Fri, Dec 11, 2009 | 16:13 GMT
Valve updates Left 4 Dead 2 and Team Fortress 2
Valve’s released a patch fixing hit boxes and the like in Left 4 Dead 2. There’s also been some tweaks to crouching, using the defibrillator, and loads more. Patch notes are below the break.
The Xbox 360 should get these same fixes and the other ones released for PC before the end of the month.
On the Team Fortress 2 front, soldiers are battling it out with the Demomen and whatever side kills the most over the next week, gets a new gun.
You can read up on that as well through here.
Have fun with both.
Left 4 Dead 2 changes:
- Changed rules for ghost placement in Scavenge Mode
- Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
- Spitter spit that damages players on a moving elevator will now fizzle quickly
- Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
- Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
- Fixed a crash in physics
- Updated the Charger’s hit boxes
- Updated the Jockey’s hit boxes
- Updated the Spitter’s hit boxes
- Fixed player health on being revived after a Charger slam over a high ledge
- Fixed versus scores not resetting after a vote to change campaigns
- Fixed being able to use defibrillator on dead players who were far above or below you
- Fixed pink glow on dead survivors
- Fixed being able to hold crouch while incapped to get better weapon accuracy
- Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
- Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
- Fixed the helping hand from getting stuck when extended