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F1 2010 head tracking support is for PC only

Saturday, 20th March 2010 17:11 GMT By Stephany Nunneley

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Codemasters has told CVG that head tracking support for F1 2010 is PC-exclusive.

Speaking with the site in an interview, senior producer Paul Jeal said that the developers are also not implementing any of the new motion controllers at this point.

“We’re currently going through controller support [with head tracking],” he said. “At the moment we’ve got a couple of eye-type devices that, if you turn your head slightly left and right you can turn the camera. At the moment, we’ve got what works in Dirt 2 – we’ve got a device on PC called the IR Tracker.

“[But] Natal -not at this stage. We did look at it at one stage, but I think if we were going to do it we’d like to do it properly. But for F1 2010 there were too many ideas in the pool, and I don’t think we could have done the tech justice.

“PS Eye we’ve not really looked at.”

Yesterday, it was revealed that the game would include 12 player, objective-based online multiplayer.

It’s slated for September on PC, PS3, and Xbox 360.

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6 Comments

  1. sg1974

    So, they looked at Natal, a camera still in development and at least nine months away, but didn’t look at PS Eye, a device released nearly three years ago (based on EyeToy technology introduced by Sony in 2004) with existing libraries for head tracking – amongst other things.

    Okay.

    #1 5 years ago
  2. justiceblob

    @2 and that is why CM is going down the drain, because they are unable to think logically….

    #2 5 years ago
  3. loki

    Still not interested, especially on PC, i am not idiot

    #3 5 years ago
  4. Hunam

    I wouldn’t be so sure about that last point.

    #4 5 years ago
  5. Old MacDonald

    How does this head tracking work anyway? I mean, I understand that you turn your head to move the camera (right?), but if you turn your head… well, won’t you move your eyes off the screen?

    #5 5 years ago
  6. Freek

    Your movement is amplified in game, just like you only move the mouse a little to look around.

    #6 5 years ago

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