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VGAs – Halo: Reach trailer shows engine, new armour

Sunday, 13th December 2009 09:56 GMT By Patrick Garratt

haloreach

Hit the link for the first Halo: Reach trailer, which debuted last night at the Spike VGAs.

Looks as though Bungie’s gone for the “beefy” look this time round, armour-skulls and all.

Quite hard not to be excited about this, to be honest. Even if it does feel a little “Army of Two”.

It’s out next year. Get all the rest of the show news from Steph’s liveblog.

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57 Comments

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  1. zoopdeloop

    Halo : Trilogy Milking
    yay…
    Also don’t get too excited yet.CINEMATIC

    #1 5 years ago
  2. Johnny Cullen

    Keighley has overhyped once again.

    That said, it actually looked good. I hope the gameplay itself looks decent.

    #2 5 years ago
  3. Blerk

    Yeah, the way they were building this up I was expecting some actual in-game stuff, not just a few cut-scenes (apparently) rendered in their new engine. I take it this one’s going to be more squad-based than the original games, then?

    #3 5 years ago
  4. Gekidami

    Apparently Blerk, “squad-based combat dynamic” Just like the leak said.

    #4 5 years ago
  5. _S_E_R_G_

    new engine? where?!
    looks same as halo 3

    #5 5 years ago
  6. daytripper

    took geoff keighley off my twitter, far too much overhyping from him, he is the king of the meh

    #6 5 years ago
  7. JonFE

    Johnny, I don’t think any of the FPS Halo games disappointed gameplay-wise, why should Reach be an exception?

    This game is my bet for GotY 2010 contestant and so far that bet looks safe and sound :D

    #7 5 years ago
  8. daytripper

    “This game is my bet for GotY 2010 contestant and so far that bet looks safe and sound”

    safe and sound? your narrow mindness is an eye opener

    #8 5 years ago
  9. JonFE

    Why? Do you have any valid objections that Halo: Reach will be a *contestant* for GotY 2010 coming from this trailer? Can we hear them or are we all “narrow minded”?

    #9 5 years ago
  10. Psychotext

    “new engine? where?! looks same as halo 3″

    A lot of the stuff in that trailer doesn’t even look like it’s going to be possible on the 360… so no. Unless you mean it has a Spartan and some warthogs in it, in which case, yes.

    #10 5 years ago
  11. Quiiick

    We all know that cinematic trailers, even when produced with the in-game engine, never show final gameplay graphics.
    So judging from this teaser-trailer “Halo Reach” will definitely not look much better than Halo 3.

    Will probably still buy this game because I always liked the gameplay mechanics and the interesting enemy-AI. And I skipped ODST, so no HALO over-saturation for me at least.

    #11 5 years ago
  12. Psychotext

    I’m not sure that’s a particularly logical conclusion. We’ve got a trailer here which looks far better than the Halo 3 “in engine” trailer they did (the tech is barely comparable)… so surely it stands to reason that the game could look much better, even after the expected step down.

    That’s of course assuming we can take them at their word, and this has been done like the Halo 3 trailer we got.

    #12 5 years ago
  13. No_PUDding

    Digital Foundry just tweeted it’s nto realte nd even Gametrailers says In-Engine.

    And if Uncharted 2 is anything to go by In-Engine and In-Game are VASTLY different. So lets see how it goes. Looked much better from off-screen footage.

    #13 5 years ago
  14. Quiiick

    @ Psychotext
    Sure, Reach will look better than Halo 3. Question is: How much better? My guess is: Not much, because since Halo 3 most developers have also learned a lot about post-processing and tweaking in-game cinematics.

    #14 5 years ago
  15. Psychotext

    Well, obviously we don’t know and as stated we’re just going to have to see how it goes. I guess the first glimpse will be how the beta looks.

    #15 5 years ago
  16. No_PUDding

    Even that is multiplayer and a beta, so I’d say thats unfair.

    I just ate some steak that tasted like washng up liquid.

    Cjamces are high, that it will look better than Halo 3/ODST though, which I think the series deserves.

    #16 5 years ago
  17. Johnny Cullen

    Hmm, Steak with Fairy.

    Sounds like an interesting option for dinner later.

    #17 5 years ago
  18. BeastModeYMOB

    Same shit different name. This one will suck balls just like Halo 3 and ODST. LMFAO, U will buy this and continue to be a good bitch for M$. (jk) I hope this isn’t like the others. I lost my faith in halo on the 3rd one. ODST didn’t do much for me either. I’ll wait for gameplay footage to give my full pov.

    #18 5 years ago
  19. Psychotext

    “I just ate some steak that tasted like washng up liquid.”

    I’ve done that. Turns out I didn’t rinse the pan properly. =/

    #19 5 years ago
  20. Petulant Radish

    Foolish steak wasters!

    #20 5 years ago
  21. Psychotext

    :(

    #21 5 years ago
  22. Mike

    heh. I wonder what the reaction would’ve been if it was Uncharted/Killzone 3. I’m sure that’s fine with you guys, right? No.one moans about Gran Turismo 5, along with Prologue and all the other recent spin-offs. Tragic double standards.

    Anyway, looks promising. As has been said, I’d've liked to’ve seen some in-game footage, as well knowing just what the game is about.

    Still, Marty knows his music. Bombastic.

    #22 5 years ago
  23. Gekidami

    Your right, its a conspiracy!

    #23 5 years ago
  24. Mike

    My right what?

    #24 5 years ago
  25. Gekidami

    “No.one moans”
    What? Is that 2 different sentences?

    #25 5 years ago
  26. Mike

    No, it’s me pressing the wrong key. You just can’t spell. :)

    #26 5 years ago
  27. Gekidami

    Is “I’d’ve” a word then?
    Actually it is lol.

    #27 5 years ago
  28. Mike

    :)

    #28 5 years ago
  29. reask

    Yeah soundtrack is good just a pity there was no gameplay footage.

    #29 5 years ago
  30. Hunam

    At least it show Bungie have figured out how to animate cut scenes finally. And to make people look like people.

    #30 5 years ago
  31. Petulant Radish

    They still can’t do faces very well, god bless the helmet. I think it looks lovely, let’s hope it carries through to the game, but the main important factor for me is that it plays like the others.

    I’m still silently crying for wasted steak. Tut and tut again.

    #31 5 years ago
  32. Mike

    Well, as Psycho said, if this trailer was in-engine – like the first Halo 3 trailer – then we’ve got a leap in quality. If it isn’t, well, then we can’t tell if there’s a new engine or not.

    Need more info, basically.

    #32 5 years ago
  33. Freek

    They haven’t faked anything in the past, and this game does look like what you would expect from a 360 title, so why question it?

    #33 5 years ago
  34. Mike

    I’m sure the cut-scene us in the game, but I doubt it looks as good when you’re playing it.

    #34 5 years ago
  35. Aimless

    Freek, I suggest you watch the Halo 2 reveal trailer. Followed by the Halo 3 reveal trailer. You might start to notice that Bungie’s “in-engine” trailers have a tendency to look, shall we say, aspirational.

    #35 5 years ago
  36. Mike

    The Halo 3 trailer looked exactly the same as the finished product.

    #36 5 years ago
  37. Psychotext

    Well… no, there was a significant amount more AA in it, and they changed the texture and colour of MC’s armour. They did show the game running that way in an early multiplayer test, but it wasn’t the same thing we got in the end.

    #37 5 years ago
  38. Mike

    Well, I stand well and truly corrected. :)

    #38 5 years ago
  39. Aimless

    To be clear I don’t doubt Bungie’s technical ability, I’m just pointing out that they have a tendency to put forward something of a best case scenario in their early trailers. Maybe if they hadn’t decided to implement HDR in the way that they did Halo 3 would have run at proper 720p with a lovely dose of anti-aliasing, who can say?

    Apart from the rather excessive AA there’s nothing in the Reach trailer that looks beyond the realms of possibility. The characters probably wouldn’t be quite so detailed in actual gameplay, but it’s pretty common practise for games to switch in higher quality assets for cutscenes.

    #39 5 years ago
  40. The Hindle

    Looks promising, the graphics still look dated though but its just a teaser.

    #40 5 years ago
  41. onyxbox

    Halo games always have pretty good gameplay as a rule but I hope they do something either with the story or introduce some new mechanic to the gameplay because it’s getting a bit long in the tooth now.

    Halo 3 was a marginal improvement over Halo 2 but Halo 1 had something and I’d like them to capture the mystery that I felt in the first game. It would seem that with each version of Halo it is becoming more and more like ‘American Space Marines kick ass!’ (again).

    I’ve not played ODST tho’ yet… I believe that it’s a step in the right direction.

    Oh and Multiplayer doesn’t interest me anymore, I had that beaten out of me many moons agon in Halo 2 rumble pit.

    BTW: I’m callin BS on that trailer being what we can expect on 360 (I reckon that was ‘in-engine’ but on a PC with the AA turned up)… still, it looks promising… the palette looks a bit mute tho’… hope they don’t go too far with the Killzone look (Halo was never about dull colours).

    #41 5 years ago
  42. Quiiick

    “The Halo 3 trailer looked exactly the same as the finished product.”

    Bullshit!

    #42 5 years ago
  43. Mike

    Read on. I was wrong and admitted it. LIKE A MAN.

    #43 5 years ago
  44. DeSpiritusBellum

    I haven’t played Halo since the original, so maybe I’m missing a little update in the gallery of characters, but all I could think watching that is “HOLY SHIT – DID THOSE GUYS JUST SHAMELESSLY RIP OFF GHOST FROM MODERN WARFARE 2?!”

    What’s with the cranial balaclavas and space helmets all of the sudden?

    For all the money being thrown at the games industry, they should seriously start bringing in some creative talent that hasn’t been lobotomized. It’s just getting ridiculous playing the same anonymous, streetsmart, orphaned archetype over and over again.

    #44 5 years ago
  45. Psychotext

    @41: I think they may choose to wander down the Killzone road. The muted colour palette certainly helps the game look a lot better, and I bet they’ll be using copious amounts of lens flare and having dust blowing around wherever possible.

    @44: There was a similar thing in ODST… and I believe that some of the Spartans in the books took to rather more “eccentric” uses of armour.

    #45 5 years ago
  46. Mike

    heh. You are “@45″ psycho! :)

    #46 5 years ago
  47. JonFE

    Is talking to yourself an early symptom of some psychosis syndrome?

    #47 5 years ago
  48. No_PUDding

    And not only that Mike, but the disinction betwen in-engine and in-game is massive.

    In engine means things aren’t rendered in real-time necessariy. Just means that the engine doesn’t do DX11 fur shading for example, or parallax mapping.

    It still means the resolution, passes of AA, shadow map resolution, and the lighting quality can all be much higher.

    #48 5 years ago
  49. Psychotext

    YOU SAW NOTHING! :P

    #49 5 years ago
  50. JonFE

    Damn that edit function! DAMN IT TO HELL!!!

    #50 5 years ago
  51. Retroid

    May?

    (o/

    #51 5 years ago
  52. Psychotext

    /garottes Retroid
    /lets go when Retroid has just enough brain damage to forget

    #52 5 years ago
  53. Retroid

    o_________________o

    #53 5 years ago
  54. Quiiick

    @ Mike
    “Read on. I was wrong and admitted it. LIKE A MAN.”

    I apologize. I only read this one comment. My bad.

    #54 5 years ago
  55. Michael O’Connor

    I’d admit, as generically Halo as this might look, it certainly punches a graphical punch.

    Question is, is that in-game or CGI? If it’s in-game…

    #55 5 years ago
  56. Cort

    I’ve never played a Halo game, but every time I see footage of the series all I can think is that it looks like a bad Paul Verheoven movie with Action Man vee-hickles.

    #56 5 years ago
  57. _Sikamikanico_

    @55 – From the Bungie Weekly Update:

    “We can hardly wait. A tremendous amount of work went into this two and a half minute first look. Creative Director Marcus Lehto, and his Halo: Reach team knew it was gonna be a challenge to get it into fighting shape in just two months time, but they didn’t want your first look to be CG footage. You demand more from Bungie. So you’re getting a snippet of a cinematic.”

    So yeah. Not CGI. In-game engine. Sexy, huh?

    #57 5 years ago