Thu, Jan 14, 2010 | 12:15 GMT
I Am Alive delayed due to “re-engineering”, says Ubisoft

Ubisoft said in a conference call last night that I Am Alive now super-delayed for total redux.
The game got pushed back again yesterday, and now rests in the company’s FY2011 line-up.
Ubisoft president Yves Guilemot also confirmed the Splinter Cell Conviction engine is being used for the mysterious title.
“We have been totally re-engineering the product, so it is still on the way,” he said.
“It will use the Splinter Cell engine. We think it can become a very good quality product.”
The game was revealed at E3 2008.
It was apparently Jade Raymond’s next project after the original Assassin’s Creed, but that turned out to be bollocks.
Its development was pulled from Darkworks to the company’s Shanghai studio, as reported in March last year.
Earlier this morning, however, Ubisoft France confirmed that the game was still in pre-production alongside Beyond Good and Evil 2.


16 comments
#1
Psychotext
14/01/10, 12:22 pm
Does anyone actually know what the hell this game is supposed to be?
#2
Patrick Garratt
14/01/10, 12:23 pm
Nope. Darkworks did Alone in the Dark back in the day, so I expect it was along the lines of survival horror at one point.
#3
onlineatron
14/01/10, 12:23 pm
Hmmm…
If it’s multiplatform and using the Splinter Cell Conviction engine what can we expect?
A crap PS3 version or the engine being altered to work well on PS3?
If they spend time doing that then they could (with lesser effort) port SC:C to the PS3.
Mere hypothetical here, i’m buying SC:C on 360 anyway.
#4
Eregol
14/01/10, 12:23 pm
@Psycho
Vapourware
#5
onlineatron
14/01/10, 12:25 pm
@Pat
Johnny’s link debunks the survival horror point.
http://www.vg247.com/2008/08/14/i-am-alive-takes-more-realistic-approach-to-survival-says-darkworks/
It’s your article as well =P
#6
Patrick Garratt
14/01/10, 12:25 pm
See? Told you.
/hide
#7
onlineatron
14/01/10, 12:27 pm
=D
#8
Hunam
14/01/10, 12:30 pm
What’s the point in moving it from one dev to another then using a different engine. Wouldn’t it just be cheaper to just can the thing?
#9
The Hindle
14/01/10, 12:42 pm
Ive always thought of this as Ubisofts take on the game SOS the final escape, a really good game that was
#10
Robo_1
14/01/10, 1:10 pm
Yup, onlineatron, I think you’ve nailed it.
They’re taking an engine built and designed for a 360 exclusive, and now they’re figuring out how the hell to shoe horn it onto PS3.
I suppose it’ll be used for the inevitable PS3 release of conviction in 12 months too, but still, I’m not hopeful for the end result to be honest.
#11
Blerk
14/01/10, 1:13 pm
I’m seriously doubting that we’ll ever see this now.
#12
Quiiick
14/01/10, 1:36 pm
Ubisoft is really FUBAR.
They almost abandoned the HD consoles in favor of the NDS and the Wii and now they realize that this was the wrong way to go.
#13
Uncontested
14/01/10, 3:25 pm
And ironically enough nobody has pointed out the SC:Conviction has been delayed too “For polish” (lol)… Engine problems anyone??
#14
Eregol
14/01/10, 3:33 pm
What was wrong with just using Anvil?
Fer Chrissakes.
#15
Freek
14/01/10, 3:37 pm
Splinter Cell made it out of development hell stronger then ever, perhaps BG&E2 en I Am Alive will also make it.
But it’s not a good trend for Ubi having mutlipel projects go bad like this.
#16
AHA-Lambda
14/01/10, 5:14 pm
Yay more SC5 ps3 speculation
@ 15 – that is actually a relly good way of looking at it
@ 11 – we will, it just might end up like haze by the end of it