Monthly Archives: February 2010
Thu, Feb 18, 2010 | 22:13 GMT
Joe Madureira and Vigil’s David Adams to give presentation at DICE tomorrow

Vigil Games’ GM, David Adams, and comic book artist Joe Madureira will be present at DICE tomorrow, giving a talk on how to launch a new IP.
Thu, Feb 18, 2010 | 21:30 GMT
OnLive CEO: Faster broadband leads to greater piracy

Steve Perlman, CEO of OnLive, told attendees during his session at DICE that faster broadband will lead to higher levels of piracy.
Thu, Feb 18, 2010 | 21:09 GMT
Kotick: Talks commitment to excellence at DICE

Activision CEO Bobby Kotick took the stage at DICE during a panel called “How Creative Talent Drives the Video Game Industry” today.
In it, he talked a bit about the company’s “commitment to excellence”, his regret over not purchasing Harmonix, and how his famous comment regarding “taking the fun out of videogames” was taken out of context.
Thu, Feb 18, 2010 | 19:47 GMT
Splinter Cell: Conviction video tells more of Sam’s story

A video for Splinter Cell: Conviction has popped up on the net, and it shows what’s going on in Sam’s world – espionage, punching, shooting, and what sounds like a bit of blackmail.
Thu, Feb 18, 2010 | 19:18 GMT
Epic and Gas Powered both feel it’s getting “harder” to remain independent

Chris Taylor of Gas Powered Games and Epic president Mike Capps both revealed during DICE that it’s getting harder for development studios like theirs to remain independent of big publishers.
Thu, Feb 18, 2010 | 18:49 GMT
GoW artist: Kratos was almost a “little elf character”

Lead environmental artist for the first God of War game, Ken Feldman, has revealed that the first design concept for Kratos had him depicted as this “little elf character”.
Thank Hades that didn’t happen.
Thu, Feb 18, 2010 | 18:30 GMT
Yakuza 3 gets new shots, trailer

Sega’s sent out a fresh batch of media for Yakuza 3 to celebrate the release of the demo on the PlayStation Store earlier today.
It’s after the jump. More »
Thu, Feb 18, 2010 | 18:25 GMT
Castlevania: Lords of Shadow won’t have CGI cutscenes

Konami’s David Cox has tweeted that the footage shown so far for Castlevania: Lords of Shadow has been taken straight from in-game footage.
Thu, Feb 18, 2010 | 18:02 GMT
ESRB outs Magic Carpet, Sorcerer’s Maze for PS3 and PSP

Those who don’t own an Xbox console of some sort but do own a PS3 or PSP will soon be able to play a Peter Molyneux game.
No, it’s not a Fable title. Calm down.
Thu, Feb 18, 2010 | 17:17 GMT
PSP Digital Comics store update, Feb 18 – Venom vs Carnage

This week’s digital comics store update for PSP is rather large with 61 comics up for grabs, and it sees the release of Venom vs Carnage and the X-23: Target X series from 2007.
Full list below the break.
Thu, Feb 18, 2010 | 16:52 GMT
“We’re very much betting the farm” on Alan Wake, says Remedy

Remedy’s managing director Matias Myllyrinne and writer Sam Lake revealed in an interview that once the Alan Wake is released, it may be a make or break title for the firm.
Thu, Feb 18, 2010 | 16:24 GMT
Sid Meier’s Civilization V currently in development at Firaxis

2K has announced that Sid Meier’s Civilization V is currently in development at Firaxis Games for PC.
Thu, Feb 18, 2010 | 16:12 GMT
Blue Toad Murder Files coming to US PSN in March

Relentless has announced that Blue Toad Murder files will land on the US end of PSN March 25.
Thu, Feb 18, 2010 | 19:26 GMT
Alan Wake gets cover-art

Microsoft’s just released the cover-art for Alan Wake.
Pretty standard stuff, innit. It’s after the break.
Thu, Feb 18, 2010 | 15:51 GMT
SCEA: Third-party publishers no longer spending resources on Wii

SCEA’s Rob Dyer, has said that due to third-party games not doing so hot on Wii lately, more publishers are coming back to PS3 now that the system’s no longer the “hot” thing on the market.
Thu, Feb 18, 2010 | 15:14 GMT
SOCOM: Fireteam Bravo 3 requires registration for online play

Sony has decided to fight back against used game sales by requiring customers who purchase SOCOM: Fireteam Bravo 3 to register through the internet before being able to play multiplayer online.
Thu, Feb 18, 2010 | 17:43 GMT
Misuse of Unreal led to Last Remnant framerate problems, says Square Enix

Misuse of the Unreal Engine 3 led to the much talked about framerate problems The Last Remnant had come across, according to Square Enix.





Ace Attorney 5 in the works, original trilogy getting HD brush up