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	<title>Comments on: Info splurge: Dead Space 2 set three years after original, multiplayer confirmed</title>
	<atom:link href="http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/</link>
	<description>VG247.com</description>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-133634</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 14 Dec 2009 14:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-133634</guid>
		<description>&lt;a href=&quot;http://www.gamekyo.com/newsfr33921_dead-space-2-des-images-de-meilleure-qualite.html&quot; rel=&quot;nofollow&quot;&gt;Scans of the Game Informer article, anyone?&lt;/a&gt; Complete with screenies!</description>
		<content:encoded><![CDATA[<p><a href="http://www.gamekyo.com/newsfr33921_dead-space-2-des-images-de-meilleure-qualite.html" rel="nofollow">Scans of the Game Informer article, anyone?</a> Complete with screenies!</p>
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		<title>By: Dr.Ghettoblaster</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132552</link>
		<dc:creator>Dr.Ghettoblaster</dc:creator>
		<pubDate>Thu, 10 Dec 2009 16:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132552</guid>
		<description>It&#039;s a new IP that rocked our socks off.  I&#039;m sure they won&#039;t release a crap follow up.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a new IP that rocked our socks off.  I&#8217;m sure they won&#8217;t release a crap follow up.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132464</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Thu, 10 Dec 2009 12:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132464</guid>
		<description>Well that sounds pretty good so far. I agree with bill, the Ishimura itself was a big part of the original game so sticking with an enclosed &#039;interior&#039; space for the sequel makes a lot of sense.</description>
		<content:encoded><![CDATA[<p>Well that sounds pretty good so far. I agree with bill, the Ishimura itself was a big part of the original game so sticking with an enclosed &#8216;interior&#8217; space for the sequel makes a lot of sense.</p>
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		<title>By: dirigiblebill</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132454</link>
		<dc:creator>dirigiblebill</dc:creator>
		<pubDate>Thu, 10 Dec 2009 11:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132454</guid>
		<description>I&#039;m glad to hear the bulk of the action will take place in one location (albeit a bigger one) rather than being smeared across several, Halo-style. For me, the best part of Dead Space was simply the Ishimura itself, the tremendous effort they put into making all its components lock together and add up.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear the bulk of the action will take place in one location (albeit a bigger one) rather than being smeared across several, Halo-style. For me, the best part of Dead Space was simply the Ishimura itself, the tremendous effort they put into making all its components lock together and add up.</p>
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		<title>By: The Hindle</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132452</link>
		<dc:creator>The Hindle</dc:creator>
		<pubDate>Thu, 10 Dec 2009 11:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132452</guid>
		<description>Cant wait for this the first Dead Space was the suprise last year didnt expect it to be that good</description>
		<content:encoded><![CDATA[<p>Cant wait for this the first Dead Space was the suprise last year didnt expect it to be that good</p>
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		<title>By: NiceFellow</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132444</link>
		<dc:creator>NiceFellow</dc:creator>
		<pubDate>Thu, 10 Dec 2009 10:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132444</guid>
		<description>If they did something in the vein of L4D, but slower, it could be interesting - i.e. maybe one man trying to escape a level with others playing monsters, etc.

If they go standard deathmatch, etc. it&#039;ll probably suck.  But something neat and true to the SP feel could work pretty well.  Also a small group of survivors vs waves of monsters, etc. would work fine to.</description>
		<content:encoded><![CDATA[<p>If they did something in the vein of L4D, but slower, it could be interesting &#8211; i.e. maybe one man trying to escape a level with others playing monsters, etc.</p>
<p>If they go standard deathmatch, etc. it&#8217;ll probably suck.  But something neat and true to the SP feel could work pretty well.  Also a small group of survivors vs waves of monsters, etc. would work fine to.</p>
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		<title>By: Aimless</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132437</link>
		<dc:creator>Aimless</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132437</guid>
		<description>I always thought he looked Dutch.

That&#039;s just an idle observation, I&#039;m not trying to tie it in to your meat-head comment.</description>
		<content:encoded><![CDATA[<p>I always thought he looked Dutch.</p>
<p>That&#8217;s just an idle observation, I&#8217;m not trying to tie it in to your meat-head comment.</p>
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		<title>By: Gekidami</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132432</link>
		<dc:creator>Gekidami</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132432</guid>
		<description>Just to be clear: I was talking about SP. Sounds like its going to be turned into an all action shoot-up fest with Isaac &#039;taking it to the Necromorphs&#039; and all. I bet they make him a really flat, meat-headed character now that he talks.</description>
		<content:encoded><![CDATA[<p>Just to be clear: I was talking about SP. Sounds like its going to be turned into an all action shoot-up fest with Isaac &#8216;taking it to the Necromorphs&#8217; and all. I bet they make him a really flat, meat-headed character now that he talks.</p>
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		<title>By: SilentLoner</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132430</link>
		<dc:creator>SilentLoner</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132430</guid>
		<description>Loving the collective synacism towards multiplayer modes. After U2 and the Spec Ops mode in MW2 (both with I thought would be shite) I still have faith.</description>
		<content:encoded><![CDATA[<p>Loving the collective synacism towards multiplayer modes. After U2 and the Spec Ops mode in MW2 (both with I thought would be shite) I still have faith.</p>
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		<title>By: pleasant_cabbage</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132429</link>
		<dc:creator>pleasant_cabbage</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132429</guid>
		<description>Oh it could be good, as the bioshock one may be. 

I think there is room for single player only titles though or at least an ability to purchase sp &amp; mp independently. That might suit customers more, maybe not :) It&#039;s a value perception thing. People that don&#039;t like mp will see the sp part as (perhaps) diminished in some respect (diverting of resources) and feel like they are paying for something that&#039;s unnecessary.</description>
		<content:encoded><![CDATA[<p>Oh it could be good, as the bioshock one may be. </p>
<p>I think there is room for single player only titles though or at least an ability to purchase sp &amp; mp independently. That might suit customers more, maybe not <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s a value perception thing. People that don&#8217;t like mp will see the sp part as (perhaps) diminished in some respect (diverting of resources) and feel like they are paying for something that&#8217;s unnecessary.</p>
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		<title>By: Aimless</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132424</link>
		<dc:creator>Aimless</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132424</guid>
		<description>I wouldn&#039;t discount it just yet, the quote suggests some sort of counter-op mode, perhaps something akin to &lt;i&gt;L4D&lt;/i&gt;&#039;s Versus.

One player as Isaac, everyone else as Necromorphs... it might not be &lt;i&gt;Bad Company 2&lt;/i&gt;, but if it&#039;s an enjoyable mode that keeps a few people from renting or trading in then I&#039;m not going to object to it based on some sort of misguided principle.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t discount it just yet, the quote suggests some sort of counter-op mode, perhaps something akin to <i>L4D</i>&#8216;s Versus.</p>
<p>One player as Isaac, everyone else as Necromorphs&#8230; it might not be <i>Bad Company 2</i>, but if it&#8217;s an enjoyable mode that keeps a few people from renting or trading in then I&#8217;m not going to object to it based on some sort of misguided principle.</p>
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		<title>By: Gekidami</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132423</link>
		<dc:creator>Gekidami</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132423</guid>
		<description>I&#039;ve got this growing feeling that everything that made the first game good will be left aside in the sequel...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got this growing feeling that everything that made the first game good will be left aside in the sequel&#8230;</p>
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		<title>By: pleasant_cabbage</title>
		<link>http://www.vg247.com/2009/12/10/info-splurge-dead-space-2-set-three-years-after-original-multiplayer-confirmed/comment-page-1/#comment-132422</link>
		<dc:creator>pleasant_cabbage</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=70811#comment-132422</guid>
		<description>Another multiplayer shoe-horned in to reduce trade in/second hand sales? In space no one can hear Blerk &#039;meh&#039;.</description>
		<content:encoded><![CDATA[<p>Another multiplayer shoe-horned in to reduce trade in/second hand sales? In space no one can hear Blerk &#8216;meh&#8217;.</p>
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