Tue, Jan 19, 2010 | 16:15 GMT
Crackdown 2 melee as “fluid” and “fun” as Arkham Asylum

If you found Crackdown’s hand-to-hand combat a little weak, fret not: the sequel has melee action inspired by Rocksteady’s Batman: Arkham Asylum.
“I think that’s probably a fair comparison,” said lead designer Billy Thomson on the subject of melee combat, speaking to VG247 in a phone interview.
“Arkham Asylum is something we aimed at as a benchmark, because that does look and play really well.”
Thomson noted, however, that Crackdown 2 won’t pack AA’s depth thanks to the fact the action sequel has a far broader scope.
“There are a lot of games that do [melee] well, but their entire games are based on that sole mechanic, looking at games like God of War,” he said,
“Batman: Arkham Asylum, I thought, was really well done from a hand-to-hand combat point of view. That’s probably about as close as I would say our combat system is.
“I mean, it’s not as intense as that, it’s not as deep… but ours is certainly as fluid as definitely as much fun, but it’s not got quite as much depth as it’s a very, very small part of the entire game.”
You’re going to get to test Agent 2.0′s fisty moves for yourself: producer James Cope today confirmed a pre-release demo.
There’s still no date on the anticipated first-party sequel, although we do know we’re going to get it in the first half of this year.


8 comments
#1
mington
19/01/10, 4:23 pm
hey, i’m starting to get a little interested here
#2
DePetri
19/01/10, 10:32 pm
AA’s combat didn’t have much depth. There was only one button for striking. It felt good though.
#3
onlineatron
19/01/10, 10:38 pm
There was a lot of depth just the game failed to tell you about it or give you a chance to get to grips with.
There were certain mechanics like throwing batarangs and dazing enemies with your cape that became crucial in getting the top scores in challenge mode.
#4
onlineatron
19/01/10, 10:39 pm
Did he really have to put stick a jab at God of War in there?
#5
Gheritt White
20/01/10, 9:57 am
That’s not a jab, it’s a complement! Wow, sensitive much?
#6
Gekidami
20/01/10, 10:09 am
You can see some melee for CD2 in one of the videos about. Either its changed massively since that video or this guy is talking aload of shit.
#7
contender
20/01/10, 10:56 am
Not as intense, not as deep – translates as ‘nothing like it’.
#8
onlineatron
24/01/10, 1:02 am
God… I thought this post was closer to the front page.
Just wanted to say I downloaded the demo of the first game today and CD2 is now high on my most wanted list.
Big gripe with the first game was the awkward melee, so i’m glad it’s being addressed for the sequel.
Still… as long as I can kick cars into mutants faces i’m fine!