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Halo MMO "was absolutely going to compete with WOW"

halommo3.jpg

An ex-Ensemble staffer has told IncGamers that the studio's canned Halo MMO was very much meant for the big time.

Dusty Monk, ex-Ensemble employee and current Windstorm president, worked on Titan, Ensemble's canned Halo MMO, between 2004 and 2007.

He said the game, a major $90 million project, was "absolutely going to compete with WOW".

Monk added: “We were using a heroic stylised artform. This heroic stylised artform is exactly the artform that you see being used in Star Wars: The Old Republic right now. It's timeless. It doesn't age itself like a game that's built with a strictly realistic artform does."

Monk went on: “We had this idea of quests where you could participate and pull them together without having to be on the same team. This would be a public quest that everyone in a particular area could work on. That idea went into Warhammer Online."

Take a look at what could have been here. Thanks, Edge.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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