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Thomas: Bioshock 2 to feature "long, slow, empty, scary sequences"

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2K Marin's Jordan Thomas has told IGN that BioShock 2 isn't going to be all fighting, and that his team is "targeting maximum immersion" with the sequel.

"There are long, slow, empty, scary sequences, and there are much more intense battles that basically test all your powers as a Big Daddy. BioShock, I think, is the place where the player decides to roll his own shooter experience," said the developer.

"You can really alter how it feels to play."

Balls-out BioShock 2 multiplayer footage has worried many, but Thomas said single-player depth has been a priority.

"We are targeting maximum immersion, I suppose, as the mechanics and narrative, working together, create a sense of cogency, of a believable world," he said.

Dropping the hacking mini-game from the first BioShock and introducing elements such as healing bots should keep the player grounded in Rapture, Thomas added.

"We're trying to let you shape your own play style, but we always wanted to come back to that live play, essentially right back to the immersive action," he said.

Nice piece through there. Hit for Jesus.

It's out on February 9 worldwide for PS3, 360 and PC.

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BioShock 2

PS3, Xbox 360, PC, Mac

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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