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Interview: Alan Wake’s Häkkinen on surrealism, DLC, Max Payne and more

Friday, 19 February 2010 15:21 GMT By Patrick Garratt

alanwake2

There can be few unreleased games as enigmatic as Alan Wake. The Remedy thriller, announced in 2005 for both 360 and PC, has gone in a matter of weeks from being almost entirely under wraps to a 360 exclusive, a May release, an episodic adventure in an untraditional gaming sense, a project inspired by Twin Peaks and as having “seasons” with planned DLC. It’s all go for Alan and the gang.

Following a blocked writer on a mission to save his wife in the Pacific Northwest, the game is finally gearing up for what looks to be a sizeable launch for Microsoft. We were lucky enough to grab some time in London this week with Oskari Häkkinen, head of franchise at Remedy. Hit the link.

VG247: I’m going to get this out of the way quickly.

Oskari Häkkinen: Sure.

What’s taken so long?

Oskari Häkkinen: Well, this has been a long process, obviously. It’s taken about five years. We’re a very small studio of about 50 people, so a lot smaller than most. It’s been a labour of love, and we’ve built all of the tools and technology from the ground up ourselves. When we came up with the concept of Alan Wake, we felt that we were on to something that was going to be compelling and good, and we checked out there to see if there were any engines that could do the kind of work that we needed it to do, from the light and dark perspective, and there was nothing.

So, we set out to bring our own tools and make the engine ourselves. We did a lot of research. We were out in the Pacific Northwest, and we drove over 3,000 miles and took over 60,000 photos. We even had people camping out in the middle of the forest and recording the ambient sounds to get the authenticity. We made all the bio-types ourselves, from the ground up.

We want to push the envelope with story-telling, and getting that right takes time. You can only be as good as your last game, and we want the Remedy brand to be a seal of quality. If we’re going to suck at this, we don’t have a future.

You’ve confirmed now that the game’s going to have an episodic format, and you’ve clearly been inspired by shows like Twin Peaks, and so forth.

Yep.

When in the process did you decide that this was the right way to go?

Oskari Häkkinen: Quite early on in the development process we realized that a TV-style structure works really well for a thriller. I can’t tell you how long the game is – you’ll be satisfied and it’s comparable to other games out there on the market today – but if you think about a movie that’s two hours long, then it’s fine for it to have a story arc like this [makes shape of a single arc]. If you have the same set-up for a game with the same story arc, at one point you peak, and it’s hard to keep peaking and peaking and peaking. The player gets immune to the things that are happening. When we have a TV series-style structure, we have many story arcs, and within those arcs we can peak at one point, we can end on a cliffhanger, and the next episode, for instance, can start in a very serene day-time setting where it’s more about NPC interaction and learning the motives of the other characters around Wake himself. This foreshadows things happening in the night, which is more action-oriented.

You can tap into those emotions over and over again, and in different ways. It’s much harder if you just have a straight, long arc.

So, at the beginning of the code I just played, it says “Episode 1.”

Oskari Häkkinen: Right.

Is the code on the disc people are going to buy Episode 1?

Oskari Häkkinen: I can’t tell you how many episodes, as I’m getting evil looks from over there [motions to PR]. We will have numerous episodes, and it’s structured like episodes, so what you’ve just played is Episode 1.

But I mean, on the actual retail disc, there’s going to be a string of episodes?

Oskari Häkkinen: Right. Absolutely. You’ll go into the menu and you’ll have a selection of episodes there, and they need to be played in order. This is a story-driven experience. It’ll be like Season 1 of a TV series. You wouldn’t want to watch episode three before you’ve seen one and two.

Are further episodes going to be DLC- or disc-based?

Oskari Häkkinen: You want to think of this as Season 1, so to speak, of a TV series. This will have a satisfactory and conclusive ending, but we will leave doors open, just as they do in Lost or 24, where they have a satisfactory ending to the season but they leave some doors open for the larger story. Just the same here. We’ll have the satisfactory and conclusive ending, and should this be successful then we will do Season 2.

We are doing DLC. You should think of the DLC as more of a bridge between Season 1 and Season 2. Specials, if you like. So, like Friends has a Christmas special, and the Easter special, so to speak.

Early on in the code I just played there are some surreal elements that feel very “Twin Peaks”. You have a voice in the sky, and so on. How do you think the general audience is going to take to that style of surrealism?

Oskari Häkkinen: Yeah, it’s interesting to see, and there’s been a lot of interest surrounding the game. At E3 last May, we were somewhat dubious to show off a game we’d been quiet about for such a long time, and frankly, we didn’t want to show something off before it was in a state where we wanted to show it off. But it’s been taken very well, and we’ve been humbled by the reception everywhere that we’ve shown the game. At X10 last week the reception was awesome, and here, from what I understand so far, it’s been resonating well with people.

Right now, we’re just really excited to have people play it and give their opinions on it. It’s a more cerebral story we’re going for, and hopefully that’s going to be something people are waiting for.

At X10 there were some Remedy quotes explaining away the PC version saying the game was best played on the sofa, that it was best played in that style of set-up. Surely the real reason behind binning the PC SKU was a Microsoft corporate decision?

Oskari Häkkinen: Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else. We’re not going out there to say that PC gamers can’t enjoy it from their own PC set-up. We’re certainly not saying that. We have a strong heritage in PC gaming as well. But, frankly, we’re a small studio. We’re 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform. Currently we’re fully focused on the Xbox version, and [as for] what the future holds, we haven’t got anything to announce, and we haven’t thought that far right now. We’re fully crunching towards the Xbox 360 version.

Going forward, do you think there’s a chance you’d consider a PC version?

Oskari Häkkinen: I think that’s a decision to sit down [and make] with our publisher… and see where the title goes.

Alright. Back to the game itself. Alan’s wife, Alice: how big a role does she play in the plot?

Oskari Häkkinen: Alice is the reason why Wake is going through trying to unravel this mystery. She’s the driving force behind going through the adventure he’s going through, trying to unravel the mystery and ultimately save his wife. Her role is huge from a motivational perspective.

She appears in it, right?

Oskari Häkkinen: Yeah. They arrive at Bright Falls together. How the story plays out – I don’t want any spoilers – but she certainly has a big role.

As far as the actual structure of the game, there was talk at X10 last week of Wake being a sandbox structure. That was clearly binned in favour of a narrative structure. There seems to be a resurgence of narrative gaming at the moment, following a big push towards the end of the last generation towards sandbox gaming.

Oskari Häkkinen: Right.

Do you feel that? Do you feel things are swinging back toward narrative structures in general?

Oskari Häkkinen: You know, I hope so, and I hope Wake will stand on its own two feet and people will respect the angle that we’ve taken here. As you said, there was a push towards everything having to be sandbox and big, and I think we got caught in that trap as well, and thought we’d do an open world. What a Remedy game is all about is a story-driven, single-player, character-centric game, and we realized quite early on in the development process that it wasn’t working for us. And even though the norm back then was to develop big worlds, we wanted to push the envelope with story-telling, we went back to a linear storyline.

Having said that, it’s paid off really well for us, actually, because we built open world technology, and that’s allowed us to make the path relatively wide and relatively long for the player, so the player can make their own decisions instead of being pulled by a string. If the player sees a light in the forest, he can choose whether or not he wants to walk there or take a car. It allows us to put a lot of exploration content in there as well.

It’s a thriller, so we want to control the pacing, but at the same time we offer a lot of story angles there, and deeper fiction for the player to explore. So we’ve kind of gone half way, but just be clear: this is not a sandbox game. But the technology has allowed us to do a lot of things. Like, we can foreshadow or foresee something that happens in the future. Because you can see out into the world, there might be relevant things from locations in the world. If you’re standing on a cliff edge and you look out, and you see something like a TV mast, or something familiar, and there might be a relevance to what you’re playing later on.

What else is going on at Remedy at the moment? Obviously, Max Payne’s gone to Rockstar now; would you like to revisit Max at any point?

Oskari Häkkinen: Max was a long process for us obviously as well. We sold the IP to Rockstar who are now doing their interpretation of Max Payne. I haven’t seen it. I mean, I’ve seen the screenshots, and you know what? Rockstar don’t make bad games. Rockstar make awesome games, and, rightly so, they’re going to make their own interpretation of Max Payne and it’s not going to be a Remedy game. But it’ll be awesome, because it’s going to be Rockstar. Just from the screenshots, it’s got Rockstar written all over it. I’m sure it’s going to rock. It’ll be interesting to play it and see their interpretation.

And that’s what they should do. Sam Lake is the brainchild behind the Remedy version, so Rockstar should make their own interpretation of that.

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14 Comments

  1. blackdreamhunk

    how about I hate microsoft and sony! I hate game devs like epic games,id software,remdy, Peter Molyneux, infinty ward and game devs like them.

    To be honest I don’t why some pc gamers even want to support. In my eyes they are the biggest losers in the gaming industry.

    You have a lieing distorship like media that says every year pc gaming is dying!!!!!

    the day pc gaming dies your going to see gaming come crashing down on your heads and luck getting people to trust you ever agin. gaming will never ever rise back ever agin if that happens.
    I don’t need to take the gaming Industry’s junk. You want me to buy your future junk?

    #1 5 years ago
  2. sennasnit

    i’m gonna sail that distorship off into the sunset.

    #2 5 years ago
  3. blackdreamhunk

    @sennasnit

    the day will come when you will eat those very words! It’s coming very fast too. I haer greece has no voting power in the EU!

    I am going to say this also if these game devs are so heart less they can screw pc gamers over they will be heart less enough to screw console gamers over.

    I am spending less and less the more I read about the gaming Industry. frankly it’s a real joke!

    #3 5 years ago
  4. mington

    blackdreamhunk, i bet when you were younger you was always the kid who ruined the party

    nice interview, i’m getting pretty excited about this game now, hopefully they’ll disappear off the news radar until closer the release date, as seeing updates for this everyday for the next two months may get a bit irritating

    #4 5 years ago
  5. blackdreamhunk

    @mington

    I bet you use to get bully around when you were young. what a joke really so meny people so blind! this is the differnice between pc gamers and console gamers. They will take garbage.what a joke.

    #5 5 years ago
  6. mington

    yeah i got bullied a little bit, but didn’t we all

    stop bullying consoles, or i’ll tell the headmaster….Pat

    #6 5 years ago
  7. blackdreamhunk

    NO!I was born fighter in fact I would protect not only my self but other kids. I would take on kids who where older and 3 times my size!

    #7 5 years ago
  8. mington

    or right, you didn’t go to school

    BOOYEAH!!! it’s the weekend, i’m going home

    love you really BDH

    #8 5 years ago
  9. Gekidami

    :D

    #9 5 years ago
  10. rainer

    Great interview nice work Pat, looking forward to this.

    By the way the rantings and ravings of BDH are highly entertaining even if he is mentally retarded, that isn’t some offhand insult I really believe he has serous mental health issues.

    #10 5 years ago
  11. blackdreamhunk

    @rainer

    I think your one with the problem, aleast I am not dumb enough to be a cow that take garbage from people. you know the movie hackers sums up people like you very well.

    http://www.youtube.com/watch?v=E1WGFjhCktc

    hey why don’t you say mmmoooo for me lol

    http://www.youtube.com/watch?v=Pb-dYVEBtfM

    @mington
    you might be very suprised! at aleast i am dumb enough to get ripped off wit over priced games and over priced hardware.

    what a joke! lol

    #11 5 years ago
  12. NGCes26294BIV

    @11

    “at aleast i am dumb enough to get ripped off wit over priced games and over priced hardware”

    Yes, you are indeed.

    #12 5 years ago
  13. blackdreamhunk

    @NGCes26294BIV

    oh really my pc is slot more usefull than them consoles and I didn’t pay huge price.

    lets not talk about costs of game either because i would must likely put you to shame.

    yea them over priced consoles and over pricced games what a joke. Oh and they don’t have mod support

    #13 5 years ago
  14. NGCes26294BIV

    @13

    Erm… you said it, not me. I simply agreed with you. I’d check what you write before being critical.

    Incidentally, I (like most people) have a PC too, but I still prefer gaming on my console, because I can hook it up to an HDTV, play it while on my couch, use an ergonomic, wireless controller, and console exclusives are far more prevelant than those on PC.

    Simples.

    #14 5 years ago

Comments are now closed on this article.

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    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]

  • Call of Duty: Advanced Warfare Ascendance DLC dated for PC and PlayStation

    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]

  • Killing Floor 2 PC specs and Digital Deluxe Edition contents announced by Tripwire

    A Digital Deluxe Edition for Killing Floor 2 along with PC specs for the title have been announced, along with the new of a Steam Early Access launch later this month. According to Tripwire Interactive, the Digital Deluxe Edition will run you $39.99/£26.99/€36.99 starting on April 21 on Steam. This edition contains the following additions […]

  • Content in Wolfenstein: The Old Blood tips its hat to Return to Castle Wolfenstein

    Wolfenstein: The Old Blood, the standalone prequel to last year’s Wolfenstein: The New Order, will contain a few nods to the franchise classic Return to Castle Wolfenstein, according to the developers. According to developer MachineGames, the setting works “well with the pulp B-movie thing we’re going for,” and created a prequel instead of DLC for […]

  • Bloodborne is the latest to receive the Honest Game Trailers treatment

    Smosh Games has released another entry in its Honest Game Trailers series, and this time, it’s poking Bloodborne. According to the trailer, the game is “more disturbing” than the scene in South Park: The Stick of Truth where you are “crushed by your own Dad’s balls.” It also has more “stupid top hats than a […]