Digital Foundry does Modern Warfare 2

Thursday, 12 November 2009 15:09 GMT By Stephany Nunneley

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Digital Foundry has given Modern Warfare 2 the Face-Off treatment and says that while there are numerous comparison shots between both console versions, its has been noted that the “color balance is quite patently wrong”.

According to the post:

“Basic settings don’t cut it with Modern Warfare 2. You really need to spend some time setting up the game to play nicely with your screen… or indeed your capture kit. Usual form within any Digital Foundry Face-Off is simply to run the game at default settings and let the chips fall as they may – the assumption being that the default is equivalent to the color settings within the console’s framebuffer, or at the very least what the developer calibrates the output to. However, keeping the default settings is really not a particularly good idea within Modern Warfare 2 and we’re also not sure how effective Infinity Ward’s calibration method is for the end user is either.

“Bottom line: if you’re an Xbox 360 owner, you should be making the image brighter, and if you’re playing on PS3, it’s really a massively good idea to lower the brightness level significantly, otherwise the lighting – one of the really impressive things in this game – simply won’t look as good as it should. Many people online are discussing the PS3′s washed-out image, or talking about a “gray filter”. In truth, there’s nothing wrong with it. It’s simply a case of tweaking your settings.”

There’s tons more, and you’ll want to read it and see the differences for yourself, so we’ll shut up now and leave you to it.

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