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MoH executive producer says games “can” be too authentic

Wednesday, 14th April 2010 22:47 GMT By Stephany Nunneley

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Medal of Honor’s executive producer, Greg Goodrich, has posted a piece over on the game’s official blog talking about authenticity, and how game mechanics and feature can become “too authentic and ruin the experience”.

In the post, Goodrich revealed that when developing the game, the team would sometime try ot take into account one too many things that would have ruined the game experience.

“We’ve spent a great deal of time working on the sniping mechanic in our game. At times during our development, we would reach a point where we took into account too many things and the experience quickly deteriorated,” he wrote. “So we would take a step back and approach it from a different direction.

“Here is an example. For one of our sniping encounters, focused on the art of sending a very personal message at an extreme range, we started by first selecting the optic. We then chose the rings, reticle and turret configuration for this particular optic. We ultimately decided upon a variable 5.5-22×50 with a Mil-Dot reticle and 1/10 Mil-Radian turrets.

“The fine details of angular Mils can be confusing, but basically Mil-Dots serve two purposes, range estimation and trajectory correction. The horizontal and vertical marks (or dots) on the reticle are used for range estimation and the vertical marks are used for bullet drop compensation. A well trained shooter will also use the horizontal marks to compensate for bullet drift due to wind.

“One Mil angle is approximately 3.6 inches at 100 yards. A 6 foot tall man is 72 inches. At 100 yards he would appear to be 20 Mils tall. At 1000 yards, he would be 2 Mils tall. To determine the distance to a target of known size: (Distance in yards) = 1000 / 36 x (Object size in inches) / Mils.

“To determine the size of a target at a known distance: (Object size in inches) = 36 / 1000 x (Distance in yards) x Mils. Knowing these relationships, in conjunction with the external ballistics of a loaded projectile, a trained shooter can dial in his glass pretty quickly and make an effective shot.

“Yes, it is accurate and it is authentic, but when you place a controller in the hand of most gamers, they instinctively think one thing. If I place the crosshairs on a target and pull the trigger, I will destroy the target. Doing math, estimating holdovers or adjusting turrets for windage or elevation isn’t something they bargained for”.

Bet you never thought math would be involved when reading this did you? Sorry to have tricked you like that.

The full thing can be read through here, and it is very interesting indeed despite the math.

Medal of Honor has no exact release date yet, but will be made available for PC, PS3, and Xbox 360.

We’ve also been promised cool toys and a demo.

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6 Comments

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  1. endgame

    well that’s the very same mechanic they use in bfbc2 and even though I suck at sniping I think it’s awesome that they’re using it. the more realistic, the harder, the better. :D

    #1 4 years ago
  2. subversus

    Leave this for Arma 2

    #2 4 years ago
  3. xino

    “Metal of Honor’s executive producer”
    lol…complete fail.

    #3 4 years ago
  4. Gekidami

    Every game should do this, theres nothing worst then a game where a sniper rifle is nothing more then a magical stick that kills anyone you point it at.

    #4 4 years ago
  5. OlderGamer

    Agreed, Gek. Snipers can ruin and unbalance a MP FPS like mad. And, while I can speak for every fps out there, I also have to agree sniping is handled well in BFBC2.

    #5 4 years ago
  6. DeSpiritusBellum

    ArmA 2 isn’t realistic either. It’s a pretty common misconception, but the way it works really has nothing to do with reality.

    If you wanted realistic sniping you’d have to zero your own weapon and work with a spotter to be effective. Real snipers take measures so they don’t need to aim outside the center, but I doubt very many people would find the effort involved exciting, and that’s exactly why no wargame is ever realistic. The craft involved with assaulting and killing an enemy is far too laborious to ever fit in anything not labelled a simulator.

    I thought sniping in BC2 was pretty standard fare, but the regular mode was disappointing. In Hardcore mode you’d get the one-shot one-kill, which is exactly what sniping is all about, but in regular mode you might as well be shooting rubber. Ballistics are cool, but the fact is still that a sniper would never have to account through his sight for a drop in altitude, unless it was a completely desperate situation. And even then, lots of rounds would be wasted.

    #6 4 years ago