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Move precise enough to play Starcraft, says Sony

Saturday, 13th March 2010 17:22 GMT By Johnny Cullen

starcraftii24

So just how good is PlayStation Move? According to SCEA’s Anton Mikhailov, it’s so good, it can play Starcraft on PC.

Speaking at a media event for the controller at GDC after its main reveal on Wednesday, Mikhailov said some “hackery” had to be done with it before he could play the RTS.

“We’re excited about genres that have been typically detached from console, like RTS,” he said. “All those genres require precise pointer control. This is something we have now on the PS3.

“Actually I hooked up this device through some hackery to a PC to play a bunch of games. I actually played Starcraft… I could actually play, not just screw around but play.”

He further added: “It’s a testament to how robust this interface is for even the more hardcore game. It’s so intuitive that some developers have hooked this up to Maya for modelling, and they actually prefer it over a mouse.

“You can have camera control in one hand and object control with another hand. You can do some really neat interface stuff.”

Move is due out in fall. Starcraft II, meanwhile, will release in the first half of the year.

Thanks, Digital Foundry.

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22 Comments

  1. Phoenixblight

    *hint* *hint*

    #1 5 years ago
  2. eutiagopato

    now that would be nice to be able to play starcraft on the ps3, and if they could make a server for both pc and ps3…

    aww dreaming…

    #2 5 years ago
  3. rainer

    Cool would be nice to see some RTS games make their way over proper. Relic should get in there, the Dawn of War games are perfect for this.

    #3 5 years ago
  4. endgame

    more precise than my diamondback 3g!? yeah right. sony u’r so full of shit and that just shows how desperate u r to win. pathetic.

    #4 5 years ago
  5. Michael O’Connor

    You know, as unimpressed by their confrence for the device as I was, the Move would be a *great* answer to the issue of making RTS work on console.

    #5 5 years ago
  6. Syrok

    @endgame: Have you read and understood what he said or are you just bashing everything? He doesn’t say it better than your $100 mouse, just that it’s precise enough to play the game with. :)

    #6 5 years ago
  7. The_Villa

    I don’t think so, even a controller would be more precise, if they want a console RTS they just need to use the controller well, not use move or natal.

    #7 5 years ago
  8. Erthazus

    this is why Motion Control Device from Sony could rock on consoles. If Sony will make a decent RTS at the level of Total War then it is only for the win, i can say even more, its going to surpass all motion controls because RTS was a barrier for the consoles.

    Its innovation + RTS fans could be happy.

    #8 5 years ago
  9. Kalain

    It can work, just no where near as precise as a Mouse. Plus, why would you want to be moving your hands around to play a game like an RTS?

    #9 5 years ago
  10. Psychotext

    I’m not sure how much fun it would be to make endless, precise motions with one of these controllers. My wrist would end up sounding like a cement mixer when it moves.

    #10 5 years ago
  11. Gekidami

    Its an idea, maybe Sony will push out some form of first party RTS… Killzone Wars? :D

    #11 5 years ago
  12. Dannybuoy

    I believe in the power of Move. Seems to be lots of doubters but I am sold. So there

    #12 5 years ago
  13. Demiath

    That’s all good and well but could someone remind mr Mikhailov that StarCraft II is, in fact, not a PS3 game? Where are the non-casual killer apps (and no, SOCOM 4 isn’t a big enough franchise to count) which will make the Move a must-have for the vast majority of PS3 owners (i.e. hardcore gamers)?

    If the best Sony can come up with is that PS Move works great with a game that’s not even going to be released on their console, I’d say they’re in a whole lot of trouble…

    #13 5 years ago
  14. Gekidami

    Maybe we should actually like, wait for an event where games get announced? E3 maybe?

    #14 5 years ago
  15. Demiath

    @Gedikami: While new Move releases will surely be unveiled at E3, the GDC event (which certainly has a history of big game announcements like Gears of War 2 etc.) was Sony’s big opportunity to wow people with cool games before Microsoft starts going into specifics about Natal. Sony didn’t take that chance, so one has to wonder at this point if they got much at all apart from SOCOM 4 and Wii Sports clones…

    #15 5 years ago
  16. Erthazus

    @15 GDC is a good event to SHOW motion controller and how it works and the best place to announce software is E3 2010 because they can shock people on how much they have.

    and if Sony will announce RTS at the level of Total War or Warhammer. Its going to be a real deal.

    for now i’m sold for technology, but i’m not sold for software.

    #16 5 years ago
  17. Mike

    “PS2 has Toy Story-like graphics”

    #17 5 years ago
  18. frod

    can’t see RTS being too pleasant to play from a distance. Its not just pointer controls that makes the PC the de facto platform for them.

    iPad has a better chance.

    #18 5 years ago
  19. Galactic_Barret

    Survival Horror with Arc flashlight, please? Speaking of, wouldn’t it be cool to have that sort of game on Wii with the Vitality Sensor, where you character has a heart-attack if your heart rate gets to high (from fear, of course)? Ninty would have to make it, for sure; Do they know Survival Horror?

    #19 5 years ago
  20. theevilaires

    Gek is hitting the nail on the head in this comments section.

    @ Mike: you really wish this was 2006 again don’t you? :D

    #20 5 years ago
  21. TheWulf

    Didn’t the SNES have a mouse which some strategy games were compatible with? In comparison, this and other movement systems would seem like a step backward.

    Don’t get me wrong, there are games that movement systems are absolutely perfect for, and the Wii proves this point with a surprising degree of elegance, but given the option between playing a strategy game with a mouse, or with a brightly glowing wand that’s likely to break the concentration of the gamer, which would you pick?

    And the fun part is that the functionality is all ready there, I know from a PS3 I’ve tested with. A friend uses a Sega Saturn pad to play SF IV with (that works well for him), so there’s obviously some plug & play compatibility going on there, I’m sure it wouldn’t be hard for a developer to work mouse compatibility into a game.

    And if it were easy, then that makes the glowing wand of distracting doom rather redundant.

    #21 5 years ago
  22. Kerplunk

    When the first glimpses of the 360 controller were shown I confused the central ‘X’ button for an embedded trackball. I liked that idea as it seemed a tidy, reliable way to provide mouse-like control (good for RTSs, great for Monkeyball etc). Clearly, I was wrong but I still think the idea of an embedded trackball in a games controller has merit.

    #22 5 years ago

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