Mon, Mar 15, 2010 | 08:12 GMT

Ensemble: “We were simply too expensive”

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Ensemble Studio’s inability to hit deadlines or budget restraints led to its downfall, long-time staffer Paul Bettner said at GDC last week.

“The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make,” he said.

“Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”

Bettner added that a “workaholic” culture also contributed to the outfit’s demise.

“I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn’t take a stand. I just kept hoping for that next high,” he said.

It was announced in September that RTS stalwart Ensemble was to close after the completion of Halo Wars.

Thanks, Eurogamer.

5 comments

#1

G1GAHURTZ
15/03/10, 8:20 am

Why not just hire some more efficient senior staff then?

#2

Herlock
15/03/10, 8:37 am

G1GAHURTZ
MS dont have enough money…
RIP Age of Empires :(

#3

Captain Fruitloop
15/03/10, 9:16 am

Wait a minute, they were all workaholics, but the games still took twice as long to ship?

Bzzzzkkktttt…..does not compute…

#4

DrDamn
15/03/10, 9:31 am

@Captain Fruitloop
Strangely enough – despite what some project managers think – regular 70 hour weeks can be less productive than regular 37 hour weeks.

#5

Gheritt White
15/03/10, 9:51 am

OMG – this is actually true! I never expected this to ever come to light in so honest a fashion.

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