Black: EA treats dev team members as “building blocks they can mix and match”

Tuesday, 27th April 2010 09:35 GMT By Patrick Garratt


EA doesn’t respect individual members on its development teams, Bodycount boss Stuart Black’s told the Guardian. Unfortunately, this quote doesn’t contain the word “fuck”.

“I don’t think there’s a lot of respect for individuals on teams,” Black said of EA’s developers, speaking in “broad terms”.

“The team members are building blocks that they can just mix and match.”

Black added that multiple team approaches, such as those applied to Call of Duty, didn’t allow for best practice.

“Most development studios have multiple teams,” he said. “Not all: Media Molecule is one tight, very focused team. But quite a few do, so just because it says developer X on the cover, doesn’t give you a guarantee of quality either – it’s the individual team making that game.

“So you have developers like Blizzard, who have consistency, Valve… they have consistency in their staffing and you can see that in their software. They build on their ideas and themes and the games they develop get richer. But those teams that chop and change on membership, they flounder.”

Black is currently developing shooter Bodycount at Codemasters Guildford. It’s due out for 360 and PS3 early next year.



  1. mington

    i might send them my CV they’re hiring lots of people

    To manage the day-to-day and strategic functions of a project, using their experience to identify and resolve day-to-day issues in order to deliver projects on time and to the required quality standards.

    i could soooooooo do that :)

    seriously though a games producer would be my dream job, is there any way of skipping all the steps to get into that job

    #1 5 years ago
  2. unacomn

    Hehe, Black studied the Randy Pitchford “Book of promoting your game”.

    #2 5 years ago

Comments are now closed on this article.