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Eidos Montreal: Deus Ex 3 not trying to be "super-photorealistic"

Deus Ex 33

Speaking in a talk at GDC yesterday, Eidos Montreal art director Jonathan Jacques-Belletete said don't go into Deus Ex 3 expecting it to look like a "photorealistic" game.

"We’re not trying to make it super-photorealistic," he said. "It’s more about making it credible, not like making it a simulation. Games that have realistic characters, you talk to them and they might stand in front of some low-fi poly.

"Let’s try to illustrate the world instead of trying to simulate it and make it more even through the world."

Instead, the team tried to combine the original Deus Ex steampunk feeling with hints of the Renaissance, hence the scenes of the Greek legend Icarus in the trailer released this morning.

It was pretty hard work to get the development team to mush the two together, mind.

"We tried a lot of things and it just didn’t work," said Jacques-Belletete. "I’m not kidding, we really had friction on the team because of that, because of that vision."

Eat your heart out, Gears of War. We laugh at you!

More information on the game is due out at E3 in June. Multiplayer for the game is a big no-no.

No release date, but it's due for PS3, PC and 360.

Thanks, Gama.

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Deus Ex: Human Revolution

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Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.
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