First LA Noire info from GI revealed

Sunday, 7 February 2010 19:14 GMT By Johnny Cullen


The first pieces of info from LA Noire has been revealed in the latest issue of Game Informer, as promised.

Just as revealed back in October, the main character is called Cole Phelps, who is a part of a corrupt LAPD in 1947.

As the game starts, Phelps gets promoted in his department from traffic and vice, before ending up in homicide.

Find the rest of the info below, courtsey of AGB.

  • Phelps has his own issues to deal with, including some very bad things he did in World War II.
  • As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won’t find highlighted items sitting in obvious places.
  • Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
  • Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye.The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it’s a picture-perfect rendering of the actor’s scene.
  • Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.


It was revealed last week, after the feature was announced, the game would be a multiplatform affair for PS3 and 360 at least, after previously been thought to be a PlayStation 3 exclusive.

It’s also thought to be coming to PC as well.

No date yet, but Geoff Keighley reckons it’s September.