Toriyama: Next story-driven Final Fantasy will be more open than FFXIII

Thursday, 11 March 2010 10:31 GMT By Johnny Cullen


Motomu Toriyama has said the next story-driven Final Fantasy game will be more open-world then Final Fantasy XIII’s mostly linear approach.

Speaking with Gama, however, the FFXIII writer stressed how hard it was to try to get free-roaming stuff and towns into a game with the HD consoles.

“Personally, the Final Fantasies that I have worked on have been very story-driven, so in terms of the development I wanted to, of course, use my personal strengths which where those,” Toriyama said.

“I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you’re not really able to do that because it takes so long to develop.

“Now that we have that base technology… The next time you see a Final Fantasy, we might be able to pack in more of those elements that existed in the past.

“And I also think that a game doesn’t need to have all of those items in the future. We can create additional downloadable content for people to add, too. It doesn’t have to come with that game itself.”

Final Fantasy XIII launched in the west on Tuesday for PS3 and 360. Square Enix announced yesterday it had shipped over 5 million units of the game worldwide.

Toriyama will be giving a speech at GDC later today.


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  1. Erthazus

    *But with the HD console you’re not really able to do that because it takes so long to develop.* — Bullshit. Complete bullshit.

    Final Fantasy 15 see ya till 2020.

    #1 5 years ago
  2. NiceFellow

    Translation – we hear the complaints and we obey but let’s give an excuse anyway.

    #2 5 years ago
  3. JonFE

    Final Fantasy XV exclusivity to PS3 confirmed!!!


    #3 5 years ago
  4. Erthazus

    @3 where? Oo

    #4 5 years ago
  5. Kaufer

    OMG! It’ll be in 4 blu-rays because its in HD. Damn you technology always foiling SE’s plans for cheap world domination.

    #5 5 years ago
  6. Blerk

    Western developers don’t seem to be having much trouble getting all that stuff into their HD RPGs, Mr Toriyama. Perhaps if you spent a bit less time on the eye-candy and put a bit more effort into the actual game you’d be done in a fraction of the time?

    #6 5 years ago
  7. Freek

    You keep hearing how japanese developers are heaving difficulties transitioning into the new HD era, this might have something to do with that.

    #7 5 years ago
  8. JonFE


    I was being sarcastic.

    The internet consensus is that FFXIII was linear because they had to limit the necessity for swapping disks for the x360 SKU. In order to make the next story driven FF open, they must disregard disk swapping, thus excluding a x360 SKU.

    What can I say, I have a weird sense of humor :lol:

    #8 5 years ago
  9. Blerk

    If they didn’t have 30-odd gigs of pre-rendered video in their games then they’d probably be able to fit them onto a single DVD. :-|

    #9 5 years ago
  10. JonFE

    I know Blerk, but, to be honest, it wouldn’t be a FF game without that pre-rendered video now, would it?

    #10 5 years ago
  11. Blerk

    No, and that’s precisely why I want them to ditch it. It’s time for an FF game to be something else. :-)

    #11 5 years ago
  12. Retroid


    I think you meant to say “crywanking fanboy consensus,” those who like to ignore how long FFXIII was in developement even before MS’ brown envelope arrived :)

    #12 5 years ago
  13. Erthazus

    @11 Please No. I really like CGI from Square Enix. For me Square enix and Blizzard are two best studios with CGI. They know how to create awesome fantasy stuff.

    #13 5 years ago
  14. Blerk

    I agree. And they should use it to make movies, where it belongs.

    #14 5 years ago
  15. Phoenixblight

    And I disagree with you Blerk. I like watching their CGIs in the games they make. FFXIII is by far one of the best looking games out there. Square just needs to get with the program and just stick with the Sony and use the Blu ray to the fullest.

    #15 5 years ago
  16. Erthazus

    15@ PS3 still have potential with Final Fantasy XIII Versus.

    #16 5 years ago
  17. Phoenixblight

    It definitely has potential but with all of Square’s whining and complaining lately I am not going to build up hype for it.

    Not saying FFXIII is crap because it certainly isn’t but its nothing like the previous FFs especially with the lack of towns.

    #17 5 years ago
  18. Erthazus

    @17 Nomura and Kingdom Hearts team working on FFXIII Versus so its not going to be Square Enix whining at all.

    #18 5 years ago
  19. Scyrenn

    Visiting towns wouldn’t exactly make much sense in the story so far (I’m at the start of disc 2).

    Loving it. :D


    #19 5 years ago
  20. Mike

    “Toriyama: Next story-driven Final Fantasy will be more open than FFXIII”

    Or perhaps, just put the hackneyed franchise to bed and move on?

    #20 5 years ago
  21. Dralen

    I didn’t have a problem with the linear layout. It focuses on the story and characters, which is what I like about the game.

    #21 5 years ago
  22. JonFE


    Ooh, please, why do you have to be such a killjoy? :D

    #22 5 years ago
  23. OlderGamer

    They(jrpg makers) really need a rethink.

    FF feels dated.

    And to be honest the great graphics every seems to be praising is just a cut scenes. They are well done, but it is just glossy CGI. The game itself isn’t on near the same level of eye candy.

    FF was a flop in my opinion. I sent the game back(gamefly), I played long enough to get to the actual leveling up/char development. And after seeing that doing that wasn’t going to help or change the way I felt about the game, I stoped playing.

    Why “stick” with it? Why drudge through? Just to say I completed the game? I didn’t enjoy the first 6 hours, I am not going to enjoy the next 20.

    I see this as further evidence that JP not only doesn’t have the clought it once used to, but I say they really don’t matter. This is FF, it doesn’t get any bigger then that. Sports, FPS, Strategy, Action, Online, Racing, and yes even RPG … western devs have closed the once wide gap and in most cases pulled ahead.

    I would rather play Fallout, MassEffect, WoW, TourchLight, Dragon Age, or even Too Human then play FF. GT5 is going to be nice, but not like Forza is bad. The JP don’t have an answer for MW2 or BFBC2. Fifa, Pes, Madden, MLB, and NCAA. Bayonetta and DMC are nice, but GoW, Brutal Legend, and Darksiders are all equaly good if not better.

    Look, all I am saying is that is time to look beyond JP. While they were remaking the same old games, and playing handhelds, the rest of the world over took them.

    FF is what it is. Drowning in the flamboyant, overdramatic, structed, chars, story, and gameplay it has always had. Maybe more people notice it now because they have more choices to play.

    #23 5 years ago
  24. DaMan

    I don’t understand your generalization. it’s true that some (maybe even most) of the japanese devs are being arrogant and continue to ignore the west. it is actually the reason they fell behind atm.

    why bring someone like Platinum into this? you believe they are unaware of all those problems? seriously, Kamiya himself even admitted GoW plot presentation being fantastic. same as Stig Asmussen commented how “Game devs may cry” after watching DMC before that. they are one of the few japanese devs who actually look at their western counterparts, and try to improve. even if you ignore the fact that these are vastly different titles, can you do anything close to Bayo/Dante’s combos in GoW? are Darksiders combat mechanics as deep? I don’t see how that’s even remotely similar to what happened with their rpgs.

    also Too Human was a disaster . I’d rather play Cross Edge than that game.

    #24 5 years ago
  25. Michael O’Connor

    “But with the HD console you’re not really able to do that because it takes so long to develop.”

    It wouldn’t take so bloody long to develop if you didn’t spend so much time concentrating on the subtle contours of a goddamn rock that stays on screen for the better part of a second.

    #25 5 years ago
  26. OlderGamer

    I did, perhaps, over generalize.

    But the RPG is jps swang song, and as such draws the most attention, from fans ans critics alike. I was simply drawing comparasions to other games and generes in general.

    #26 5 years ago
  27. DaMan

    okay, I see.

    #27 5 years ago
  28. Erthazus

    @23 I completely disagree and here’s why:
    there are games like Lost Planet 2, Bayonetta, Street Fighter 4 that looks absolutely great. There are a lot of talented people. There is Valkyria Chronicles for PS3 that in my opinion maybe the best game for Playstation 3 or any platform this generation. There is Demons Souls, Mario, Zelda, Metroid, Ninja Gaiden, Yakuza 3|4… Resonance Of Fate and other phenomenon games from Japan. There is also Tetsuya Nomura with Kingdom Hears team that want to show us new Final Fantasy XIII Versus and it have a chance to be really good.
    Japan game industry is not done, sure 80% suffering from crisis and a lot of media and entertainment business is suffering really hard, but they are trying and trying really hard for every consumer out there.

    #28 5 years ago
  29. OlderGamer

    I don’t think they are done. And surly there will be gems here and there/ But I do feel they are no longer the driving powerhouse behind the games industry. I think they have lost their edge. And at this point, I feel they continue to fall further behind the west.

    Many of the games you sighted Erthazus, are grephical updates and retweaks of older and dated games(esp when we look at Nintendo made games).

    I have always liked Sega, and feel that the game industry suffered when they left the hardware side of things because they brought a forward progressive way of doing things. They have at times been almost western. PSO is a Diablo game. The Dreamcast had online built in.

    Lost Planet is a great example of Capcoms western take on games too. They have also been western influanced, look at Monster Hunter.

    The case could be made for this company or that, this game or that. However, on the whole, taking a larger picture … I feel I am right.

    And your talking to a guy that used to import games to play on my JP Saturn. I own a NEO GEO, TurboDuo and so on. Today however, I don’t import. I rarely even play a JP game. And I think they have becomes so self absorbed and full of themself that I find it a bit sad. I think the games that often come out of JP are so coated in JP style that they are hard to play.

    #29 5 years ago
  30. Monk

    but to me I think when some Japanese dev change there direction
    to make it more western game, as what happen with RE4 and RE5,
    the game lose it`s beauty.

    #30 5 years ago
  31. DaMan

    true about Sega btw, they even had a ‘no rpg’ policy at one point hehe.

    always liked Mega Drive more than the SNES btw.

    #31 5 years ago
  32. OlderGamer

    Maybe instead of doing RE4 and RE5, Capcom might have wanted to do new games. More along the lines L4D. Or slow doing REs gameplay to make it more of a mystary game. I don’t know if it the 4 bullets and 5 zombies, the slow char movement, the camera issues or what. But RE never connected with me. I actualy liked the changes in RE 4. But I know a lot of fans didn’t.

    #32 5 years ago
  33. DrDamn

    I want my JP games to be coated in JP style – isn’t that what gives them their identity? Where JP games have gone wrong is trying to pander to a Western audience. Where they stick to their guns and keep to their roots they are stronger. Why try to be like the Western devs? There are plenty of them out there already.

    “The JP don’t have an answer for MW2 or BFBC2. Fifa, Pes, Madden, MLB, and NCAA.”

    Why should they have an answer to the big FPSs? They don’t really like them. I think they may just have an answer for PES though eh?

    #33 5 years ago
  34. Freek

    FF7 had tons of CG, and it came on multipell discs and it had (for it’s day) a detailed art style.
    And a world map, and towns, and side quests.

    Same for FF8 and 9.

    #34 5 years ago
  35. Neolucifer

    “Why should they have an answer to the big FPSs? They don’t really like them. I think they may just have an answer for PES though eh?”

    Agreed …
    THis “jrpg are done” or “japan is tired” arguments and charade are too easy and contrived .

    Fps from Oldgamer are a very good example , of opinions twist into facts .

    The japanese public is known for his lack of interect in most fps .
    Likewise let’s not pretend the West was actually into jrpgs to begin with .

    It has always been a fringe of western gaming , pandering a few people , aside from the occasional franchise that would attract millions of players like final fantasy (wich well apparently still does).

    What has actually changed nowadays ? For starters , and ironically when rumors of it’s doom are pending so abundantly , jrpg have never been stronger in the west .
    In the 90s , and even early 00s , you wouldnt have seen a game like Demon souls get such sales .

    Atlus wouldnt meet the success it has now with longstanding and already existing franchises sur as Persona and Shin megami tensei .

    Nippon ichi’s disgaea would have remain as obscure as Front mission or Tactics ogre was .

    Etc etc …

    What else has changed since ? Well now consoles got wrpg actually worth playing . Wich is great for everyone …except that someone those players wishes to tranfigure a genre gaming they dont even care about into “wrpg with wasabi”

    Let’s not pretend that most of the public of Oblivion , fallout or even Mass effect , card much about jrpg once upon a time .
    Sure there are people who did , and grew tired of the genre , but i doubt they are the majority .

    I wont deny that the japanese game industry is a bit of a slump lately … and often late when it come to 3d technology … but most westerns fans still stands and are still happy overall .

    Not every games and genres HAVE and should pander to worldwide demographics . IF you browse through a few japanese sites , you’ll notice that some japanese folks got sentiments of hostility toward wrpgs and a few dislikes that easily mirrors and echos some people’s feelings about jrpgs .

    If WRPG and the west was the absolute leader , and de facto “right way” , it would crush easily jrpgs and other kind of japanese centric games .
    Yet is is far from doing so .

    Variety exist for a reason .. it allows each culture to do their stuff without losing their identity , and the traduional rogue projects that would blend genres to our pleasure .

    #35 5 years ago
  36. DaMan

    Atlus were succesful in 2004. I think Persona4 did like 100k in US. or were the sales of Eternal Punishment even worse (I don’t know actually)? and they haven’t released a single current gen title. how’s that good at all?

    Nippon Ichi are doing awful lately.

    #36 5 years ago
  37. Galactic_Barret

    The most ironic thing about all of this JP games industry stuff is that the company whom has relied on them the most in their prime (SCE), was the first to be shunned. MS thrives on western devs, while strategically using JP games (and eager devs) to slowly degrade their relevancy. Ninty has been near self reliant for a decade. Sony, though, needed them in the beginning of this gen, to be ignored for HHs and such. Now, PS3 is doing better,SCE knows good tech(niques) yet that relationship seems strained.

    #37 5 years ago
  38. Neolucifer


    Aside from a few aficionados , and given the poor treatment of pe1 and p2 back then , atlus was for sure doing worse with eternal punishement back .

    And persona 4 was actually a big success for them in the west , along with quite a few psp and ds games . Wich tell you how marginal , compared to other genres , jrpg has been , for a long time , if not always in the west .
    They also released the western version of Demon souls to much success . Soon enough in may they’ll release as well 3D Dot Game Heroes in US , and they’ve already released quite a few 360 titles .

    Wich publisher would be bigger and meet bigger success anyway ? Obviously Square …
    They you’d have namco with it’s Tales of games , wich they didnt and still dont even bother always porting over the west .

    Maybe level 5…

    You’d be hard pressed to find , through history , jrpg selling in huge quantity through the west , except the usual suspect : square games , and mainly final fantasy , nintendo with pokemon and a few titles like golden sun … and not many other i can think of right now .

    And yeah it’s a shame for NIS , but they brought it on themselves , with a rather conventional disgaea 3 .

    #38 5 years ago
  39. DaMan

    that’s the point though, they went to handhelds. I don’t
    see how’s that good. Breath of fire died on PS1, Suikoden gradually died in mid 2000s etc.

    no crap, I know how jrpgs did in the west back then, with only FFs selling like that. the dev cost is different nowdays, if things remain the same jrpgs will completely migrate to handhelds/mobile. maybe there will be a couple of exceptions like Demon’s souls.

    #39 5 years ago
  40. Neolucifer

    Again i’m not denying a crisis , like everywhere else .
    Many publishers were already behind tech wise and too much involved with handhelds , when it came full on , but yet still no reason for such gloom and doom .

    For starters FF has been often the herald and first major (or noticable) wave before many jrpgs .
    Not to mention one particularity this gen , with SE apparently backing the wrong horse in japan , at first .

    In Atlus’s case they didnt necessarily went handheld . They spent the past few years releasing big ps2 rpgs back to back . With Persona 4 dating from december 2008 , and devil summor 2 even after .
    For such a comp,nay it would not be easy to immediately swtich to a new generation of console from the get go .

    Still i would be very surprised if Persona5 or SMT4 arent “next gen” rpgs .

    Likewise , it took Gust some time to be able to release their first next gen atelier on ps3 .
    Yet now they are already announcing the second one .

    Wich bring me to that , it’s pretty obvious most would follow that M.O … building up an engine , sometimes painfully (as it seemed with Square) , with the first game taking quite some time … them the pace get’s quicker for the following titles .

    #40 5 years ago

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    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]