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Molyneux: Fable III is “all about power, man”

Friday, 12th February 2010 09:47 GMT By Johnny Cullen

Fable III 2

The best soundbites: Peter Molyneux has them.

“Fable III: it’s all about power man,” said the Lionhead boss in an interview with Gamespot.

“I think we realised is that when you come to something like Fable, you want to surprise people absolutely and that’s the one word; we want you to feel powerful.”

The HUD-less Fable III casts you as a king.

Unfortunately, Molyneux wouldn’t talk about what links Natal and the RPG, but did reveal the game won’t be given as much support as first thought when he announced Natal-support for the title back in October.

“What I can say categorically is you play Fable with a controller, it’s not a Natal-based game in any way. But I’m not saying that Natal doesn’t feature in Fable.”

God bless you, six-gun-Pete. Don’t change.

He revealed last night the big news that would “piss off” a lot of people was that there’d be no HUD for the game. Feel the rage.

First gameplay shots were released this morning. A developer’s diary is due later on today on Marketplace.

It’s out in time for Christmas.

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13 Comments

  1. Gekidami

    What about Iron Fist?

    #1 5 years ago
  2. Blerk

    Hurrah for regular controllers! Hurrah!

    #2 5 years ago
  3. Gekidami

    Sounds like Natals use in the game will be pretty trivial. MS really need to show Natal being used in a genre people actually want to play, its already hard enought to even imagine how the thing would work in most type of games.

    #3 5 years ago
  4. Michael O’Connor

    Heh, funny that I mentioned Ico in the previous thread, as according to the interview Ico was an influence for the whole “touching” idea. As many will recall, that game also had no HUD.

    It’s interesting to see Ico’s ideas starting to slowly permeate and influence the current generation of gaming. It can be only be a good thing.

    #4 5 years ago
  5. The Hindle

    Holy shit at all this information

    #5 5 years ago
  6. Blerk

    Microsoft seem to be backing away from selling Natal to us. I doubt we were the main intended market in the first place, tbh.

    #6 5 years ago
  7. The Hindle

    Id say its aimed at bringing in the Wii audience personally

    #7 5 years ago
  8. Michael O’Connor

    “Microsoft seem to be backing away from selling Natal to us. I doubt we were the main intended market in the first place, tbh.”

    To be honest, I think Microsoft has enough of a sizeable share of the core gaming market to know that they can’t shove Natal down their necks without pissing them off.

    Keep the integration simple for most games, lets some company experience with it and come up with some inventive uses for it, and see where it goes.

    I think this generation has a good 4 or 5 years still left in it yet, so they don’t need to push it in our faces and say “YOU MUST BUY THIS TO ENJOY GAMES!”They know better than that.

    #8 5 years ago
  9. OrphanageExplosion

    Natal will probably work in mini-games where the hit on CPU won’t make so much difference.

    #9 5 years ago
  10. Michael O’Connor

    The hit to the CPU will be. Most of that power goes towards graphics rending nowadays anyway.

    It’s not like games don’t already look amazing as it is, so any decent developer is still going to be able to make a great game.

    #10 5 years ago
  11. OrphanageExplosion

    How exactly do you know the hit on CPU is minimal? Do you have any idea on what level of processing is required to process up to four human skeletons from 3D time-of-flight camera data? Have you seen Natal in person?

    #11 5 years ago
  12. Michael O’Connor

    “How exactly do you know the hit on CPU is minimal? Do you have any idea on what level of processing is required to process up to four human skeletons from 3D time-of-flight camera data?”

    Yes, in fact, I do.

    http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/

    Roughly 10 – 15 of the machine’s entire computer power, graphics and CPU included.

    #12 5 years ago
  13. Psychotext

    It’s been mentioned before… but it’s academic anyway unless you’re actually using the skeletal tracking. Not to mention that that’s the current requirement… with another 6 months of development of the tech to go.

    #13 5 years ago

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