Bu1k4
11/05/10, 4:42 pm

Obviously, the white wigwam and the man from the other side has posessed Sam Lake. Did you try to make a catch-phrase like “Fire Walk With Me” during your preparational work to Alan Wake, something that would be an anchor to the newcomers to the genre? BTW, would you like David Lynch to make a movie based on the game?

#214

lh1
11/05/10, 4:54 pm

What gives you in mind to create Alan Wake and leave Max Payne series alone?

#215

theevilaires
11/05/10, 4:57 pm

“Ask Remedy stuff about Alan Wake, win a Limited Edition 360, game Collector’s Editions!”

Why is Alan Wake a XBOX360 Exclusive when you guys know you could have made more money by going multiplat?

#216

Yoshi
11/05/10, 5:48 pm

Aww my question wasnt chosen *goes and crys into a pillow*

#217

just_p30
11/05/10, 6:49 pm

1.Why the main character of the Alan wake is similar to the main character of Max Payne?Dose it intentionally or not?

2.Why has it taken time so long making the game?Was it for enhancing the qualit of the level or it was for finding the best time to relaease it?

3.Why it dosent gain high score from magazines and also in different game sites?Dont you think that it has been happened coz it has been created a new style?

4.What was the first idea for designing and creating the game?

5.Do you have any idea for playing Alan wake by Natal?

6.May it be that the game will be realsed for pc too in future?

7.In one of the books that the main character of the Alan wake has written in the game ,is simlira to the Max Payne story,Has it had a special reason?

#218

devset
11/05/10, 8:28 pm

Questions!

Whether will be Alan Wake 2 on PS3?
On resources PS3 how much will be involved?

On video system X-BOX360 in Alan Wake how much is now involved?

Whether will be Alan Wake 2 horror action?

Have started already working out Alan Wake 2?

By working out Alan Wake that inspired you (music, films, games)?

What do you think of projects Silent Hill and Black Mirror?

#219

Sayron
11/05/10, 9:53 pm

What do you think of illegal disks from X-BOX360?
Whether strongly you have suffered from it?

Whether will be Alan Wake 2 psychological action or action horror?

Whether leaves Alan Wake 2 on PS3?
Or it will be exclusive on X-BOX 360?

Why Alan Wake there was no action horror?

What shader’s are used in Alan Wake on video to system X-BOX 360?

#220

Faith
11/05/10, 10:37 pm

What does main character’s name “Alan Wake” means?
p.s. Sorry for my english)

#221

Faith
11/05/10, 10:37 pm

#222

Gekidami
11/05/10, 10:38 pm

Why are people still asking questions? Isnt this over?

#223

pcsx2
11/05/10, 11:18 pm

Who was a prototype of the protagonist from Alan Wake?
What small town was a prototype of Brajt-Folls?
Why in game there is no cemetery?

#224

Saha
12/05/10, 1:06 am

Why Alan Wake it is very similar to last Alone in the Dark?

#225

Dr.Freeman
12/05/10, 7:16 am

some reviews had been complaining about the linearity of the game so would take this in mind if you’ll work on a sequell or keep for Alan Wake it’s mold?

#226

manamana
12/05/10, 8:24 am

@saha: first, you’re funny guy. You are the first who said that on the internet, after not having played through AW. Next time try the following: Alan in the Dark or Anal in the Dark, since we never heard of and claim them for yourself …

Sheesh, how I will enjoy ma weekend with me ‘box and “Alan in the Park”!

#227

andry456
12/05/10, 1:15 pm

My question was chosen *.*

But Microsoft will probably kill me for that XD

Thanks for the opportunity, VG247 ;)

#228

lj901254
12/05/10, 1:26 pm

My question:
The Excellent “Alan Wake Series” on http://www.xbox.com/alanwake, is really good btw, but is this supposed to be set BEFORE or AFTER the game?

#229

lj901254
12/05/10, 1:29 pm

Another Question:
I see the limited edition will have a code that will allow free download of the first Add-Ons to the game – Will these be full games in themselves and how many are you thinking of producing?

#230

Blerk
12/05/10, 1:42 pm

The videos are set before the game, lj.

#231

cyborg
12/05/10, 2:17 pm

Don’t know if the contest is still live, but please do try n get these answered. Thanks a lot. :)

1.) It’s been a long time in the making. Did the game undergo any major changes during the time it was on the cooker?

2.) A lot of other developers have tried their hand at episodic content. Sin episodes never made it to Episode 2. We have yet to hear anything about Half Life 2 Episode 3. And Alone in the Dark, did not do so well critically or sales wise. Did it never worry you going the Episodic presentation way?

3.) Remedy have a history with Poets of the Fall, both of you originating from Finland. How good is the relationship between Remedy and POTF?

4.) Your naming convention always puzzles us. Max Payne….Alan Wake. Any particular secret behind this?

5.) Alan Wake is garnering praises from all over the industry. Congratulations on this achievement. How do you plan to push the franchise further, now that the foundations have been laid?

6.) Was there any particular segment that you badly wanted to be in the game, but could not accommodate due to some reason?

7.) How do you think LOST will end? :P

#232

Patrick Garratt
12/05/10, 2:18 pm

It’s ended, dude. Just waiting for the answers back now.

#233

Blerk
12/05/10, 2:24 pm

So, how are you determining the ‘best’ answers? :-)

/awaits scientific formulae and diagrams

#234

Grathius
12/05/10, 2:33 pm

I’ll ask a few questions hopefully one gets answered:

1. Seeing as Alan Wake takes references from one of the greatest TV shows to grace our screen LOST. Will Alan Wake follow the same structure of introducing secrets both hidden and blatant only to have them answered near the final moments of the franchise or never brought up ever again? LOST has a bad habit of asking question but waiting to long to answer them thus losing viewers.

2. Do you feel that 10 years down the track Alan Wake will have the same cultural impact in the video game industry such as Max Payne 1/2? And be looked at in the future as one of the games that just worked in all areas? Action, Immersion, visual distinction and the tingly fuzzy feeling you get every-time you do a play-through of the single player?

3. With Alan Wake following the episodic format in the likes of TV shows as LOST, Heroes, 24 & Prison Break. Will that style of format in terms of ” Previously on Alan Wake” and re-caps play a heavy role in the future of Alan Wake titles?

4. How will you (Remedy) in the future with the Alan Wake franchise continue to push the super-natural thriller genre? Will narrative, gameplay, soundtrack play pivotal roles in ensuring that the future of Alan Wake continues to baffle and intrigue gamers around the world?

That’s all I can think of hopefully this comp is still open and they get answered!! :D

#235

Grathius
12/05/10, 2:34 pm

Damn it’s ended :( answer them though! LOL

#236

Patrick Garratt
12/05/10, 2:36 pm

Editor’s decision is final :)

#237

mington
12/05/10, 2:52 pm

you should’ve just let this run all week :P

#238

Blerk
12/05/10, 2:52 pm

Damn it, I want graphs! :-D

#239

Sir Thomas
12/05/10, 2:59 pm

Did you ‘invent’ Alan Wake or did Microsoft ask you to make a game about the ip?

What do you think about Heavy Rain and why gamers should buy Alan Wake and not Heavy Rain?

#240

andry456
12/05/10, 6:30 pm

can’t wait for the final decision :)

#241

Redh3lix
20/05/10, 2:07 pm

Marmite or Jam?

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