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Ninja Theory co-founder says 3D console tech is “limited”

Saturday, 3rd April 2010 18:49 GMT By Stephany Nunneley

tameem

Ninja Theory co-founder Tameem Antoniades has told CVG that 3D effects in current-gen consoles are limited.

According to Antoniades, the problem is the console’s ability to render framerates properly.

“The problem is that to do 3D properly you need to render 60 frames per second, per eye,” he said. “And at least a 720p resolution [per eye]. So in essence that’s 1080p rendering at 120 frames per second, and the current generation can only process very rudimentary graphics at that spec.

“I think the technology’s limited now, so you won’t be able to play stuff that looks like Avatar – the movie – in 3D. Every generation has to be at least five-to-ten times more powerful than the last, so I think we’ll get there in the next generation. I think that will be totally revolutionary for games.”

Guess we’ll see how well things turn out if PS3 gets its 3D patch later this spring, providing you have TV that is optimized for it.

Then again, Sharp and Nintendo’s 3DS seem to have other options available.

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9 Comments

  1. blackdreamhunk

    hahaha on pc you can :p

    #1 5 years ago
  2. David

    none news considering both consoles are using years old tech.

    #2 5 years ago
  3. Gekidami

    Well thats odd, seeing as Sony has already DEMOED 3D on PS3 which was apparently “One of the best demos of 3D technology” Ars Technica had ever seen.

    #3 5 years ago
  4. JeRicHoOL

    His opinion. But what does he really know about the possibilities of both consoles? He doesn’t work for Sony or MS.

    #4 5 years ago
  5. TheWulf

    It’s not surprising though, is it?

    Both the 360 and the PS3 have (and I know the specs) equivalent of a GeForce 8800 and what–in today’s current market–would be a very middle of the road processor.

    Comparing Just Cause 2 ran with the latest PC hardware in DX 11 and the console versions, this becomes painfully apparent.

    It’s his fault though for opting to develop for static systems that only evolve every 5-8 years.

    If he wants to be developing for less limited hardware, the consoles can hardly match up to those expectations, he’d need to develop for current gen PC hardware. But that has always been the case.

    #5 5 years ago
  6. Phoenixblight

    This 3D thing is just a phase that will pass. Too many people are they excluding with this tech such as those that wear glasses and those that get motion sickness.

    #6 5 years ago
  7. bugmenot

    the stardust hd devs were explaining if your game is 720p 60fps to achieve 3d you have to render your frame in half that time, in other words comparable to 720p 120fps – not 1080p 120fps.ie the pixel throughput doubles not quadruples. Tameem is not on technical team but one of the creatives, which might explain his mixup.then again it might be me thats confused:(

    #7 5 years ago
  8. justiceblob

    The way modern 3D technology works (well the one Sony is pushing anyway) leaves content creators who want a certain framerate now (lets say 30fps) to have to double that number. This is because the tech works by having one eye able to see at a time and having the frame selected for it put in. They achieve this by having glasses that ‘close’ and open for EACH EYE 30 times per second. This eventually leads to the fact that each eye needs as many frames as todays standard.

    #8 5 years ago
  9. hitnamer

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    #9 5 years ago

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