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Kitase: FFXIII PS2 development cost us “a-year-and-a-half”

Sunday, 31st January 2010 12:19 GMT By Johnny Cullen

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Speaking in an interview with OPM Benelux, Final Fantasy XIII producer Yoshinori Kitase has revealed that the RPG was originally in development for PlayStation 2.

But after the announcement of PlayStation 3, FFXIII PS2 was moved over to PS3: something that cost Kitase and his team “a year-and-a-half” of development time.

“Final Fantasy XIII was originally meant to be a PS2 title, but we had to switch systems due to the arrival of the PS3,” said Kitase.

“That cost us about one and a half years and was constantly a case of trial and error. However, because we worked so hard at the beginning, we got to a cruising speed much faster then anticipated and therefore could start on the translation and international voice recording process at an early stage of the development.

“It’s because of this that we can release both the European as well as the American version barely three months after the Japanese release,” he furthered added.

It comes as scans released over the weekend from a hardback strategy guide in Japan, known as the “Scenario and Battle Ultimania”, showed what FFXIII looked like on PS2, revealing a cel-shaded look.

It also had the Active Time Battle system from the game up and running, although there was no Lightning and Snow at the time, just using Final Fantasy X characters Yuna and Rikku as placeholders, instead.

FFXIII’s due out on March 9 in the west for PS3 and 360.

Square are due to show off the development process of the game when it releases at GDC, it was revealed yesterday.

Kitase also explained why Leona Lewis’ My Hands was picked as the English theme [where's the earplugs? - JC].

And in the same interview with OPM Benelux, he confirmed DLC is coming for FFXIII.

Thanks, FF-XIII.net.

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14 Comments

  1. BabyJesus

    Eh, why didn’t you just put it out for the PS2 then?

    It’s not like the PS2 suddenly lost its install base as soon as the ps3 was sold, quite the opposite actually :/

    #1 5 years ago
  2. Bulk Slash

    You’d think Sony would keep Square more in the loop about their plans. Square are one of Sony’s most important third parties and yet they didn’t let them know the roadmap for the PS3.

    Then again, I think Sony took the PS3 to market a year earlier than they wanted because of the 360. Really the dev kits needed another year of polishing and the hardware suffered a number of down-clocks and cut-backs to ensure yields were good enough.

    #2 5 years ago
  3. Razor

    IBM were supposed to deliver the Cell in 2005, so I don’t think the PS3 was early.

    #3 5 years ago
  4. RomaTotti10

    Sounds like a bad excuse to me. The PS3 came out in 2006 and Square must have known this some time before. So this means FF XIII has been in development for more than 5 years. That sounds a bit like a Duke Nukem story, but at least we got FF XIII in the end. Hope it can live up to all hype and our expectations.

    #4 5 years ago
  5. Psychotext

    They would have known about it in 2004… which begs the question, why were they working on XIII two years before XII was released?

    …possibly even earlier.

    #5 5 years ago
  6. Michael O’Connor

    “Square are one of Sony’s most important third parties…”

    Considering that Square has been releasing titles on all formats left right and centre for years now, I’m not sure what decade you’re living in.

    “They would have known about it in 2004… which begs the question, why were they working on XIII two years before XII was released?”

    Why wouldn’t they? It’s pretty common practise in the industry to work on titles in tandem.

    Example: Call of Duty. Treyarch didn’t start working on World at War after Call of Duty 4 came out… they’d already been working on it for well over a year when CoD4 hits the shelves.

    #6 5 years ago
  7. Phoenixblight

    @ Psycho

    Different teams. Thats the way its been with all FFs.

    #7 5 years ago
  8. Psychotext

    I didn’t know that different teams worked on different FF’s… that aside. Working on it from around the start of 2003? (If you take what they say as gospel) That’s fucking madness.

    #8 5 years ago
  9. Phoenixblight

    Well concept, and making a new engine. I don’t think they were actually working on it around 2003. Afterall Tetsuya Nomura was in the middle of developement for KH 2 during that time. It could have easily been early concept and waiting for Nomura to be done with KH 2.

    #9 5 years ago
  10. Bulk Slash

    “IBM were supposed to deliver the Cell in 2005, so I don’t think the PS3 was early.”

    True, IBM were certainly late, and they had to disable an SPU to keep yields acceptable in the end, but even if IBM were on top of things, Sony were very late with the dev kits. Developers didn’t even have basic prototype hardware to work with only months before launch, and the RSX was downclocked 50MHz very late in the game.

    Plus there’s the overall cost of the PS3. Releasing a year later would have meant cheaper components, especially Blu-Ray diodes. I think Sony wanted to launch Christmas 2007 but they just couldn’t wait that long with Microsoft already on the market.

    “Considering that Square has been releasing titles on all formats left right and centre for years now, I’m not sure what decade you’re living in.”

    Yes, but during the period we’re discussing the important Square Enix franchises like Final Fantasy, Dragon Quest, Front Mission, Kingdom Hearts, etc, all had their main sequels on Sony hardware. There were a few side-stories and remakes on other systems, but not the wholesale commitment to other platforms that we see today.

    #10 5 years ago
  11. Michael O’Connor

    “Yes, but during the period we’re discussing the important Square Enix franchises like Final Fantasy, Dragon Quest, Front Mission, Kingdom Hearts, etc, all had their main sequels on Sony hardware. There were a few side-stories and remakes on other systems, but not the wholesale commitment to other platforms that we see today.”

    Things have changed little since the PS2 era. Square supports the winners. The PS2 completely dominated the last generation – it was in the 100 million plus margin before the Xbox even hit 20 million.

    The playing field is far more even nowadays, with Sony and Microsoft sharing a much more even portion of the software market. Unless you’re owned by the console producer or can secure a major exclusive deal, it’s madness to go single format nowadays, unless you wanna see your company die a quick date.

    People had this very same discussion when Square got into bed with Sony after dropping Nintendo. This is no different.

    Times change.

    #11 5 years ago
  12. Ceejay

    Well concept. That sounds a bit like a Duke Nukem story, but at least we got FF XIII in the end.

    NCAA Football 11 Rosters

    #12 4 years ago
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