Codemasters cans development on HEI$T

By Stephany Nunneley, Thursday, 28 January 2010 19:08 GMT

HEI$T

Codemasters has canceled its action title Heist, which has been in development since its announcement way back in 2007.

We forgot all about this title, to be honest.

“After a much extended development period, Heist has been terminated as a project and removed from our release schedule,” a Codemasters spokesperson told CVG. “Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios.”

Being developed by inXile Entertainment, Heist was slated for release in 2008, but was pushed back and dropped from the radar soon after.

Set in San Francisco, California, circa 1969, it was full of bank-theft as players controlled robbers working on ultimate heist: the San Francisco Mint.

Sadly, it looks as though the big score didn’t pan out.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments

Headlines

HEI$T

  • "I could not be happier": Fargo on fans as publishers

    Free from the dictates of tradition-bound publishers, inXile boss Brian Fargo is answerable to at least 74,00 bosses, and as our huge GDC 2013 interview reveals, he wouldn’t have it any other way.

  • First Hei$t trailer released

    There’s a French retail trailer for Codemasters’ Hei$t on Play3-Live.com, which is the first to our knowledge. The game is based on robbing banks in 60s San Francisco, as you’ll see, and while there’s no in-game footage in the clip, the concept’s good, so why not? It’s out on PC, 360 and PS3 in June, […]

HEIST

InXile