Jumping ship from the world’s most popular franchise about an exceedingly angry man who kills gods and has threesomes to a small game about smaller cars seemed like something of an odd choice for God of War director David Jaffe. At least, to those of us in the Internet’s ever-vocal peanut gallery.
Turns out, though, that Jaffe regrets it too – just not for the reasons you might expect.
“We made a rookie mistake as a new studio doing smaller games,” said Jaffe during 2010’s DICE summit. “We had a casual theme with a hardcore mechanic on a machine people had paid $500 for. Nothing matched up. If I were going to go back and remake Calling All Cars I would’ve skinned it different.”
“There was this misperception and incorrectness on my part, that you buy this $599 system and bring the same mentality to a $5 game as a $60 game, and that was a mistake,” he added.
It’s ok, Dave. At least you didn’t try something completely off-the-wall – like, oh say, a PSP game that’d make people cry.
Oh, wait. Well, this is awkward.
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