Survey: Only 10% of developers say that piracy’s a “significant threat”

Wednesday, 11th November 2009 03:18 GMT By Nathan Grayson


The results of the latest TIGA survey are in, and it appears that the majority of UK game developers have this whole piracy thing under control.

While 90 percent think piracy is an “increasing problem,” 60 percent see unlawful plundering and pilfering as only a “low threat” to the viability of their companies. A mere 10 percent, meanwhile, think piracy is public enemy number one, assigning it a “significant threat” rating. Overall, though, it looks like developers aren’t abandoning ship just yet.

“The results of the TIGA piracy survey clearly demonstrate that UK developers are taking the initiative when dealing with the issue of piracy and looking for new ways of delivering content and communicating directly with their consumers,” said Richard Wilson, CEO of TIGA.




  1. BC

    Your summary is self-contradictory. You claim that UK game developers “have this whole piracy thing under control”, but then go on to say that 90% think it’s an increasing problem. (It’s obviously not “under control” if it’s increasing.) What they seem to be saying is that piracy is a problem, but isn’t *at the moment* a threat to bankrupting their current project. Since they see it as an increasing problem, it would’ve been interesting to know if they see piracy as a major threat to the game industry in the long-term. It’s entirely possible that they do. I certainly do. Within the next twenty years, I think the survival of the game industry depends hugely on the percentage of the population that’s honest.

    #1 5 years ago
  2. blackdreamhunk

    more proof that big companies just wantcontrol gamers and pc gaming. force people on to consoles. More proof there is alot of lies in the gaming Industry

    #2 5 years ago
  3. BC

    How did you come to that conclusion from that information, BDH?

    #3 5 years ago
  4. ruckus

    That piracy is painless it brings on many changes
    And I can take or leave it if I please.

    A brave man once requested me to answer questions that are key
    ‘Is it to be or not to be’ and I replied ‘oh why ask me?’
    That piracy is painless it brings on many changes
    And I can take or leave it if I please.
    And you can do the same thing if you choose.

    #4 5 years ago
  5. blackdreamhunk

    TIGA, a trade association representing the UK games industry, recently surveyed its members about the rising impact of software piracy on game developers, and whether or not it threatens the survival of their businesses. Not all implies smooth sailing, but the results are mostly positive. reports that ninety percent of those surveyed showed broad agreement that piracy is a growing issue, but some of the survey’s other findings aren’t necessarily what you might expect. For example, of the 90% that feel piracy is a growing threat, only 10% of that group said they felt it posed a considerable threat to company viability. Sixty percent indicated that piracy, although an issue, does not pose a serious threat to their businesses.

    When asked about the (admittedly controversial) possibility of attacking pirates via government intervention – by effectively limiting broadband usage – the results were quite polarizing. Half those polled liked the idea, while the other half opposed it.

    The recent survey appears to be in line with another poll conducted by TIGA in September. According to the September report, the majority of responders stated that they expected their businesses to show measurable improvement or growth in the next 6 months, while only 6% expected some degree of decline. However, it’s also worth noting that in the very same survey, 47% predicted a financial decline over the same period, and only 41% foresaw an increase.

    Richard Wilson, TIGA’s CEO, believes there are some sensible conclusions to be drawn from the recent responses. “Developers are not complacent in dealing with this problem and are mostly seeking to find solutions for themselves,” he stated, “rather than simply relying on the government to solve the problem of piracy.”

    #5 5 years ago
  6. DarkElfa

    I bet its the top ten percent of developers who crank out crappy sequels with even crappier DRM.

    #6 5 years ago

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