Mirror’s Edge in development for seven years, says ex-DICE chief

Tuesday, 2nd March 2010 08:32 GMT By Johnny Cullen

Mirror's Edge

Ex-DICE boss Fredrik Liliegren has said the studio’s most recent new IP, Mirror’s Edge, was in development for seven years.

Speaking with Gaming Union (via Kotaku), Liliegren said: “Knowing that product was in development for about seven years…and given that it wasn’t Mirror’s Edge when we started, but it was one team working on ‘the new IP’ for seven years, I think they did a strong final.

“They did something different that people hadn’t done before. I think it needed a second generation so they can tweak on it.”

The game was formally announced in 2007, with the first gameplay shown at PlayStation Day in May 2008. It got a release that year in November.

Sales for the game weren’t that great, despite critical success for the free-running actioner, with EA COO John Schapert saying recently the title failed because it never had enough support.

Regardless, EA Europe exec Patrick Soderland has already said a “small team” is already working on the sequel. Since then, it’s gone very quiet.



  1. Blerk

    See you in about six years, then.

    #1 5 years ago
  2. Erthazus

    4-5 hours of not polished campaign from the company that never made a good singleplayer experience ever?


    #2 5 years ago
  3. abbe

    I fucking loved Mirrors Edge, it had its bad spots, but enough good things to make up for those. :)

    #3 5 years ago
  4. Hunam

    Bad Company had a good single player experience. The campaign for ME was great. I can’t argue that it wasn’t short, but that’s missing the point, it’s all about the time trials and speed runs. I’ve put in over 30 hours into ME and I’m still finding new things to enjoy with the game.

    #4 5 years ago
  5. Erthazus

    Bad Company singleplayer was above average seriously. DICE never made a good singleplayer experience and ME was a first attempt to try something innovative + good singleplayer and singleplayer was a little bit repetitive with great gameplay and this is for 7 years?

    Naughty Dog created new engine and made Uncharted 2 for 18 (1 year + 6 months) months. Thats just an example and i can go on and on.

    #5 5 years ago
  6. NiceFellow

    Edge was a great concept, pretty well delivered technically, but they clearly struggled with:

    a – a decent plot and drive for all the free running shenanigans

    b – a clear sense of difficulty progression (to be fair, with a new mechanic like this it was unlikely they’d nail difficulty on the first try)

    c – appropriate and consistent melee combat and shooting aligned to the concept. Basically the melee wasn’t good enough and towards the end it became simply too tempting to grab a gun and deal with the poor shooting to quickly get rid of the too numerous foes the melee wasn’t good enough to allow you to deal with

    d – variety. Edge screamed out for more diverse, better structured missions rather than 90% of the time run while being shot at. Stealth is obvious, as is detective work missions – for example free run to get somewhere, then indulge in stealth and detection to find stuff out. Also missions where you use free-running to get somewhere tricky to make radio contact, setup devices, or spy would have helped a lot.

    e – they’re right, they didn’t market enough and they didn’t clearly enough convey the concept. Edge all too often came across as a weak shooter with a bit of platforming – not a good message.

    #6 5 years ago
  7. abbe

    Erthazus: While they say it was 7 years, it most likely were under a concept stage for 6 of them, with ~5 guys working out the concept, testing artstyle’s, testing gameplay, IE: prototyping like hell. Most likely those ~5 guys didn’t work on it fulltime either and only did it in between their main responsibilities on other games.

    While I haven’t played Uncharted I have gotten the impression that it isn’t a very innovative game, but more a game “perfecting” well known concepts.

    I have never connected DICE with Singleplayer games and Naughty Dog is all about them, so there’s a difference in quality and especially knowledge and experience in that area as well. You’re basically comparing doom/wolfenstein to half-life in knowledge and experience in the field. :)

    #7 5 years ago
  8. El_MUERkO

    so that’s about 1.7 years per hour :D

    #8 5 years ago
  9. Bikki


    #9 5 years ago

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