Ignition Entertainment’s lead designer and project lead for Blacklight: Tango Down, Jared Gerritzen, has revealed some of the multiplayer aspects gamers can expect to delve into once the game is released.
Speaking during an interview with D’toid, Gerritzen says that while the multiplayer bits should be familiar to shooter fans, the teams gave the normal offerings a bit of a fresh spin – including mini-games.
“The entire Blacklight: Tango Down team is made up of hardcore shooter fans, and from the beginning of the project, we decided to keep the game types simple and not go down the road of new, experimental game types that no one ever ends up playing anyway,” he said.
“So to that end, we have several game types the typical shooter fan has come accustomed to, but with alterations to make it feel fresh.
“For example, rather than holding a zone by standing still and waiting for a clock to tick down, we’ve added hacking mini games to provide more of a frantic feel to completing objective. You have to use your brain and be quick and steady rather than just hiding and idling until you capture a point.
“Now, I know people out there are immediately saying: “WHAT THE HELL! MINI-GAMES!?!” I know this because a few guys on the team said that as well. But after a few rounds of play testing the game, those same guys ended up saying that having an additional challenge at key points was really fun and a refreshing change of pace from the same old thing that everyone else has been doing for years.
“Believe me, if we didn’t think it was fun than we would have taken it out immediately after testing it”.
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