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Assassin’s Creed II patch hits PS3 today

Wednesday, 9th December 2009 20:42 GMT By Stephany Nunneley

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The first patch for Assassin’s Creed II has been announced over on the Ubisoft forums, and it will fix that pesky Hideout glitch that was revealed last week.

Slated to be released today on PS3 and December 11 on Xbox 360, the patch also includes some other fixes such as fast travel, getting stuck under water, crashing, and many other things.

The full patch notes are listed below the break, and through the link above.

  • Glyph: After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in “the truth menu”.
  • Fast Travel: Some feedback states that Ezio loses the ability to interact with the fast travel stations.
  • Free roaming/Parkour: In extremely rare occasions a bug allows Ezio to walk on air.
  • Auditore Cape: When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
  • Altaïr’s armour: While wearing Altair’s armour the game crashes when performing multiple consecutive double assassinations.
  • Toscana: The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
  • Water: Ezio and NPCs may get stuck beneath map if pushed in water.
  • Animus Loading Screen: There were reports of the game crashing while the player is in the Animus loading screen
  • Sequence 06 Mission 02: An extremely rare issue could make the game freeze while Ezio is fighting the guards.
  • Sequence 07 Mission 02: Sometimes the civilians knocked down by Rosa could “float”.
  • Sequence 07 Mission 07: When the user is in an open conflict, under specific situations the game crashed.
  • Sequence 08 “Venezia”: If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo’s workshop and not on the tower.
  • Secret Location: “Vizitatione”: The user remains stuck after locking onto the agile guard with the gun.
  • Sequence 11 Mission 05: The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
  • Sequence 14 Mission 02: The user falls through the texture if he is hit with rocks by the guards while climbing .

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6 Comments

  1. SlayerGT

    Anyone else catchin the “glitch” were your throwing knives on your belt look fuzzy/transparent??

    #1 5 years ago
  2. theevilaires

    I must have been lucky I never had any of those glitches. Man I hate this generation of gaming. They put out games that are glitchy and use patches as excuses. Online consoles will be the death of what we all fell in love with.

    and my lust for trophies are destroying my love for games. Its all coming to an end….I blame M$

    #2 5 years ago
  3. psxman

    That picture makes it look like it’s New York in the background.
    Bizarre…

    With a list this large, I’m guessing Ubisoft wasn’t actually finished with testing upon the game’s release.

    #3 5 years ago
  4. SlayerGT

    Its not all bad Tea. Just think about how much longer games to take to dev. Or if there was no fix at all for glitches. I love people that bitch about firmware updates. I remember a time when you bought a console and that was it. No addons or new features. What you bought was what you got. I have no problem having spent 600 bucks on my PS3, espeacially after everything they’ve added. What I dont like is when a game does not sell enough copies for the dev to go back and fix the problems and glitches.

    #4 5 years ago
  5. theevilaires

    true SlayerGT and I was only joking about what I said…I just wanted to blame something on M$ for the day ;)

    #5 5 years ago
  6. Dr.Ghettoblaster

    My game only crashed twice when I was using smokebombs and dual killing for the “no-hitter” trophy.

    #6 5 years ago

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