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Thomas: Bioshock 2 to feature “long, slow, empty, scary sequences”

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2K Marin’s Jordan Thomas has told IGN that BioShock 2 isn’t going to be all fighting, and that his team is “targeting maximum immersion” with the sequel.

“There are long, slow, empty, scary sequences, and there are much more intense battles that basically test all your powers as a Big Daddy. BioShock, I think, is the place where the player decides to roll his own shooter experience,” said the developer.

“You can really alter how it feels to play.”

Balls-out BioShock 2 multiplayer footage has worried many, but Thomas said single-player depth has been a priority.

“We are targeting maximum immersion, I suppose, as the mechanics and narrative, working together, create a sense of cogency, of a believable world,” he said.

Dropping the hacking mini-game from the first BioShock and introducing elements such as healing bots should keep the player grounded in Rapture, Thomas added.

“We’re trying to let you shape your own play style, but we always wanted to come back to that live play, essentially right back to the immersive action,” he said.

Nice piece through there. Hit for Jesus.

It’s out on February 9 worldwide for PS3, 360 and PC.

  1. One of the things that made FEAR stand out ad more than ‘just another shooter’ was that suspense factor. That shit really works on me as I am by habit a cautious gamer, I do creep around slowly trying not to get blind-sided, so I tend to notice the little nuances and suspense mechanisms more than someone who bulls through and plays ‘one-man-army’.

    So this sounds like my cup of tea.

  2. bobbymington said:

    i can’t see how they can make it scary, considering you’re a walking tank, i hope you get stripped of your armour at some point…i hope they do something completely unexpected and wow

    my ventures into the multiplayer will be purely to get the “play 5 ranked matches” achievement….i hope they don’t put any achievements into the multiplayer, so i wont even have to dirty my mind with the thought of playing it.

    If this multiplayer turns out to be good and worthwhile and has a large following it’ll be the biggest shook in gaming this decade

  3. bobbymington said:

    unless they have a spec ops mode where you and a friend can co-op together to kill a whale…that would be worthwhile, and also pure awesome, this is the kinda unexpected, wow, elements i want, UNDERWATER RIVET GUN WHALING, and finish it off with your arm drill in its blow hole

  4. bobbymington said:

    I’m gonna be sorely disappointed come the release of bioshock 2, if i don’t get to kill at least a baby whale.

    It’s the sequel, you’ve gotta pump it up, we all remember the whale in the opening sequence from the first game. Well in bioshock 2 we want to be able to play out that opening sequence, and god help me kill that bloody whale.

  5. Phoenixblight said:

    “unless they have a spec ops mode”

    THey already stated that Multiplayer is a seperate beast of the actual single player game. ANd stated there is no Co-Op.
    And I really see no point in Whale Killing for the story.

  6. bobbymington said:

    Andrew Ryan was just a puppet, and we all know who was pulling his strings….MOby fucking dick, thats who

  7. Psychotext said:

    I really hope so… because so far it’s just looked like random FPS 48,912.

  8. Blerk said:

    Indeed. They’ve made far too much of the multiplayer so far, to the point where they’ve actually put me off.

  9. Phoenixblight said:

    @Psycho
    So did the first one. The videos can’t do it justice. WHat actually made me buy the game was the demo. When you are just coming into Rapture and you come into a dark room hearing the splicer above you. That right there gave me the chills up the spine.

  10. DeSpiritusBellum said:

    Relativity in video games is the main reason why a lot of them tend to seem like shallow distractions today, rather than the immersive experiences this guy is talking about. Maybe if I was 12 and wanted the world to be some kind of sick fantasyland tailormade to my every whim, I’d find that sort of thing entertaining.

    When I play a videogame today however, I don’t want to make my own story, I don’t want to make my own playingstyle, I don’t want to help shape the game for the developers. I want them to make it for me, and I want them to do it right, without a thousand compromises – That’s why I dish out the dough.

    Sadly developers act like mallrats today. If one of them comes up with something “Cooool” – All the others just replicate it ad nauseam, until every shooter ends up just like the former. Now it all has to be relative and “open”, with five meaningless endings instead of one really good one.

    Sadly that makes Bioshock 2 sound like a pass.

    @freedoms_stain

    Yeah, but what made F.E.A.R. so awesome was the fact that it had those sequences wrapped in an extremely solid shooter. It was totally satisfying every time you took down a squad of clones. I didn’t get that from the sequel at all, though, and I’m not sure if Bioshock is really comparable. The setting was what sold it to me, not the gun-and-slap-play.

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