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Alan Wake runs in 720p, Remedy not happy over recent leaks

Monday, 19th April 2010 17:07 GMT By Johnny Cullen

Alan Wake 5

Remedy’s confirmed that Alan Wake will run in 720p throughout the thriller, and not 520p as previously thought over the weekend.

Development Manager at the Finnish studio Markus Maki said on its community forums:

“Modern renderers don’t work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance. Alan Wake’s renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes.

“These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on.

“In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers.”

Meanwhile, Remedy managing director Matias Myllrinne expressed his disappointment over the weekend of two videos, from the game that leaked out, where the resolution argument originated from.

“Game journalism is not about playing a game in 10 minute segments,” he tweeted, “and posting random quality videos on the net. Disappointed.”

Alan Wake releases on May 14 in Europe and the UK, with a May 18 release in the US for Xbox 360.

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25 Comments

  1. Spendroc

    GameStar deleted the 10-minutes-video of Alan Wake ..

    #1 5 years ago
  2. Moti

    Actually what it says is the game will run in 540P and the effects will be in 720P

    #2 5 years ago
  3. OrphanageExplosion

    This “unauthorised” video stuff is a bit of a smoke screen. The resolution measurements came from a set of 20 pristine quality screenshots from a German website (the shots have now been taken down).

    #3 5 years ago
  4. mtmind2

    AFAIK, it’s 720p until the devs say otherwise.

    #4 5 years ago
  5. Bulk Slash

    Hmm, Halo 3 also forms one 720p image, but it’s rendered internally at 1138×640. FFXIII uses 1024×576 and then upscales to 720p for output. I hope this isn’t that sort of smoke and mirrors.

    Like Maki says, it’s common to render certain elements at a lower resolution, e.g. alpha buffers for explosion effects, but if you render your polygons to a sub-HD resolution the game is likely to look blurry when upscaled and also have noticeable aliasing on polygon edges.

    Considering how long Remedy were working on this game I will be disappointed if it is sub-HD, and even more disappointed if they’re trying to obfuscate about the resolution.

    #5 5 years ago
  6. Psychotext

    Given how good it looks, I can’t say I’m much concerned even if it is sub HD. Same went for MGS4 being sub HD too (as that looked particularly impressive, especially in cut scenes)

    #6 5 years ago
  7. The Hindle

    People at Neogaf are going mental over this, some are actually considering not getting the game because of it. Thats stupid.

    #7 5 years ago
  8. Syrok

    “some are actually considering not getting the game because of it”

    Probably the same people who are screaming “BOYCOT!” every other day and end up buying it anyway.

    #8 5 years ago
  9. reask

    I don’t know about you guys but there’s a certain graphics benchmark that seems to be the average and if it reaches that I’m happy.
    The game play is what matters really.

    #9 5 years ago
  10. Tallon 4

    @7: I love to read topics on neogaf, but not buying the game because of the resolution is just plain stupid…

    #10 5 years ago
  11. Psychotext

    I just read the thread over there. Wow.

    lol

    #11 5 years ago
  12. ReeceHeywood

    First they claim seats on the beaches with towels, now this. Whatever next.

    #12 5 years ago
  13. Paracelsus

    They said it outputs in 720p, not that its native resolution is 720p. There’s an abyssal difference.

    #13 5 years ago
  14. Bulk Slash

    I just found the actual pixel counting post on NeoGAF: http://www.neogaf.com/forum/showpost.php?p=20809732&postcount=415

    It’s worth noting that while the game is sub-HD it is using 4xAA which should hide most of the aliasing quite well.

    #14 5 years ago
  15. Goliath

    When I’m playing a game at 500x Zoom, I’ll care. Seriously, pixel counting is ridiculous. The game looks highly polished and I’m looking forward to it.

    #15 5 years ago
  16. xino

    why should they not be happy!? this is Xbawks we are talking about, people pirate games on it all the time so it’s nothing new!

    #16 5 years ago
  17. Elven_Star

    Jesus fuck. Stop caring about graphics so much FFS.

    #17 5 years ago
  18. xino

    Elven…graphics is everything man!
    I love graphics so much!

    #18 5 years ago
  19. Happy Hardon Harry

    People still care about this game?

    #19 5 years ago
  20. theevilaires

    Day 1 buy for me.

    #20 5 years ago
  21. Blerk

    Sweet Jesus, GAF is…. still GAF.

    #21 5 years ago
  22. Withnail

    The pixel counters are not wrong, the native resolution of the game is 540p. Remedy are spinning the facts by throwing in all kinds of other irrelevant information. It’s like when Bungie said Halo 3 was actually 2x640p = 1280p.

    Of course non of this matters one bit. The game looks good, end of story.

    #22 5 years ago
  23. The Hindle

    Its offical the internet has gone apeshit at this, its all over the place. Pixel counting is just mad. The game is going to be the new graphical showpiece for the 360 i think as Gamezine have said it stands its own against Kz 2, Uc 2 and Crysis.

    #23 5 years ago
  24. OlderGamer

    If this game were multiplat no one would be having this conversation. It is just that so many people are devided into this side or that. And each feels the need to attack the other while defending its own.

    In the end I could careless this fits into the same situation as the UC games. I just don’t care to play it. To me, it looks boring and ho hum. Another game were you follow a closly scripted plot, jump through the apropiate hoops, and chase your tail as if being held by the hand by the game. No thanks. Not for me.

    #24 5 years ago
  25. mington

    I’ve seen loads of screenshots and videos for this game

    some of the latest:
    http://www.allgamesbeta.info/2010/04/alan-wake_19.html

    #25 5 years ago

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