Tue, Dec 15, 2009 | 11:33 GMT

GT5 demo – video of our incredible driving skills

gt5demo3

Hit the link for a video of us doing two laps in the GT Academy Time Trial demo, which releases to the public in two days.

As you can see, if you were planning on seriously vying for a place in the Polyphony competition, you may as well forget it. We’ve got it wrapped up.

78 comments

#1

Johnny Cullen
15/12/09, 11:38 am

You should drive in F1. :|

#2

Joe Anderson (wotta)
15/12/09, 11:42 am

You took those corners better than I did Pat. :)

#3

McLovin85
15/12/09, 11:44 am

:O Speechless.

#4

Patrick Garratt
15/12/09, 11:45 am

You should have seen the first laps I did :S

I just managed one in 1.46.087 without sliding off once.

#5

Sethos
15/12/09, 11:53 am

That was embarrassing :P

#6

mojo
15/12/09, 11:54 am

on some other forum i read speculations that the grey arround the track at the minimap could be indicator for a track editor.

#7

Patrick Garratt
15/12/09, 11:57 am

I’m going to record another one. Just to spare myself the shame.

#8

PolyGoneWithTheWind
15/12/09, 12:03 pm

So… see you next week then Pat? :-P

#9

Patrick Garratt
15/12/09, 12:10 pm

I’m not going to record another one. I’m going to bear my cross. I’m not a number. I AM A FREE MAN.

#10

Syrok
15/12/09, 12:12 pm

“on some other forum i read speculations that the grey arround the track at the minimap could be indicator for a track editor.”

Or it shows where sand and grass is. :)

Very smooth breaking into corners there, Pat. ^.^

#11

Detale
15/12/09, 12:20 pm

Looking good Mr Garratt…

I can’t imagine myself doing much better at the moment. Been playing Burnout Paradise again for a bit and that’s not going to translate into speedy laptimes on GT at all.

#12

mojo
15/12/09, 12:24 pm

syrok, yeah also possible.
only saying u cant completly discard that possibility.

thing is it was not present in prologue.

#13

Armitage
15/12/09, 12:31 pm

Thanks for this vid! It was also considerate of you to show the viewer the effects that sand, barriers and so on have on the car, not many previewers are that thorough!

#14

PolyGoneWithTheWind
15/12/09, 12:33 pm

I think/hope it would be dangerous to assume that if it isn’t in Prologue it isn’t in GT5…

#15

Psychotext
15/12/09, 12:34 pm

/parcels up set of skills
/sends to Pat

:D

#16

OlderGamer
15/12/09, 12:38 pm

Anyone else worried that the game is going to be too hard for most fans to want to play it?
I am.
Forza and such rely very heavily om driver assists. Infact most racers do. Seems to me that this game doesn’t have them or MR Garrett wasn’t using them.
This is going to be a freaken mess day one when tons of PS3 owners jump online. Just my two cents.

#17

Psychotext
15/12/09, 12:41 pm

The game does have them OG.

#18

Armitage
15/12/09, 12:42 pm

The full game will have the option to use assists as well as choosing between Standard and Professional driving physics, but for this challenge it’s set to Professional with no assists.

#19

OlderGamer
15/12/09, 12:43 pm

Time will tell, I think how it does. I think it can pin its hopes on its online play. If they pull that off, then no worries at all. If not, it will fail.

#20

No_PUDding
15/12/09, 12:44 pm

And not ony that, what gave you the crazy idea that the online will be any good OlderGamer?

:P

#21

OlderGamer
15/12/09, 12:44 pm

Makes sense Arm. Not to sound like an ass, but maybe thats not the best way to go about letting the public get their hands on the game for the first time. Might do more harm then good.
But seing as how I am bit edgy this am(just woke up), I am going to go get some caffine and see if that helps :)

#22

Petulant Radish
15/12/09, 12:45 pm

I was expecting a lot more in graphical grunt, I don’t see what sets this aside from most other racers at the moment, aside from some lovely lighting effects on the in car view.

Is this actually part of the finished product?

#23

No_PUDding
15/12/09, 12:52 pm

OlderGamer, I don’t think there’s much to feign worry about.

It’s a big IP, it sells on it’s looks, it’s feel and it’s content.

GT5 look like it will deliver on those, and if we’re lucky some more.

#24

Psychotext
15/12/09, 12:57 pm

“I was expecting a lot more in graphical grunt”

I’ve been seeing this a lot, and I’m not sure I really understand it. They’ve added a ton of stuff on top of prologue and frankly if they can do that, and still have it look as good as prologue (though hopefully run better) then it’ll be a hell of an achievement.

#25

OlderGamer
15/12/09, 12:58 pm

If its good, Pud, I will be picking up a LogiTech Wheel. I have been wanting one for a long time. I recieved a xb360 wheel as a gift and was amazed at how far the wheel tech had come. I can’t wait for a good enough excuse to splurge on one for the PS3. If its good enough GT5 could be that reason. I love the idea of it having Nascar in it. Sorry, just can’t wash out the inner Amarican.

#26

PolyGoneWithTheWind
15/12/09, 1:01 pm

This competition and Time Trial is built to find someone who can be a professional racing driver – it is deliberately going to be hard with I imagine most of the assists that you would get in the full GT5 reduced

#27

Petulant Radish
15/12/09, 1:01 pm

”and I’m not sure I really understand it”

I’m only saying it as the officially released videos shown prior to this were a lot more pretty, though I suppose I’ve answered any question as to why that might be with two important words. I’m not having a go at it for the lack of it, it’s just my own built up preconceptions I suppose!

Still, the main thing is how it plays, and it looks like that is jolly good, the sensation of speed comes across very well.

#28

OlderGamer
15/12/09, 1:08 pm

That is the part I have the problem with Poly. Despite what they say about that, this is much more then just a contest. This is the first chance that millions of gamers and would be GT owners will have to get their grubby hands on the game. I wonder if its not best to make sure they can get around the track. Rather then have to fight the piece of plastic in their hands.
And don’t even get me started if your one of those gamers foolish enoughj to convince themself that GT is anything but a video game. Never has a real race driver, driving a real car in a real race ever used a Playstation video game controler. What it has 16 buttons? Drive from their couch do they? Just plan silly really. Even a game steering wheel is just a piece of plastice and buttons. There is no such thing as true realism in a video game. the idea that a real race driver is going to be found is just a PR stunt and promotional tool. Seems like a lot of effort in the wrong direction to me.
Why not just get your game out there. Do a proper demo, maybe show off an online race. But, in truth, I don’t even think this game needs a demo to sell. And that is where I think maybe doing it this way is a harm. A lot of people are going to dl the demo, give it a whirl, and likly be turned off. Lest I think. I know tho, this is PS land and this game is a bit of some folks’s baby. So I prolly sound like a raving lunitic.

#29

Blerk
15/12/09, 1:09 pm

Hey, that’s how I drive in ‘simulation’ car games too! I blame a complete lack of patience and a total reluctance to brake. Ever.

#30

Psychotext
15/12/09, 1:18 pm

“the idea that a real race driver is going to be found is just a PR stunt and promotional tool”

I’m assuming you missed the previous GT Academy?

http://blog.eu.playstation.com/2009/12/10/a-qa-with-gt-academy-2009-winner-lucas-ordonez/

“total reluctance to brake”

That’s funny… my missus did exactly the same when I got my wheel / pedal setup. I told her I’m never getting in a car with her again. :D

#31

OlderGamer
15/12/09, 1:26 pm

“How did you first get involved with GT Academy?

I was with some friends and we were looking through a motor sport magazine and I saw an advert from PlayStation and Nissan for GT Academy. I have always been a big motor sport fan and had a little bit of racing experience”

Nagh I stand by my statement.

All Lucas is a driver that plays games, and saw this a way to make a break/name for himself. I would say well played.

#32

Psychotext
15/12/09, 1:32 pm

I fit that criteria… sure as hell wouldn’t call myself a race driver though. :P

One way or another, a racing driver was found.

#33

onlineatron
15/12/09, 1:40 pm

“I was expecting a lot more in graphical grunt”

You’ve hot to remember that this is a 200mb file… its not anywhere near the size that gt5 will be.

I think this is a tastes of the games physics rather than graphics.

#34

OlderGamer
15/12/09, 1:42 pm

True that PT, they found a driver.
I raced Microds for 14yrs. Your gonna laugh, I do. A Microd is the NY state equivilent of Little League racing. All across the state are clubs where you can start your kid in as young as 5 yr olds. They race moterized home built cars, roll cages, helms, firesuits, the whole 9 yards. Different age groups etc. I did that from age 5 to age 19. A race car driver it does not me make. But if nothing else it put racing in my soul. And in some ways does offer some realism to you at a young age. At upper age brackets we turned in 10 sec lap time, nothing amazing I know, not claming that, but think of it on scale. Was a hella lot of fun. Because of it I have a love for racing games.
Oh btw Regan Smith http://en.wikipedia.org/wiki/Regan_Smith got his start racing at the very same club I joined when I was a kid.

#35

mojo
15/12/09, 2:41 pm

OG, i think u underestimate the acadamy. Either its a giant bluff or they did realy aquire a gt player to get him into real racing. And he does good. Afaik he did even outperform jhonny herbert on some circuit. But that could be wrong.
The point is, he wasnt a professional driver, now he is.
That he had some little real racing experience did surely help him to some extend, but he surely wasnt the only one with irl racing experience who took part at that academy thing.

#36

OlderGamer
15/12/09, 2:51 pm

Yup your right mojo, no doubt about it.

#37

OlderGamer
15/12/09, 2:52 pm

See what a life changing difference a solid dose of caffine can have on a person? Oh mnt dew how I love thee, let me count the ways.

#38

Psychotext
15/12/09, 3:03 pm

“You’ve hot to remember that this is a 200mb file… its not anywhere near the size that gt5 will be.”

That’s because there’s only two cars and one track vs 10s of tracks and something like a thousand cars. They’re not going to put lesser resolution textures in just to keep the file size low.

What we see here is likely what we’ll get, minus the usual refinements that a game gets over the last few weeks of development.

#39

Armitage
15/12/09, 3:08 pm

Psychotext, you seem to know a thing or two about these things. Has there been cases where some breakthrough in the tech occurs a few months prior to a games release which drastically improves the game’s performance or visual quality, or would it simply be too late to implement anything that would have such a significant effect? Not expecting anything like that here, just curious if this can happen, or has ever happened.

#40

Blerk
15/12/09, 3:19 pm

That happens all the time – the majority of the spit and polish goes in once the basic game’s mostly up and running.

In GT5′s case, though… they’ve had a gazillion years to perfect it. I can’t imagine you’re going to see much difference in the next couple of months.

#41

No_PUDding
15/12/09, 3:25 pm

Lol, they are stil working n stff like damage.

I’d be really intrigued to know what they’ve done this WHOLE time.

Maybe they have REALLYlong laxadasical development periods and the crunch time is insane and short?

About 10% of the game is done in 3 years and the rest is done in 6 month crunch. xD

#42

SlayerGT
15/12/09, 3:28 pm

Don’t worry O.G. The demo is only to showcase the physics engine in all it’s realistic glory. You’ll have your assist if you need them.

http://us.gran-turismo.com/us/news/d5147.html

Also, thought this was interesting. Only because I’m american and I didn’t really care to have damage =)

http://www.gtplanet.net/american-requests-inspired-gran-turismo-5s-damage/

#43

Psychotext
15/12/09, 3:32 pm

“I’d be really intrigued to know what they’ve done this WHOLE time.”

Most of their time seems to go into the car modelling rather than anything else, and there are rather a lot of cars.

#44

Syrok
15/12/09, 3:33 pm

Over 950 cars according to the US PSblog.

#45

Armitage
15/12/09, 3:37 pm

@Blerk

I realise games are generally optimised and polished just prior to release, I meant some whole new technique that would drastically alter things.. Say if at this stage they just found out about Wipeout’s dynamic resolution changing or The Saboteur’s anti-aliasing technique and wanted to incorporate them.. Would these things be too difficult to incorporate at a late stage and amount to a rewrite of the whole engine, or have there been cases where a new technique which dramatically improved things was incorporated very late on? I don’t know what I’m talking about really.

#46

SlayerGT
15/12/09, 3:38 pm

Yeah so if you haven’t GTPSP but you have played GT4, your looking at about just over 200 or so new cars.

#47

Blerk
15/12/09, 3:39 pm

Adding post-processing effects at this point should be reasonable enough providing they’re not too costly on the processing. I would’ve thought Sony would be standing over their shoulders with cricket bats to prevent them from doing anything even moderately risky that might push the release date out again, though. :-D

#48

G1GAHURTZ
15/12/09, 3:40 pm

I don’t know what I’m talking about really.

LOL!

#49

No_PUDding
15/12/09, 3:40 pm

Surely lots of that MUST have been outsourced…

Maybe?

I am excited about a GT4 size library, in HD – current gen graphics.

Gotta admit, the Indianapolis Speedway does looks pretty awesome, but it’s also very flat. Not much to impress nyone with.

#50

No_PUDding
15/12/09, 3:42 pm

Agreed Blerk… I’d prefer if they were spiky clubs, and they’d already made an example out of one of them.

:P

Anyway, I don’t see PD goign with any post poressing for the actual driving. Thoguh it did look lie there was motion blur in the screens from this demo. And that’s new.

Maybe lense flare and stuff.

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