Command & Conquer 4: Tiberian Twilight producer Raj Joshi has said that the title will not only appeal to fans of the strategy series, but to players who prefer FPS multiplayer titles.
Speaking with VideoGamesDaily, Joshi said that the mobile crawler class should appeal to those who like the FPS genre, thus expanding the franchise’s following.
“Having the mobile crawler, the class choice which hopefully will appeal to first-person shooter multiplayer players, where it’s more focused,” said Joshi. “Rather than having all 88 units accessible at once and trying to figure out your path, you pick a class and that kind of determines your play style.
“Having that mobile base, and not having to do Tiberium harvesting, and not having as many units to control at once, will hopefully help people jump in.
“Plus, the play style of multiplayer is more like a first person shooter mode, where it’s kind of this domination style capturing of control points. We’re hoping all these things kind of added together will make it easier to get into.
“It’s not a casual game by any stretch of the imagination, but I think more casual than, like, Red Alert 3, where the build order was very specific, all the units were very specifically good at one little thing. That one was very oriented to the micromanaging player.”
More information on the new class structure was revealed yesterday, during a dev chat.
Command & Conquer 4 hits PC March 16 and 19 in the US and Europe, respectively.
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