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Bizarre: Too much focus on realism can be detrimental to “fun”

Thursday, 6th May 2010 18:00 GMT By Stephany Nunneley

blur

Gareth Wilson, lead designer for Blur, has said that sometimes focusing too much on ultra-high realism when developing a game can take all the fun out of it.

Speaking with VG247 in an interview conducted by freelancer Adam Hartley, Wilson said graphics alone won’t convince the consumer to purchase just another racing “sim”.

“Project Gotham Racing 3 was an absolute joy to work on – because whenever you work on new tech, the first thing you want to do is to make the most visually stunning videogame that you’ve ever done,” said Wilson.

“So you go, ‘wow, look, we’ve put 140,000 polygons into a car and we’ve got a physics engine that we couldn’t have even dreamt of a few years ago.’

“But then once you get this far into the console cycle, then everybody has got a sim. Everybody has got a Forza or a Gran Turismo or Gotham or a whatever. So trying to convince people to buy yet another sim is just difficult, really.

“It is very natural for us as developers to try to recreate reality with our new toys, but at this stage of the console cycle I think it’s important to focus on fun and new experiences, and different types of gameplay. Which is really where Blur has come from”.

Gamers will get to experience “where Blur had come from” first-hand come the end of May on PC, PS3, Xbox 360 and maybe, someday, handhelds.

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7 Comments

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  1. Boris Fett

    You know what’s also detrimental to fun? Crap racing games.

    it’s hard to believe Blur comes from a company capable of making such amazingly good racing games.

    #1 4 years ago
  2. Razor

    If Blur tanks, we know where the Activision hammer will fall next…

    #2 4 years ago
  3. Neolucifer

    It’s hard to convince simulation fans to buy the next one ?

    Far from it , be it for sports or racing simulation games … with realism as the major propeller , there will always be better looking each year or cycle of consoles and pcs .

    Their work is cut for them , they just need to convince via graphics while adding a few minor gameplay changes , and once everywhile a major new feature . Better realistic graphics and physics will always be their big incentive

    It will actually be harder for pure arcade games … sure some are prettier each year as well , but what’s preventing them from staying forever on the same old perfected game ?

    Wich is why some burnout afficionado couldnt care less about paradise (who in turn attract a mix of old fans and new ones) , why hardly everyone buy need for speed every game and year , and why some wouldnt need Modnation racer if they feel Mario kart is enough .

    #3 4 years ago
  4. Erthazus

    To sell this game you need to put Call Of duty there.

    Call Of Duty: Blur

    #4 4 years ago
  5. one million

    “It is very natural for us as developers to try to recreate reality with our new toys”

    Man, you can’t just sit and make a sim “naturally”. You need tons of knowledge, measurements and tests. Not to mention tremendous dedication. No wonder so many sim devs these days get commissioned to do non-game work. I can think of at least four: Bohemia and their soldier training sim, Graviteam did an APC sim for Ukrainian army, Polyphony and Nissan, Eagle Dynamics games are used in training of Ka-50 pilots.

    #5 4 years ago
  6. NoxNoctisUmbra

    Some gamers as myself LOVE SIMULATION racing.. some like ARCADE games.. so they say if its too SIMULATION like no one would like it? balls

    #6 4 years ago
  7. xino

    split/second is a better game

    #7 4 years ago