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FFXIII gets 39/40 in Famitsu

Wednesday, 9th December 2009 07:24 GMT By Patrick Garratt

ffxiiifamitsu

Famitsu’s given Final Fantasy XIII 39/40, as you can see in this scan on FinalFantasy-XIII.net.

Not as good as Bayonetta, then.

The RPG’s out later this month in Japan. Europe and the US get it in March.

Thanks, Galathor.

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35 Comments

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  1. Johnny Cullen

    What!?

    Score’s put me right off buying it now.

    #1 4 years ago
  2. mojo

    ive never been into final fantasys at all so far..
    But the hype says: mojo go try it..
    shall i obey em?

    #2 4 years ago
  3. KingCharMing

    Obey, obey, you might be suprised. When I bought FF10 years ago, I started playing it and got upto the first few battles and I thought to myself “what junk”, tossed it aside, and didnt look at it again… until about a year later. Tried it again, struggled though the first couple of scenes but absolutely loved it from there on. One of my favourite PS2 games. Cant wait for this one!

    The complaints with that 1 point are very minor; “There’s a few niggling issues like battle damage being difficult to see, and the screen being cluttered, but the amount of enjoyment this game offers more than makes up for it. You’ll be drawn into the world with visual, aural, and story aspects. I have a bit of resistance calling this an “RPG-like RPG” however.”

    #3 4 years ago
  4. Johnny Cullen

    Notice how they say its very linear until the middle half of the game.

    What, so it goes open world in the middle of the game? I dont know how I should feel about that.

    #4 4 years ago
  5. Kaufer

    @Johnny Cullen

    Isn’t that how almost all FF games are? Anyone who have played previous FF games before will recognize a basic pattern. Start in a town. Learn game and battle mechanics. Gather Allies. Move on to world map.

    The linear part is the tutorial section that expands several hours of game time.

    #5 4 years ago
  6. bobbymington

    for lazy people who can’t click links

    Reviewer 1 – 10/10
    Beautiful graphics and superb story. These aspects can be enjoyed without feeling as though they’re being forced upon you. Combined with this, the extreme sense of satisfaction from the gameplay, is a direct result of a system that’s evolved and reached perfection.
    With no vice to really speak of, at this time, this game stands at the RPG forefront of a superb combination of story and gameplay who’s value can undoubtedly be experienced by all.

    Reviewer 2 – 9/10
    There’s a few niggling issues like battle damage being difficult to see, and the screen being cluttered, but the amount of enjoyment this game offers more than makes up for it. You’ll be drawn into the world with visual, aural, and story aspects. I have a bit of resistance calling this an “RPG-like RPG” however.

    Reviewer 3 – 10/10
    Extravagant and dense (referring to the amount of content?). A lot of points to keep your eyes open for and is very movie-like. Very beautiful movies are included in a story full of events, to the point where it’s difficult to determine where to put the controller down at the beginning. With the amount of character growth, gathering and crafting available in the game, there’s enough enjoyable content for you to last for a while with just this one game.

    Reviewer 4 – 10/10
    Including the beauty of the visual side of things, the total quality is very high. The script is strictly dandy and irritating (whatever the hell that means). Character typecasting is unavoidable and while there should be “your own (character’s own?) story”, this does not exist. However, the sense of satisfaction gained from playing the game is extremely good, and is something I’ve never experienced before.

    #6 4 years ago
  7. Phoenixblight

    @4

    Yeah all FFs follow that formula. Look at FFX You don’t get any form of travel til you hit the desert. You are just being sarcastic aren’t you?

    #7 4 years ago
  8. Eregol

    Another day 1 purchase.
    I’ll be bankrupt soon.

    #8 4 years ago
  9. scratchy69

    If it is linear that’s a bit of a step back. XII let you wander to your hearts content pretty much from the start, albeit you were limited to where you could explore by your experience level and the odd story-based barrier.

    #9 4 years ago
  10. Michael O’Connor

    “Isn’t that how almost all FF games are?”

    Most Final Fantasies are entirely linear until near the *very end* of the game. The only exceptions I can think of are FFXII and (obviously) FFXI.

    #10 4 years ago
  11. Phoenixblight

    Square won’t be following the formula of FFXII because it had the worst sales of all the FF since PSOne. Look at the numbers of FFX which was produced by Kitase and Character designed by Nomura which if you don’t know are the two guys who are in Charge of FFXIII.

    FFXII was a god awful game. It was the only FF I actually sold. It was just a waste of time.

    #11 4 years ago
  12. bobbymington

    Yay for linear!!

    don’t get me wrong, i like exploring cities for loot and side quests, and having an option to choice which mission to do next. but i like a solid narrative, and if there is to much openness i just lose interest.

    i was absolutely hooked on lost odyssey, until disc three, the whole map opens up and you can travel anywhere in the world, so i traveled to a beach and got killed by a giant crab and never played the game again

    Mass effect was my ideal rpg structure

    #12 4 years ago
  13. dirigiblebill

    I have mixed feelings about FFXII. On the one hand I thought the battling was ultimately rather tepid, and the story-telling disjointed. On the other, Ivalice is easily my favourite FF locale, and I appreciated the relatively understated nature of the characterisation. Was sort of hoping they’d build on the formula, FFX or FFVII style, rather than cast it to the winds…

    #13 4 years ago
  14. Phoenixblight

    What made FFXII awful to me was that there was no developement with the characters and what I mean as far as their abilities go, it was too open everyone could have the same abilities. I prefer how FFX did it where every charactter had its strength and weakness. Auron was a melee heavy hitter and Lulu a caster.

    Then there was the awful story, was just so bland there was nothing going for it. Was just a huge disappointment for me. I liked the whole gambit system they had going for it afterall one of my favorite games was Summoner which was a primitive version of FFXII combat system.

    The story was really the killer for me. No development whatsoever.

    #14 4 years ago
  15. The Hindle

    Cant wait for this, aint played a final fantasy since 10 2 so im really exited for this.

    #15 4 years ago
  16. Psychotext

    “Not as good as Bayonetta, then.”

    Ha… that’s exactly what I wrote on the Eurogamer forums when I read the score. :P

    #16 4 years ago
  17. The Hindle

    I wonder how many consoles this will shift in Japan?

    #17 4 years ago
  18. Psychotext

    I reckon somewhere in the order of 150k – 200k.

    #18 4 years ago
  19. bobbymington

    ff13 better on xbox, lol

    http://www.destructoid.com/ffxiii-xbox-360-will-be-blatantly-better-than-ffxiii-ps3-157001.phtml

    #19 4 years ago
  20. mescalineeyes

    don’t give that d’toid article more hits than it already has, it’s probably Jim’s weakest piece.

    #20 4 years ago
  21. scratchy69

    Not a lot of love for XII here. I thought it was loads better than X.

    #21 4 years ago
  22. Phoenixblight

    THats as bad as BDH spammage. Obviously very delusional and extremely biased.

    @21

    There are favorites among everyone, don’t like one FF there are more to choose from. Some people prefer VII over VIII and some think FFX is God compared to both. TO each their own.

    #22 4 years ago
  23. Gekidami

    BDH and Jim Sterling; You’ll never seen them together in one room at the same time. Make of that what you will.

    #23 4 years ago
  24. No_PUDding

    I actually think that article is great.

    So much is right.

    But XIII also has III in, which means 3 like PS3… But it’s not as conclusive as an X!

    #24 4 years ago
  25. bobbymington

    some of Jim Sterling stuff does make me laugh

    #25 4 years ago
  26. Michael O’Connor

    “FFXII was a god awful game. It was the only FF I actually sold. It was just a waste of time.”

    And it’s because of fans like you that we get stuck with angst-ridden teenagers with cookie cutter attitudes and a lazy cast of generically designed lackies, instead of interesting, unique and mature games like FFXII.

    “What made FFXII awful to me was that there was no developement with the characters”

    No development with the characters? FFXII had some of the strongest character development of the series. It was just subtly and maturely done, instead of relying on excessive melodrama to get its point across, like the rest of the series.

    #26 4 years ago
  27. No_PUDding

    Made me laugh!

    #27 4 years ago
  28. Eregol

    If it’s more linear I am well up for this.
    I didn’t really like Final fantasy XII. Not still can’t put my finger on why.
    Think I don’t like having too much to do too soon.
    I tend to get a strategy guide for every Final Fantasy game I play anyway. It’s almost impossible to play them these days without one as there’s always a ‘don’t open that chest if you want to get this’ sort of sub-quest.

    #28 4 years ago
  29. Phoenixblight

    Its my opinion, O’Connor I found the actual game boring the story was not driven at all. Its not just me again look at the numbers they also fired the original creator so Square agrees.Play Blue Dragon and Lost Odysee which were created by the same guy who created XII originally. They were also very boring.

    #29 4 years ago
  30. dirigiblebill

    I was quite struck by the ensemble approach FFXII took to its story-telling, with no single character predominating to the extent (e.g.) Tidus did in FFX. It’s more “mature” inasmuch as it gives one the sense that the characters aren’t dependent on a save-the-world plotline, that they’re three dimensional individuals with their own battles to fight (every FF character ever has some sort of “personal quest”, of course, but in most cases those personal quests are subsumed by or dovetail conveniently with the protagonist’s objectives). It fell down for me in the end though because plot and characterisation were a little *too* dispersed, fragmented. I was also turned off by the battling and the experience system was, indeed, a bit of a travesty.

    #30 4 years ago
  31. Michael O’Connor

    Lost Odyssey happens to be one of my favourite RPGs (and games, full stop) of this generation of consoles.

    #31 4 years ago
  32. OlderGamer

    I remember scraping just enough cash together to buy Dragon Warior games. And it was tough back then. I had a bad low end job, money was tight, and those games were unexplicably expensive. A normal game would run 20-30usd and DWone, for example, was near 70 new. It was worth it, they were unlike anything else I have ever played. In a world of arcade clones and rip offs, those games were true gems. Long, lengthy story driven, lots of exploring, leveling up, and discovery. I loved them, they were worth every penny. 1989? 1990? What some 20 years ago?
    Fastforward to today and those games are mostly the same experience. Be it a FF or Dragon Quest(DW) or a Breath of Fire or almost any other JRPG you can think of. Very little has changed in all of those years. However what has changed is not a change for the good. As hardware has improved, so has the ability for the JP artist to fully develop their artistic dreams. Instead of pixelated sprits we now have fully rendered chars. And these char are much less universialy apealing and far more JP then suits the taste of many. For example that god awful looking pic set from yesterday. The man viel anyone? The JP game creators can now also fully display in char, voice, actions, and looks the anoying angst ridden, melodramitic almost emo-like teenage cast of party members that we all love so much. In short the more power and tools the JP have to create a RPG the more they will alienate the western public.
    Now factor in the fact that the actual games have changed very little, and I could care less. The current state of JRPGs disapoints. The games are predictable, boring, over dramtic, cliched beyond hope, and a complete mess. The game experience fails on the whole to compete with other offerings. Todays gameing world isn’t simply offering weak arcade ports like yesteryear. Todays consumer base has also aged increadibly. In 1990, the over whelming majority of gamers were kids and very young adults. Today, the last I checked, the average age of an xbox owner was around the 32yr old mark. Far cry from the age of 12. As an adult, I can tell you that I don’t enjoy the canned, prepackaged experience of the ussual JRPG. Too many other, better choices currently out there, and too many other good memories from better games I have played. Diablos, WoW, Tourchlight, The Witcher, Titan Quest, Elder Scrolls, Baulders Gate, Never Winter Nights, the list goes on and on. All of them better games, with deep stories, great customizable char development, grown up themes, and all around better games. Yes that was just my personial opinion.
    In the end I hope you folks enjoy your FF game. I couldn’t care less about the game. I think it will sell very well. In JP it should cause a huge splash. Over here? Maybe, depends. I think it will sell better then the next one. I think the series and the JRPG in general are on a slope of decline in the west. I don’t think it is a steep slope. I don’t think they will fall of off the gaming radar anytime soon. I just don’t expect them to dominate and have that big of an impact. This isn’t the 1990s anymore.

    #32 4 years ago
  33. DaMan

    wow, Famitsu gave an FF game a high score. how surprising.

    they gave The Last Remnant a 38/40, I would wait for more credible reviews. then again, it’s an FF so most of them will be overrated anyway.

    #33 4 years ago
  34. Blerk

    Dang, I was sure this’d be a straight 40/40. :-)

    FFXII has some great characters but ultimately the story was gack and the battle system was terminally broken, which pretty much ruined the whole experience for me.

    A Balthier and Fran spin-off would be awesome. They were probably the best characters I can remember in a FF game since… forever.

    #34 4 years ago
  35. theevilaires

    A Balthier and Fran spin would be great FFXII on the other hand really had me lost once we left the main town, but didn’t that game have like 4 different directors…so you can’t fault it that much. It still was one hell of a polished and game. Now that the PS3 can upscale it to 1080p I’ll play it over again…..I wish it had trophies though :D

    #35 4 years ago