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Ensemble: “We were simply too expensive”

Monday, 15th March 2010 08:12 GMT By Patrick Garratt

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Ensemble Studio’s inability to hit deadlines or budget restraints led to its downfall, long-time staffer Paul Bettner said at GDC last week.

“The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make,” he said.

“Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”

Bettner added that a “workaholic” culture also contributed to the outfit’s demise.

“I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn’t take a stand. I just kept hoping for that next high,” he said.

It was announced in September that RTS stalwart Ensemble was to close after the completion of Halo Wars.

Thanks, Eurogamer.

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5 Comments

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  1. G1GAHURTZ

    Why not just hire some more efficient senior staff then?

    #1 4 years ago
  2. Herlock

    G1GAHURTZ
    MS dont have enough money…
    RIP Age of Empires :(

    #2 4 years ago
  3. Captain Fruitloop

    Wait a minute, they were all workaholics, but the games still took twice as long to ship?

    Bzzzzkkktttt…..does not compute…

    #3 4 years ago
  4. DrDamn

    @Captain Fruitloop
    Strangely enough – despite what some project managers think – regular 70 hour weeks can be less productive than regular 37 hour weeks.

    #4 4 years ago
  5. Gheritt White

    OMG – this is actually true! I never expected this to ever come to light in so honest a fashion.

    #5 4 years ago