Nintendo bossman Satoru Iwata has said that N64’s Majora’s Mask was a “turning point” for Nintendo, giving the company a “glimpse” of compact gameplay of the future.
“The ‘Three-Day System’, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san,” explained Zelda’s Eiji Aonuma in the latest edition of Iwata Asks. “We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year.”
“Actually, I feel as though, back then, we were given a glimpse of the concept that ‘Deep, compact play is one form of the games of the future’,” added Iwata. “I think in that sense, as a product, The Legend of Zelda: Majora’s Mask was a big turning point for Nintendo.”
Those who are not lucky enough to still own a N64 system can get the game via the Virtual Console.
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