Microsoft working on “large franchise” with Natal

Tuesday, 16 February 2010 08:48 GMT By Johnny Cullen


A recent job listing from Microsoft has shown it’s working on a “large franchise” for Natal.

The listing for a Senior Level Designer has the keywords “mission/environment design”, “combat” and “strategy”.

As for what that large franchise is, it’s unknown what that could be.

Yesterday, Xbox exec Aaron Greenberg said Natal will oversee a five year lifespan. He also teased the full name for the motion camera could be revealed at E3, although, for now, it’s still in codename status.

The full listing is below. Natal was confirmed for a Holiday release at CES.

Thanks, CVG.

“No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun — the only experience needed is life experience.

We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry’s most creative, innovative, and technical minds.

MGS is looking for a talented, motivated and experienced Sr. Level Designer who can create innovative game-play solutions for a large franchise. The Sr. Level Designer is expected to implement major gameplay features to high quality, focusing on creating and implementing level designs. Qualified individuals are expected to be organized, with excellent communication skills, both verbally and written, and have a proven track record in AAA game design. Must have a clear understanding and experience creating mission/environment design, look and feel, AI, combat, strategy, game-flow, and balance. We want somebody who can put forth ideas without fear, and build off other people’s zany creations. Candidates who find fault with other people’s brainstorms to prove how smart they are need not apply. Candidates must have passion for a broad range of game experiences, and be well versed in market trends and styles. While years of experience are a definite plus, positive creative energy and a wealth of genius ideas is a must. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project.”