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Capcom: 2.5D future for fighters now on

Thursday, 21st January 2010 13:35 GMT By Johnny Cullen

tatsunoko-vs-capcom

Capcom has told Joystiq that all of the firm’s fighters will now be based in 2.5D for the foreseeable future.

In the past year, it released Street Fighter IV in the past year usuing 2.5D, with Super Street Fighter IV sometime after March.

“Right now, you see that we’re trying to move away from straight-up traditional 2D fighting into what I guess you’d call ’2.5D,’ where you take the 3D fighter models and marry them to a 2D fighting plane,” said Ryota Niitsuma, producer on Tatsunoko vs Capcom.

“For now, that’s the way we’re going to go.”

The company insists though they will still experiment and test ideas between 2D and 3D, with one idea already in mind by Niitsuma.

“It’s still a 2D fighting field, but the camera moves in a 3D space. That’s just one possibility of something we’d like to be able to do.”

Tatsunoko vs Capcom releases in Europe for Wii tomorrow.

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5 Comments

  1. Alakratt

    2.5D? To me it’s still 2D, not that it’s a bad thing.

    #1 5 years ago
  2. Eregol

    I think Blazblue shows there’s still a future for 2D fighters.
    Seems Capcom can’t get their hands on any decent 2D animators?

    #2 5 years ago
  3. Hunam

    Eregol, from rumblings I was hearing a few years ago, that’s exactly the case :P

    #3 5 years ago
  4. Eregol

    Hammer
    Nail
    Head

    #4 5 years ago
  5. Neolucifer

    @Eregol

    Blazblue is an awesome game , but its animation is hardly outstanding and worth comparing to capcom’s latest 2d games .

    Street fighter III is easily still the best 2d animation you’ll find in 2d fighting , and ill remain so for the foreseable future .

    only three game came close in animation : SF2 hd remix , kof XII and Street fighter IV obviously disqualified for being in full 3d on 2d plane (2.5d).

    There are many reasons why sf2 hd remix took that much time . It’s a pain to animate such detailed handrawn sprites perfectly and at such level .

    Kof itself cheated to attain such level of animation . Everything is hand drawn , but the animation wasnt with pixel pushing , but realised in 3d then ripped and integrated to 2d sprites .

    As for blazblue it uses cheap tricks as well . All in all it ends well but it aint really hand drawn animated , and it skips many frames and use the illusion of speed to mask it . Besides the sprites itself arent really that detailled , but looks nice with HD resolution and in movements . It would be easy for anyone to get BB’s characters gif and animation (Arc itself offer some kits) and notice it . Likewise there are quite a few sites with the original SF3 and kof sprites

    Before someone jump in and gives me grief for criticizing BB and praising the rather average KoFXII and any others ..
    I’m only talking about animation here .

    There wont be any 2d animation milestone in 2d fighting for the foreseable future … with the closest best animation being in 2.5d .
    Going further than SF3 or even doing SF3 in full hd glory would cost a lot .. even more than SF2 hd remix .

    #5 5 years ago

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