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Don’t worry, SOCOM 4 supports both Move and DualShock

Friday, 23rd April 2010 21:40 GMT By Stephany Nunneley

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Zipper Interactive wants folks to know that just because SOCOM 4 supports Move and the Navigation Controller, doesn’t mean that you will be forced to use it.

There’s always the DualShock controller.

Speaking with Joystiq, the developer revealed that the game has been in the works  for over three-years, and DualShock was the foremost controller in the process because, well, Move didn’t exist yet.

“First and foremost, SOCOM 4 was designed with the DualShock in mind,” said Travis Steiner. “When we started this game over three years ago, Move didn’t even exist yet. I cannot emphasize this point enough: the game supports both controllers. And again, we designed SOCOM 4 with the DualShock in mind.

“What ended up happening is that when we found out about the Move, we decided to try it out and see if it fits with the SOCOM experience very well. And so far, the reaction of the people that have tried it is that it’s actually integrated quite well.

“The key there is that it’s an optional control mechanic, and in no way is any other part of the SOCOM game being hindered or negatively affected by Move’s integration.

“It’s hard to know how well it works in SOCOM until you actually try it. I think people have some preconceived notions about how effective motion controls are in a shooter game, because up until now, the response time just hasn’t been there, the accuracy, as well as the graphics.

“The PS3 can deliver the kind of realistic HD gaming that I think serious shooter players would want. And I think when you try the Move in SOCOM 4, a lot of people become pleasantly surprised by how effective and accurate it can be”.

So there you have it. No need to worry. Use it, or don’t. Your choice.

Here are some impressions on SOCOM 4 being used with Move.

SOCOM 4 is slated for fall.

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13 Comments

  1. Erthazus

    I just hope this game will be decent. From what i saw, i don’t see this as the 3 YEAR work.

    #1 5 years ago
  2. spiderLAW

    Has anybody noticed the dark guy’s arm in that screenshot. The upper arm that is made up of the tricep, bicep, and deltoid is extra friggin long. I mean shit, his tricep is twice as long as a normal human’s. His deltoid isnt even present. If this is any indication as to how serious the game developers take their work, then im sure this game is going to be shit.

    #2 5 years ago
  3. Gekidami

    I wouldnt mind seeing a decent trailer of this, they’ve shown in-game shots and had it playable at events whilst letting people flim it. So a trailer that actually shows the game in action would be good.

    #3 5 years ago
  4. NoxNoctisUmbra

    The SOCOM for the PS3 (1st one) was bit dissapointed and rushed first, but after patches, its one of the best shooters out there, I think it has THE best controls ever, even better then CODMW2! yes I said it.. not to mention it was more realistic!!! I hope the new SOCOM wont be rushed, and be very solid!

    #4 5 years ago
  5. Erthazus

    @4 First SOCOM on Playstation was not made by Zipper, so…

    #5 5 years ago
  6. Gekidami

    ^Yes it was, unless you mean the first one on PS3.

    #6 5 years ago
  7. Erthazus

    @6 yeah i mean THAT on PS3 :)

    #7 5 years ago
  8. RoyBrown

    @2

    Lets nitpick the shit out of everything.

    It may be a simple issue with the deformers. Causing the muscles to change when the character animates.

    It’s a game, not a Hollywood film where they can have muscles under the skin.

    Game is still in development, why don’t you bitch and moan about the textures or the fence modelling or some of the rocks on the ground.

    Wanker.

    #8 5 years ago
  9. spiderLAW

    @8
    Complaining about a characters appearence is not nitpicking. Grow up and pay attention.

    If there was something to complain about it is character animation. And when its a problem on all three models in a single screenshot, then it is definitely an issue. The character model is the object in which you play with. He will be on screen at all times with a static postion. His/her animation, design and structure are some of the most important.

    Dont come flaming like an idiot. If you think its going to be good go ahead and buy the shit. Dont come and try to shut down a valid point.

    #9 5 years ago
  10. Gekidami

    Alpha build much?

    #10 5 years ago
  11. spiderLAW

    I know what an alpha build is. But it is still no excuse.

    I never said that this was the final product nor representative of that fact. I said “IF”"IF”"IF”!!!
    Jeez. Again, if this ends up being in the final build it will be a shame that they cant get simple things such as wire framing correct.

    #11 5 years ago
  12. Phoenixblight

    @11
    Alpha build is the first part of testing then after continue testing it will go to beta and finally release.

    #12 5 years ago
  13. spiderLAW

    @12
    I know that. I know the process.
    Thanks for the info anyways

    #13 5 years ago

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