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	<title>Comments on: Medal of Honor using two game engines</title>
	<atom:link href="http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/</link>
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		<title>By: Hunam</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141935</link>
		<dc:creator>Hunam</dc:creator>
		<pubDate>Tue, 26 Jan 2010 12:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141935</guid>
		<description>That was what I was thinking, well, the bit where you have two games that look nothing alike.</description>
		<content:encoded><![CDATA[<p>That was what I was thinking, well, the bit where you have two games that look nothing alike.</p>
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		<title>By: NGCes26294BIV</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141874</link>
		<dc:creator>NGCes26294BIV</dc:creator>
		<pubDate>Tue, 26 Jan 2010 09:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141874</guid>
		<description>I guess it shortens development time, because the two teams don&#039;t have to be so co-ordinated. Surely though, the two &#039;elements&#039; of the game are going to feel incredibly disparate? 

It&#039;ll be like seeing two developers&#039; versions of one game - kinda like seeing the same script directed by two different filmmakers. Could be quite cool, actually.</description>
		<content:encoded><![CDATA[<p>I guess it shortens development time, because the two teams don&#8217;t have to be so co-ordinated. Surely though, the two &#8216;elements&#8217; of the game are going to feel incredibly disparate? </p>
<p>It&#8217;ll be like seeing two developers&#8217; versions of one game &#8211; kinda like seeing the same script directed by two different filmmakers. Could be quite cool, actually.</p>
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		<title>By: Tonka</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141868</link>
		<dc:creator>Tonka</dc:creator>
		<pubDate>Tue, 26 Jan 2010 08:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141868</guid>
		<description>Two games duct taped together. 
Awesome!</description>
		<content:encoded><![CDATA[<p>Two games duct taped together.<br />
Awesome!</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141851</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 26 Jan 2010 08:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141851</guid>
		<description>That&#039;s a really weird thing to do. I wonder if originally it was meant to be two entirely separate games and they&#039;ve just bundled them together into a single package at last minute?</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really weird thing to do. I wonder if originally it was meant to be two entirely separate games and they&#8217;ve just bundled them together into a single package at last minute?</p>
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		<title>By: blackdreamhunk</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141823</link>
		<dc:creator>blackdreamhunk</dc:creator>
		<pubDate>Tue, 26 Jan 2010 04:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141823</guid>
		<description>they should use the cry engine</description>
		<content:encoded><![CDATA[<p>they should use the cry engine</p>
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	<item>
		<title>By: Hunam</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141822</link>
		<dc:creator>Hunam</dc:creator>
		<pubDate>Tue, 26 Jan 2010 04:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141822</guid>
		<description>That&#039;s a really odd decision to be honest.  More so because they should have either just used one or the other.  Mirror&#039;s Edge was a fantastic looking game so it&#039;s not like DICE don&#039;t know how to use UE3.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really odd decision to be honest.  More so because they should have either just used one or the other.  Mirror&#8217;s Edge was a fantastic looking game so it&#8217;s not like DICE don&#8217;t know how to use UE3.</p>
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		<title>By: NoxNoctisUmbra</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141821</link>
		<dc:creator>NoxNoctisUmbra</dc:creator>
		<pubDate>Tue, 26 Jan 2010 04:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141821</guid>
		<description>Frost? so distributable environments?</description>
		<content:encoded><![CDATA[<p>Frost? so distributable environments?</p>
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		<title>By: Quiiick</title>
		<link>http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/comment-page-1/#comment-141820</link>
		<dc:creator>Quiiick</dc:creator>
		<pubDate>Tue, 26 Jan 2010 03:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=76455#comment-141820</guid>
		<description>Interesting decision.

But why  &quot;heavily-modify&quot; a 3rd-party software instead of &quot;heavily-modify&quot; a in-house engine?</description>
		<content:encoded><![CDATA[<p>Interesting decision.</p>
<p>But why  &#8220;heavily-modify&#8221; a 3rd-party software instead of &#8220;heavily-modify&#8221; a in-house engine?</p>
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