Think Services has announced that during GDC next month, Blizzard’s Rob Pardo will give a lecture on design philosophies.
Titled “Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies”, the company’s VP of game design will discuss how the Diablo, StarCraft and Warcraft franchises were created by “establishing our own core [game design] values in the ongoing challenge to deliver a consistent, epic game experience”. The talk will also highlight some of the successes and failures its experienced along the way.
Also announced was Chair co-founder Donald Mustard’s talk on “Designing Shadow Complex”, which will focus on “ideas on how to embrace the ‘limitations’ of the XBLA platform and use them to streamline your game design, prototype your title, and most importantly, boil your feature set down to its core essence of ‘fun.'”
The Smithsonian’s Gerogina Bath-Goodlander and PastPixels’ Chris Melissinos will also give a lecture titled “A Day At The Museum: How The Smithsonian Is Embracing Games”. It will focus on “how the Smithsonian American Art Museum is using ARGs and other games to engage patrons and how the forthcoming Art of Video Games exhibition was started, its goals and what it means for establishing the validity of video game culture.”
It was also announced today that Sony would show off its Arc controller in an hour-long lecture.
GDC runs March 9-13 in lovely San Fransisco.
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