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MAG gold, open US beta tomorrow

Monday, 21st December 2009 17:16 GMT By Patrick Garratt

mag7

MAG’s gone gold, Zipper just confirmed on the US PS Blog, and Americans will be able to openly play the beta as of tomorrow.

“Beta 5″ will go global on January 4.

The online shooter launches on January 26 in North America and Asia, January 28 in Japan, and January 29 in Korea.

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27 Comments

  1. Alakratt

    I might try this out. I’ve seen the beta vids and it looks interesting. It’s no Killzone 2 or MW2 graphically, but it’s ok.

    #1 5 years ago
  2. Johnny Cullen

    Unless you have a very, very, very good internet. And I mean very, very, very good, I’ve got one word for you: don’t.

    As in don’t download it. It’s really not worth the hastle. It’s a decent enough beta, but nothing worth losing over probably 2.5Gb of internet.

    Nothing worth your internet being capped anyways.

    #2 5 years ago
  3. Gekidami

    Download limits on internet connections. I thought that died with the dinosaurs. :D

    #3 5 years ago
  4. Redh3lix

    Unlike Johnny’s opinion, I’d say it’s well worth downloading. It’s a great FPS. Not ground breaking (other than number of players), but great fun nevertheless.

    When a game goes gold you dont expect a subsequent “beta” release. :/ Call it a demo ffs.

    #4 5 years ago
  5. onlineatron

    @Geki

    Lmao!
    Yeah, who the hell has a cap on home internet?

    Mobile internet I can understand but in this day and age you can get unlimited broadband for well under 20quid.

    @Jonny
    The 2gb download is messed up… I don’t think it really takes that long it’s just that it seems to freeze and you have to reset your machine and start again to progress further.

    Once your in though the game has a great network code! I’m on a 2mb connection {peaking at 1mb =() and all my 256player games ran smoothly.

    #5 5 years ago
  6. Peter D

    Looks like the “beta 5″ actually doesnt start until Jan 4, you can just DL the client starting tomorrow. sort of like a pre-load deal they have going on.

    I think I’ll give it a shot

    #6 5 years ago
  7. onlineatron

    Oh and I doubt i’ll buy MAG anyway.

    Mass Effect 2 is out on the same day (I think) so I’ll be buying that.

    An open beta is enough for me… I doubt i’ll play much past that.

    #7 5 years ago
  8. Psychotext

    “Yeah, who the hell has a cap on home internet?”

    Not everyone is capped (a hell of a lot are), but most of the people in the UK are subject to “Traffic Management” at least.

    BT’s Policy

    Virgin’s Policy

    Sky’s Policy

    #8 5 years ago
  9. Mike

    More FPS’ :(

    need some new genres…STAT!

    #9 5 years ago
  10. Soong

    lol (and I mean LOL) @ British download caps! Seriously guys, that is some Fred Flintstone-type internet you guys have over there! Why do you put up with it? Get with the times lol ‘traffic management’ lololol

    #10 5 years ago
  11. Armitage

    I tried this beta once, whilst, I have to say in my defence, under the influence of wine. I got only 4 kills and died I think 20 odd times. However! Even the top scorers had died a similar amount – this is ridiculous! There needs to be proper penalty for dying in multiplayer shooters, otherwise everyone just charges in, no tactics, no pacing, it’s just – I believe this is the youthful jargon of the day – a “clusterfuck”. I’ve never fucked a cluster, I wouldn’t know. Seriously though, I think the near instant respawn thing is extremely detrimental to the flow and strategy of these sorts of games, there’s no fear of death, no incentive to use a more considered approach.

    Well, just a thought anyway. I’m probably just annoyed I didn’t do well on my first go whilst semi-inebriated. I did like Warhawk and BF 2142, I suppose, and they had instant respawning. It would be good to have an alternative though, where the stakes are higher, and a more realistic approach required, die and you’re out. There probably are such games. What are these such games, anyone?

    #11 5 years ago
  12. onlineatron

    @Mike

    Do you mean completely new genres or just ones that aren’t FPS’s.

    If it’s the former, Heavy Rain, if it’s the latter then just ignore the FPSs.

    #12 5 years ago
  13. Mike

    How many PS3 FPS exclusives are there? SOCOM, MAG, Haze, Resistance and Killzone. Did I miss any?

    Also, Heavy Rain is an adventure game. Nothing really new there.

    #13 5 years ago
  14. Bojangles

    Flower. Nobi Nobi Boy. The Last Guy. Calling all cars. LBP’s online multiplayer platforming, not to mention its creation tools and sharing aspect. Heavy Rain is looking to do something different but getting slated for it by people that seem to love FPS games. Pretty sure The Last Guardian will offer something different too.

    Plenty of new and different experiences to be had should you care to look.

    Nobody seems to be complaining about FPSs when it was endless MW2 talk or getting goosebumps over a Halo Reach announcement.

    #14 5 years ago
  15. Mike

    SHATN4R.

    #15 5 years ago
  16. Johnny Cullen

    You could technically include MGS4 on that list, as it can be played through as an FPS.

    Then again if you do, you’re just wasting precious time.

    *waits for obvious cut-scene jokes*

    #16 5 years ago
  17. Gekidami

    Socom is in third person isnt it? It was when i last played one on PS2 anyway.

    #17 5 years ago
  18. Michael O’Connor

    Pity MAG is absolutely shite with a capital S, H, I, T and E.

    #18 5 years ago
  19. onlineatron

    @mike

    Oh I see , It’s neither of the things I said…. its more a ‘blah blah blah ps3 sucks’ kinda thing =/

    I think Heavy Rain is far from your typical adventure game… in fact I see no elements of adventure in it.

    As fo’r the fps thing that’s just sony’s pitiful attempt at playing catch us with MS. Not that im saying Killzone or Resistance are bad, far from it, but Sony need to focus on their more creative genres.

    #19 5 years ago
  20. McLovin85

    @JC

    MGS4 had cut-scenes!?!?
    All i remember was starting the game, leaving, coming back a day later and i had somehow completed it :P

    lol, sorry i just had to. i wanted to like it, but…..

    #20 5 years ago
  21. Armitage

    @Mike

    Who are you referring to? Don’t see anyone being particularly argumentative for the sake of it or being belligerent.. And, uh, why the “4″ for an “E”? Are you being cool? I wouldn’t know, myself..

    @Michael O’Connor

    Not defending MAG as a game, but could you, you know, explain WHY you think it’s shite? Could be more informative..

    #21 5 years ago
  22. DaMan

    Mr. Boj is Shatner’s clone.

    #22 5 years ago
  23. Armitage

    Don’t see it myself.

    #23 5 years ago
  24. Johnny Cullen

    It’s true.

    #24 5 years ago
  25. mescalineeyes

    idk, I didn’t enjoy the beta much, even-though I really wanted to.

    I will of course check out the full version in january, maybe i’l finally “get” it.

    #25 5 years ago
  26. DeSpiritusBellum

    I haven’t played MAG so I can’t say anything about the game itself, but I think people tend to lose sight of the fact that it isn’t impressive on it’s own to put 250 players on the map. You have to make it work as well.

    As a nostalgic former Planetside player, I’m still amazed at what was achieved in that game, in terms of giving people a real feeling of being in a massive invasion with paratroopers being dropped, soldiers being ferried into the fight on the ground and snipers, anti-tank crews and armed vehicles wreaking each their own specialized brand of havoc.

    I haven’t seen anything to make me believe that MAG is aiming to make this as great an experience, but the squad/platoon/command system does seem interesting.

    It would be nice if this could at least bring some interest to bigger battles.

    #26 5 years ago
  27. OlderGamer

    Seems to me that MP FPS(and 3rdps) aproaches fall into two major catagories.

    The first is small. The idea is to create samll fishbowl size arneas with a small number of players. The thought here is to create intensity. It also gives the solo player a chance to pwn, dominate, and feel like a hereo. Great examples are Halo, Ubcharted 2, and CoD. Often these games are run and gun, feel like an arcade experience, and offer a seemingly single player experience, ‘cept the bots are other people.

    The other major aproach is to create a large scale and as life like experience as possible in which to place the player into. These games try and make a belivable battle scenerio often placing objective, team based goals in the game. One player will not determine or even change the flow of the battle. While a top player will climb the rankings he or she will not change the game experience for other players. The gameplay here is often slower and more tactical. You most likly will find classes to play and or build. Experience points and char leveling can also play a factor. Examples are Battlefield and MAG.

    Like what you want, but to sit there and compare all FPS games as if they were trying to achieve the samething is silly as well as unimformed.

    Personaly I liked MAG, alot. It took me a while to get used to it. But the scope of what is offered, on a console, is nothing short of amazing. In the game you can design your own kits, and then level up your char, his proficency with each gun or ability.

    Nope its not like CoD perks which are on or off all or nothing. In CoD the perks unbalance the game. Again its the fishbowl style where one guy with one set of combo of perks can dominate. That forces others to either adapt to that combo set of perks(fight fire with fire) or get killed.

    In MAG, for example, you can start out by knowing how to heal yourself a small amount. As you level up, you will learn to heal yourself much more, and then you can heal others. Eventualy you can even revive other players. Do that in a round of Halo. Most FPS games are loved or hated in the firt 10 mins. They hit the ground running. MAG is slow. You need to play it awhile to begin to understand what it offers. I think that is why it has the extended beta phases. Good exposure. If it is free you might keep trying it until it clicks. Of course not everyone is going to like the game.

    I do. I like Battlefield. And I like Mag. I do not like the small fishbowl style MP stuff. I hate being killed repeatidly by the same teenage kid. Being no scoped across the map from a jumping, granade tossing Master Chief sucks. Being forced to play only a set combo of perks inorder to compete also sucks, it limits what you can do in the game and emoves most of the strategic elements to the game.

    I understand that those friends across the pond with poor isps may not be able to properly run large scale games like MAG w/o fear of lag. I can see how 5v5 or 9v9 might seem like the prefered if not only ways to play. But my god are you folks missing out. watching a 128 team mates poor out of the spawn bases when a game of MAG starts up is mesmorizing. I looks like a blue wave washing out over the map. I Know that if me and my squad move together and work to take and hold a stratigic positon, that the rest of my team and other squads can advance forward. Imposible with a mere 9v9 game.

    Is Mag amazing? No, not really. It isn’t going to blow anyone away graphicly. And your friends that sit down to play it for 5 mins will wonder what the big deal is. However there is so much depth and potientla in MAG that you could play it for a very very long time. My concerns are, can PSN provide enough players to keep the MAG experience rich, is PSN stable enough, can MAG break the stangle hold that MW2 has on the FPS market? I don’t honestly think enough players will buy the game to keep it afloat long term. I see this game ending up alot like Warhawk. Offering a great and unique game eperience that fades away because too many players end up moving on to the next CoD game. And lets face it, Bad Company 2 is headed out in the spring. And, imo, both games will be courting the same types of players. I put my money on BC2 over MAG in the long run.

    #27 5 years ago

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