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Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

Monday, 1 February 2010 05:54 GMT By Patrick Garratt

qlogo

Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
Nathan: “Awesome.”

[10 minutes later]

Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”

Hit the link.

Interview by Nathan Grayson.

VG247: How’s PixelJunk Monsters Deluxe been doing on the PSP saleswise? Is piracy still taking some serious wind out of your sales, or are things looking up? Dylan Cuthbert said that PJMD would probably be your last PSP game. Has he changed his mind, or are PSP players still out of luck?

Duncan: Well, we don’t really have access to sales numbers, so we can’t answer that.

OK, how about something a bit more answerable, then? Piracy’s a major issue on any platform that’ll allow it. And Dylan’s made some comments about how much gamers’ stinginess disappoints him. Like, they actually complain about having to spend $10 on a game. Knowing this, what sort of measures has Q-Games taken?

Rhod: Piracy’s a factor when we decide what projects we’re doing next – whether or not that platform is suffering heavily from piracy or not. I know Dylan’s made some comments about this, but we don’t solely base our decisions around piracy. If we wanted to make a PSP game again, then that’s what we’d do. I think the piracy thing is a concern, of course, but it’s not the be all and end all.

Shouichi Tominaga (translated by Duncan): If there’s a game that we think of, and the PSP’s the best platform for it, then that’s what we have to go ahead on. As an opinion of the platforms that are out at the moment, I feel that there is a risk, on some platforms, of piracy. And from a development point of view, that’s something we have to consider. It’s not the case that we don’t want to make games for Platform X and Platform Y. We want to make games! But it’s something we have to consider.

Lately – especially after this year’s TGS – there’s been a lot of doom and gloom surrounding the Japanese gaming industry. I know a few high-profile Japanese developers, especially, have felt like the country’s efforts have been a bit lacking as of late. As a Japanese developer, what’s your take on this? Are people just blowing things out of proportion, or is Japan in trouble?

Shouichi Tominaga: If you’re looking at graphical realism, then I agree that overseas [developers] – on the non-Japanese side – are probably further ahead than here in Japan. The reason being, perhaps, that in the West, there’s more efficient or effective sharing of information between companies, peer groups, and things like that. In Japan, companies are essentially islands. They don’t share techniques or processes. People kind of work in a huddle. That limits how things could evolve on this side.
My concern is that, if this trend continues, you might see a gap develop in game design – which wouldn’t be for the benefit of Japan.

You’ve been putting a big focus on community involvement lately, for instance with the voting process for PixelJunk Shooter’s name. Are we going to see more of that in the future – perhaps with the next PixelJunk game?

Shouichi Tominaga: That would be something that would be interesting for us going forward, yeah.

Rhod: We enjoy talking with our fans. We don’t have any plans at the moment, but absolutely from here on out, we’ll be talking more and more.

How’s PixelJunk Dungeon coming along? I know it was announced at GDC a while back, but now it’s sort of gone underground, for lack of a better pun. Are Dungeon and 1-5 one in the same? If not, can we expect to see both of them in 2010?

[Story - Ed]

Rhod: [laughs] I see what you did there.

We have a lot of ideas going on at once and during GDC 2008 when we announced Dungeons, we were all really excited about that. And we’re still really excited about what we announced then and what we showed. But then Shooter came along and there was a huge rush of, “Yeah! Shooter’s what we’re going to do now!” It just happens to be whatever takes our fancy at the time. So which direction we go in next is not public knowledge, I’m afraid.

Duncan: What PixelJunk Dungeons was and whether or not it comes out as PixelJunk Dungeons – the ideas we were talking about will be present in all the games we make from now on.

Shouichi Tominaga: The more we make these PixelJunk games, the more we learn – the bigger our world gets. So, in that way, you never really know what’s coming next.

All aboard the Segue Express, then, because that feeds right into my next question: The coherence of your designs — visually and aurally, especially — stand out when compared to the rest of the gaming industry. And you were talking about how you’re able to switch back and forth between design ideas at the drop of a hat. I imagine that’d be a tall order for many larger developers. How does your small team size aid your development process?

Shouichi Tominaga: You hit the nail on the head. It’s small teams and flexibility. They’re able to give each game its individual flavor.

In general, do you think that small teams like that are better for game development as a whole? What are the pros and cons of small scale and large scale development, as you see them?

Shouichi Tominaga: Basically, your team size is defined by the scope of the game that you’re making. For instance, we’ve got some feedback saying that Shooter doesn’t have enough volume. Fair comment, but we could’ve developed the game with a bigger team – had more areas where the game could be played. But then perhaps the cohesiveness of the game in terms of game design would’ve been lost.

For example, Shooter’s a puzzle/shooter game where fluid’s a main part of the game, so whenever we set something up in the game – such as a puzzle or a mechanic or something – it has to be checked hundreds of times to make sure it works the way we desire it. And that’s a lot of work.

Rhod: I mean, yeah, there are some things we obviously can’t do. We can’t make Halo. But we can make something just as fun as Halo, we hope. That’s what we try and do.

That sounds like a team slogan. “We’re not Halo, but we’re just as fun!”

[Everyone laughs]

So, your recent games remind me a lot of old-school Nintendo games, in that they have something of a skeletal story working in the background, while gameplay’s in the spotlight. Do you think games are simply more suited to this style of story-telling, or would you ever consider creating a more elaborate story-based game?

Shouichi Tominaga: Without good game design, you don’t have a game. You can have all the story you want, but the gameplay is the heart of the game.

Rhod: I think that’s how most people at Q feel. I’m very much gameplay. I don’t care about story at all. I think what we did with Shooter’s story was really fun, but in general, I’d be fine without stories in games.

But gaming’s huge now. It’s a broad church, and there are people out there who want to make interactive stories and put quick time events into every kind of game – and there are a whole lot of people who enjoy it. I’m not going to say that they’re wrong for doing it.

*cough*Heavy Rain*cough*

Rhod: [laughs] But yeah, there are enough people out there to buy enough stuff that you can have that. But we are definitely about gameplay. The key is gameplay.

Sony’s indie support has been quite good. How about Microsoft’s indie section? I know Q has been steering clear of the Xbox 360, but now that Microsoft appears to be spotlighting smaller titles a bit more, would you reconsider?

Rhod: The Xbox has its indie games section and I’ve played loads of them. I especially love the Arkedo games. I hope they keep making more and more of them. And it seems like it’s really nice and easy-to-access, but I’m not sure if it’s right for us to say which platform is pushing [smaller games] the best. We’re certainly happy with what we’ve achieved on the PlayStation Network.

[Story - Ed]

Shouichi Tominaga: I’m not allergic to the Xbox 360 [laughs], but I haven’t played many of its games. I have nothing personal against the console. So basically, as a company, if there’s a game we want to make, and the console’s the best fit for it and the audience is out there, then we’ll make that game. We’re not, like, beholden to [a single console].

On a similar note, how about motion control tech like Microsoft’s Project Natal or Sony’s ArcSphereGem wand? Are you interested in developing for either of those?

[Story - Ed]

Shouichi Tominaga: In my head, there are a bunch of ideas [laughs]. I like new technologies, so it’s of interest to me. We’ve got nothing to announce at this point, though.

Duncan: I mean, we tried Natal during a TGS demonstration. It was interesting – playing Burnout and stuff.

Rhod: We don’t currently have anything for motion controls. We’re just waiting for an idea to run with, that’s all.

So, you’ve done racing, tower defense, platforming, shooters, etc. Genres that – before your team added your, er, unique flavor to them — seemed a bit played out. Would you ever consider revitalizing other “played out” genres like RPGs, beat-‘em-ups, fighting games, etc?

Rhod: To be clear, that’s not what we set out to do. We just wanted to make really good games. Like with Racers, one of the guys here wanted to make a racing game. They put together a prototype in, like, half-a-day and it was just one of those crazy-fun times. And, like, with tower defense. At that time, when we started [developing Monsters], we didn’t think tower defense was tapped out.

And that’s more, I guess, what I was getting at. When Q makes a game, it’s unique. It’s not a “game in the style of Popular Game X.” It’s its own animal. That was the aim of my question: Would you consider applying your gameplay-over-story approach to other genres? Breathing new life into those genres, I suppose, would (hopefully) be a byproduct of your game.

Shouichi Tominaga: The essence of what makes a PixelJunk game lies in new concepts, or revisited concepts from a new perspective. Things like full HD. For instance, I was director on PixelJunk Eden, and when we started that game, the first prototype was a rhythm-based game. And we were playing it, and we were like, “Something doesn’t feel right. Something doesn’t feel right.” It didn’t feel like a PixelJunk game. And that’s when it went off to become a platformer. There’s a point in time when we’re making [a game] when we say, “OK, now it feels like a PixelJunk game.” That point in time changes every time we make a new game.

I learn a lot about the game and myself when I’m making something, and that’s enjoyable for me.

Rhod: That’s a luxury that small games companies have – that when the game starts talking to you and saying, “I’m not this,” we can easily just change it. We can say, “OK, we’re gonna throw that out and do this [instead].” Whereas if you’ve already invested millions in a project, then suddenly, you’ve got people sitting around and saying, “But it isn’t fun,” then you can’t change direction. Or it takes a very comfortable marketing team to do that. Here, we can play with the game and iterate on the game until we find what really makes us laugh. And that point for Racers and Monsters, and even for Shooter – more recently – is really memorable. That day happens, and everyone’s sitting around the machine, and they’re laughing and having fun. And from then on, it’s smooth sailing.

Q-Games’ goals and general philosophies seem to be far removed from much of the mainstream gaming industry these days. What games – aside from your own, obviously – would you say are on the right track in terms of where you’d like to see videogames go in the next few years?

Duncan: So, to put it another way, what games are out now that we didn’t make, that we wish we could have made?

Exactly.

Rhod: Well, I personally would’ve loved to have made Arkedo’s Jump. It’s an indie game on the Xbox 360. I love it. We don’t think like that often, though. I mean, if there’s a game we enjoy playing, then we’re really happy that it was made. But I certainly never had a conversation where we sat down going, “Oh, I wish we’d done this,” or, “This is like one of our games.” I think we’re just happy to be a part of the big tapestry of gaming, for other people to do their own thing, and for us to just be a part of that.

Personally speaking, I really like gaming as it is right now. There are lots of things I regret with regards to marketing in many ways, but I really like that there are so many different types of games out there – so many different people making different things. Now that there’s Nintendo going their own special way, and marketing Mario Kart to everyone. But you’ve also still got people like us. There’s people out there making games just to serve themselves, basically, and there’s people making games for everyone, and then there’s everything in between. And that’s great, because we’re grownups now, and gaming is growing up.

Shouichi Tominaga: We shouldn’t lose sight of the fact that games are entertainment, and it’s about getting people to feel like, “Oh, I’m glad I played that. That was fun!”

I want to eliminate frustration from games. Frustration should not be part of a gaming experience.

I was going to move into my next question, but Rhod said something interesting. So, what’s your beef with marketing as it functions today?

[Story - Ed]

Rhod: [My comment] was nothing personal about any company that I’ve interacted with. It’s just that, what I see in the world of gaming is that it’s very narrowly focused. And it’s marketing to the same people that are gonna buy games over and over again. And there are very few companies that are pushing beyond those limits – trying to actually get outside the people who read NeoGAF. I mean, you can do it sometimes; Modern Warfare does it very well, and Halo does it very well. They’re huge games with a lot of money behind them. But still, I think a similar type of person is buying those games.

It’s a hard job marketing videogames, so I’m not meaning to criticize. But I wish there was more money spent on games that I think are cool little things. I think that’s how every gamer feels. I want the cool things – the little things – to be huge and successful. And the big things that are really easy to sell to people, I don’t care for them.

And I guess that’s kind of where the whole “fanboy” mentality comes from. That desire to allow people to play your favorite games. Or force them to do so, at any rate.

Rhod: That’s an interesting way of looking at it. And yeah, one of my favorite games is Rhythm Heaven. If I could make everyone in the world play one game, it’d be Rhythm Heaven – the GBA version. And I would force them to like it. If you like that game, we can be friends. That never came out in the West, and that really upsets me.

But then the DS version did come out in the West, and I was extremely happy about that.

Shouichi Tominaga: It’s a mistake for developers in general to trust marketing.

Marketing defines the boundaries for what’s “good,” and then tells the developer to make that. So don’t trust marketing too much with that side of it.

Rhod: But also, as a designer of games, you need to be aware that what you’re doing at the time is part of the marketing. And so many people, I think, just make a game and say, “OK, it’s over to them to sell it.” But, if you look at people who are really successful with their games, the feeling – how the players are going to feel when they’re playing it and whether or not it’s an appealing environment – is all on the developers. It’s not on the marketing. I’m an optimist and an idealist, and I’d like to believe that if you make the perfect game, then the market will be there for it. And then the marketing team will go with it – the more it sells, the more the marketing team will market it. That’s usually what happens. But if it’s not making money in the first place, it’s hard to get the marketing stamp on it. That’s the tricky part.

Finally, what advice would you give to other small developers who want a Q-Games-sized slice of the gaming industry pie?

Shouichi Tominaga: As a small company, we find that it’s really all down to the quality of your product. You don’t have any marketing push or advertising push, so you have to cherish creativity and just polish your product.

Rhod: And get good people.

Shouichi Tominaga: And the studio itself needs to have its own unique flavor. And that needs to come through in everything it does. I wonder if we’d have got the team we have if we’d been situated in Nagoya or somewhere else. Kyoto is a great place.

Rhod: Also, Dylan’s history helps us a great deal, and Dylan’s knowledge in general helps us a great deal. And the same of most of the team, actually. Having people like Tomi who are so focused helps. The business side of it, I have no idea about. But we have good business minds and good creative minds and good technology minds. And a great location [laughs]. We’re lucky in many respects.

Shouichi Tominaga: Small developers need to examine themselves and think hard about what they do well, and how they can do that better in some way, and then make that happen.

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5 Comments

  1. Syrok

    Good interview :)

    #1 5 years ago
  2. Galactic_Barret

    Great read, especially the NeoGaf marketing quip.

    #2 5 years ago
  3. Audio Radar

    The best developer for PSN/DSiWare loves the best developer for XBL Community Games. I like this!

    You should definitely find a way to work together, I would love to see an Arkedo/Q-Games series of games on XBLA.

    #3 5 years ago
  4. Dean

    Excellent interview, chaps! :D

    #4 5 years ago
  5. Bleak Harvest

    Brilliant stuff — Q-Games love grows.

    #5 5 years ago

Comments are now closed on this article.

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    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]

  • Halo 3: ODST and Relic remake come to The Master Chief Collection in May

    Halo 3: ODST and Halo 2′s Relic map remake are coming to Halo: The Master Chief Collection next month. 343 Industries has announced that Halo: The Master Chief Collection owners will get Halo 3: ODST campaign and the Relic remake in the next content update, due in May. And as promised, the April update has […]

  • Rockstar says Social Club wasn’t hacked, account details leaked from other websites

    Following a number of reports from users who had their Social Club accounts hijacked, Rockstar has confirmed that the service has not been hacked. Over the last couple of days, a few users on Reddit and Rockstar Twitter support started reporting getting kicked out of their GTA Online sessions and seeing an error telling them […]

  • That Destiny: House of Wolves teaser is packed with new intel, Reef reveal at 11.00am PST today

    The new Destiny: House of Wolves social space was revealed more fully than you might believe in today’s teaser. A teaser for a Destiny: House of Wolves’ new social space went live earlier to advertise today’s full reveal. But resident Destiny expert Arekkz went over the teaser with his very fine-toothed comb and turned up […]

  • Star Wars Battlefront content not shaped by DLC plans, says producer

    Star Wars Battlefront may have DLC on the cards already, but DICE hasn’t built the game with extra content in mind, apparently. Star Wars Battlefront releases on November 17, and then on December 8, before the launch of the new movie, it’ll receive a slab of tie-in DLC. This early, pre-meditated content drop is a […]

  • We’ll finally get a look at Sniper: Ghost Warrior 3 at E3 in June

    CI Games will show off Sniper: Ghost Warrior 3 at E3 in June, according to the event’s official website. The Lords of the Fallen developer confirmed the game was in the works back in December as a AAA “production effort”. It is set during a modern day conflict in Eastern Europe and players will be […]

  • Ultima 7 Complete, Wing Commander 3, others added to Humble Origin Bundle 2

    The Humble Origin Bundle 2 has been updated with four more titles. The new titles are for Windows only and are SimCity 2000, Wing Commander 3: Heart of the Tiger, Wing Commander 4: The Price of Freedom and Ultima 7: The Complete Edition. All can be yours if you pay above the current average, which […]

  • Don’t Starve Together has been updated to inlcude Reign of Giants expansion

    Don’t Starve Together has been updated and now includes “the vast majority” of the Reign of Giants content. Players who currently own Don’t Starve on Steam will get Don’t Starve Together for free when it exits Early-Access. During Early-Access, current owners of Don’t Starve get 2 copies of Don’t Starve Together through the Frontier Pack […]

  • Xbox Live Gold Members can play NBA 2K15 for free this weekend

    NBA 2K15 is free to play this weekend on Xbox Live for Gold Members in celebration of the NBA Playoffs. All Gold Members can play the basketball game for free starting at noon PDT April 24 through 12.01am Monday, April 27. Should you decide you want to purchase the game, your progress will carry over […]

  • Trine 3: The Artifacts of Power hits Steam Early Access and is 10% off

    Trine 3: The Artifacts of Power has finally arrived on Steam Early Access and until April 28, you can knock 10% off the list price. After that, the title will run you $19.99/€19.99/£14.99. There’s also a three-pack available if you want to buy some friends a gift. It will run you $44.99 with the 10% […]

  • You can now grab Killing Floor 2 through Steam Early Access

    Killing Floor 2 is now available through Steam Early Access. Players who purchase Killing Floor 2 during Early Access for $29.99/₤19.99/€26.99 will given free content which carries over to the full release and even more content upon release. The Early Access version of the game contains the following, per Tripwire: Three non-linear levels – The […]

  • Destiny: House of Wolves livestream will reveal The Reef social space tomorrow

    A Destiny Twitch stream will take place tomorrow and provide a sneak peek at the House of Wolves expansion. The stream takes place at 11am PDT/2pm EDT tomorrow and will show The Reef social space along with a look at new Vendors. House of Wolves contains new Strike missions, The Prison of Elders three-player arena […]