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	<title>Comments on: Thomas: Bioshock 2 to feature &#8220;long, slow, empty, scary sequences&#8221;</title>
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	<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/</link>
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		<title>By: DeSpiritusBellum</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-130145</link>
		<dc:creator>DeSpiritusBellum</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-130145</guid>
		<description>Relativity in video games is the main reason why a lot of them tend to seem like shallow distractions today, rather than the immersive experiences this guy is talking about. Maybe if I was 12 and wanted the world to be some kind of sick fantasyland tailormade to my every whim, I&#039;d find that sort of thing entertaining.

When I play a videogame today however, I don&#039;t want to make my own story, I don&#039;t want to make my own playingstyle, I don&#039;t want to help shape the game for the developers. I want them to make it for me, and I want them to do it right, without a thousand compromises - That&#039;s why I dish out the dough.

Sadly developers act like mallrats today. If one of them comes up with something &quot;Cooool&quot; - All the others just replicate it ad nauseam, until every shooter ends up just like the former. Now it all has to be relative and &quot;open&quot;, with five meaningless endings instead of one really good one.

Sadly that makes Bioshock 2 sound like a pass.

@freedoms_stain

Yeah, but what made F.E.A.R. so awesome was the fact that it had those sequences wrapped in an extremely solid shooter. It was totally satisfying every time you took down a squad of clones. I didn&#039;t get that from the sequel at all, though, and I&#039;m not sure if Bioshock is really comparable. The setting was what sold it to me, not the gun-and-slap-play.</description>
		<content:encoded><![CDATA[<p>Relativity in video games is the main reason why a lot of them tend to seem like shallow distractions today, rather than the immersive experiences this guy is talking about. Maybe if I was 12 and wanted the world to be some kind of sick fantasyland tailormade to my every whim, I&#8217;d find that sort of thing entertaining.</p>
<p>When I play a videogame today however, I don&#8217;t want to make my own story, I don&#8217;t want to make my own playingstyle, I don&#8217;t want to help shape the game for the developers. I want them to make it for me, and I want them to do it right, without a thousand compromises &#8211; That&#8217;s why I dish out the dough.</p>
<p>Sadly developers act like mallrats today. If one of them comes up with something &#8220;Cooool&#8221; &#8211; All the others just replicate it ad nauseam, until every shooter ends up just like the former. Now it all has to be relative and &#8220;open&#8221;, with five meaningless endings instead of one really good one.</p>
<p>Sadly that makes Bioshock 2 sound like a pass.</p>
<p>@freedoms_stain</p>
<p>Yeah, but what made F.E.A.R. so awesome was the fact that it had those sequences wrapped in an extremely solid shooter. It was totally satisfying every time you took down a squad of clones. I didn&#8217;t get that from the sequel at all, though, and I&#8217;m not sure if Bioshock is really comparable. The setting was what sold it to me, not the gun-and-slap-play.</p>
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		<title>By: Phoenixblight</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-130003</link>
		<dc:creator>Phoenixblight</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-130003</guid>
		<description>@Psycho 
 So did the first one. The videos can&#039;t do it justice. WHat actually made me buy the game was the demo. When you are just coming into Rapture and you come into a dark room hearing the splicer above you. That right there gave me the chills up the spine.</description>
		<content:encoded><![CDATA[<p>@Psycho<br />
 So did the first one. The videos can&#8217;t do it justice. WHat actually made me buy the game was the demo. When you are just coming into Rapture and you come into a dark room hearing the splicer above you. That right there gave me the chills up the spine.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-130002</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-130002</guid>
		<description>Indeed. They&#039;ve made far too much of the multiplayer so far, to the point where they&#039;ve actually put me off.</description>
		<content:encoded><![CDATA[<p>Indeed. They&#8217;ve made far too much of the multiplayer so far, to the point where they&#8217;ve actually put me off.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-130001</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-130001</guid>
		<description>I really hope so... because so far it&#039;s just looked like random FPS 48,912.</description>
		<content:encoded><![CDATA[<p>I really hope so&#8230; because so far it&#8217;s just looked like random FPS 48,912.</p>
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		<title>By: bobbymington</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-129997</link>
		<dc:creator>bobbymington</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-129997</guid>
		<description>Andrew Ryan was just a puppet, and we all know who was pulling his strings....MOby fucking dick, thats who</description>
		<content:encoded><![CDATA[<p>Andrew Ryan was just a puppet, and we all know who was pulling his strings&#8230;.MOby fucking dick, thats who</p>
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		<title>By: Phoenixblight</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-129994</link>
		<dc:creator>Phoenixblight</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-129994</guid>
		<description>&quot;unless they have a spec ops mode&quot;

THey already stated that Multiplayer is a seperate beast of the actual single player game. ANd stated there is no Co-Op.
And I really see no point in Whale Killing for the story.</description>
		<content:encoded><![CDATA[<p>&#8220;unless they have a spec ops mode&#8221;</p>
<p>THey already stated that Multiplayer is a seperate beast of the actual single player game. ANd stated there is no Co-Op.<br />
And I really see no point in Whale Killing for the story.</p>
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		<title>By: bobbymington</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-129993</link>
		<dc:creator>bobbymington</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-129993</guid>
		<description>I&#039;m gonna be sorely disappointed come the release of bioshock 2, if i don&#039;t get to kill at least a baby whale.

It&#039;s the sequel, you&#039;ve gotta pump it up, we all remember the whale in the opening sequence from the first game. Well in bioshock 2 we want to be able to play out that opening sequence, and god help me kill that bloody whale.</description>
		<content:encoded><![CDATA[<p>I&#8217;m gonna be sorely disappointed come the release of bioshock 2, if i don&#8217;t get to kill at least a baby whale.</p>
<p>It&#8217;s the sequel, you&#8217;ve gotta pump it up, we all remember the whale in the opening sequence from the first game. Well in bioshock 2 we want to be able to play out that opening sequence, and god help me kill that bloody whale.</p>
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		<title>By: bobbymington</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-129991</link>
		<dc:creator>bobbymington</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-129991</guid>
		<description>unless they have a spec ops mode where you and a friend can co-op together to kill a whale...that would be worthwhile, and also pure awesome, this is the kinda unexpected, wow, elements i want, UNDERWATER RIVET GUN WHALING, and finish it off with your arm drill in its blow hole</description>
		<content:encoded><![CDATA[<p>unless they have a spec ops mode where you and a friend can co-op together to kill a whale&#8230;that would be worthwhile, and also pure awesome, this is the kinda unexpected, wow, elements i want, UNDERWATER RIVET GUN WHALING, and finish it off with your arm drill in its blow hole</p>
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	<item>
		<title>By: bobbymington</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-129989</link>
		<dc:creator>bobbymington</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-129989</guid>
		<description>i can&#039;t see how they can make it scary, considering you&#039;re a walking tank, i hope you get stripped of your armour at some point...i hope they do something completely unexpected and wow

my ventures into the multiplayer will be purely to get the &quot;play 5 ranked matches&quot; achievement....i hope they don&#039;t put any achievements into the multiplayer, so i wont even have to dirty my mind with the thought of playing it.

If this multiplayer turns out to be good and worthwhile and has a large following it&#039;ll be the biggest shook in gaming this decade</description>
		<content:encoded><![CDATA[<p>i can&#8217;t see how they can make it scary, considering you&#8217;re a walking tank, i hope you get stripped of your armour at some point&#8230;i hope they do something completely unexpected and wow</p>
<p>my ventures into the multiplayer will be purely to get the &#8220;play 5 ranked matches&#8221; achievement&#8230;.i hope they don&#8217;t put any achievements into the multiplayer, so i wont even have to dirty my mind with the thought of playing it.</p>
<p>If this multiplayer turns out to be good and worthwhile and has a large following it&#8217;ll be the biggest shook in gaming this decade</p>
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		<title>By: freedoms_stain</title>
		<link>http://www.vg247.com/2009/12/01/thomas-bioshock-2-to-feature-long-slow-empty-scary-sequences/comment-page-1/#comment-129983</link>
		<dc:creator>freedoms_stain</dc:creator>
		<pubDate>Tue, 01 Dec 2009 10:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=69754#comment-129983</guid>
		<description>One of the things that made FEAR stand out ad more than &#039;just another shooter&#039; was that suspense factor. That shit really works on me as I am by habit a cautious gamer, I do creep around slowly trying not to get blind-sided, so I tend to notice the little nuances and suspense mechanisms more than someone who bulls through and plays &#039;one-man-army&#039;.

So this sounds like my cup of tea.</description>
		<content:encoded><![CDATA[<p>One of the things that made FEAR stand out ad more than &#8216;just another shooter&#8217; was that suspense factor. That shit really works on me as I am by habit a cautious gamer, I do creep around slowly trying not to get blind-sided, so I tend to notice the little nuances and suspense mechanisms more than someone who bulls through and plays &#8216;one-man-army&#8217;.</p>
<p>So this sounds like my cup of tea.</p>
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