Sun, Dec 13, 2009 | 09:56 GMT
VGAs – Halo: Reach trailer shows engine, new armour
Hit the link for the first Halo: Reach trailer, which debuted last night at the Spike VGAs.
Looks as though Bungie’s gone for the “beefy” look this time round, armour-skulls and all.
Quite hard not to be excited about this, to be honest. Even if it does feel a little “Army of Two”.
It’s out next year. Get all the rest of the show news from Steph’s liveblog.



57 comments
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#51
Retroid
13/12/09, 10:15 pm
May?
(o/
#52
Psychotext
13/12/09, 10:29 pm
/garottes Retroid
/lets go when Retroid has just enough brain damage to forget
#53
Retroid
13/12/09, 10:30 pm
o_________________o
#54
Quiiick
14/12/09, 12:07 am
@ Mike
“Read on. I was wrong and admitted it. LIKE A MAN.”
I apologize. I only read this one comment. My bad.
#55
Michael O’Connor
14/12/09, 12:33 am
I’d admit, as generically Halo as this might look, it certainly punches a graphical punch.
Question is, is that in-game or CGI? If it’s in-game…
#56
Cort
14/12/09, 12:49 am
I’ve never played a Halo game, but every time I see footage of the series all I can think is that it looks like a bad Paul Verheoven movie with Action Man vee-hickles.
#57
_Sikamikanico_
14/12/09, 1:08 am
@55 – From the Bungie Weekly Update:
“We can hardly wait. A tremendous amount of work went into this two and a half minute first look. Creative Director Marcus Lehto, and his Halo: Reach team knew it was gonna be a challenge to get it into fighting shape in just two months time, but they didn’t want your first look to be CG footage. You demand more from Bungie. So you’re getting a snippet of a cinematic.”
So yeah. Not CGI. In-game engine. Sexy, huh?
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