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Assassin's Creed II: Developer Diary Six - Home Sweet Home

asscreed2

Ubisoft has released the sixth developer diary for Assassin's Creed II.

In it, scriptwriter Jefferey Yohalem and art director Laura De Young talk about the Animus and how in the sequel you can access its database when standing in front of certain buildings and people, or even while involved in certain gameplay event.

This gives you in-depth background information on whatever is it that you are doing at the moment.

Sounding better and better everyday. Day one for us.

It's posted below the break, courtesy of IGN.

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Assassin's Creed II

PS3, Xbox 360, PC, Mac

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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