Mon, Apr 12, 2010 | 08:58 BST
Castlevania devs “decided against” using Move for Lords of Shadow

Castlevania: Lords of Shadow producer Dave Cox has revealed that PlayStation Move was considered for the game, but it was “decided” not to.
Replying to a question via Twitter, Cox tweeted: “No we aren’t using the playstation move in this game. We did look at it but decided against it.”
Cox has already revealed that’s the game’s development is being led on PS3.
Go read our interview with Dave Cox back from February here.
Castlevania: Lords of Shadow is due out this year from Mercury Stream for PlayStation 3 and Xbox 360. Move launches some time this fall.


9 comments
#1
Blerk
12/04/10, 9:01 am
Er… good?
#2
mington
12/04/10, 9:02 am
Thank God
or is that, Thank Dracular
#3
mington
12/04/10, 9:04 am
could that mean that this is going to be very QTE heavy?
#4
Blerk
12/04/10, 9:05 am
I’m thinking it’s more likely to be whip-heavy. Matron.
#5
DrDamn
12/04/10, 9:14 am
Inclusion in this sort of game can never be a bad thing as such. The alternative control method with a pad is always going to be an option too (one of the key advantaged the Move has over the Wiimote for normal games imo). So if you don’t get on with the Move implementation then you just use the pad – it doesn’t ruin what could have been a great game.
However if the dev doesn’t have the resource to do it or they don’t think it could add to the experience then it’s fine to ignore it.
#6
mington
12/04/10, 9:21 am
it was so long ago, i forgot that i played through the whole of twilight princess with waggle controls, so motion controls could work in a game like this….but not if it has (and i hope it has) an intricate combo system.
perhaps it could’ve had a ‘easy operation’ mode, simplifying the controls for move
and you could complete the game be sellotaping the move control to your dogs tail
#7
Erthazus
12/04/10, 11:39 am
But why not to do that?
I will buy this for 100%, but i’m interested if any game could work with MOVE.
#8
Blerk
12/04/10, 11:56 am
I guess it’s the same problem you have with any game which supports more than one control method – add support for Move and you’ve immediately doubled your testing and balancing phase.
This is the main reason why I wonder if dual-control games will ever really arrive in any number – what’s easy with a pad might be really hard with a motion-controller, and vice-versa. The entire game would need rebalancing for both methods.
#9
Galactic_Barret
13/04/10, 2:52 am
Man, this would have been a natural fit. I’m a little disappointed; Definitely a missed oppurtunity, for me at least.
Still very interested, though. Kojima always has my attention.