Ubisoft has released the sixth developer diary for Assassin’s Creed II.
In it, scriptwriter Jefferey Yohalem and art director Laura De Young talk about the Animus and how in the sequel you can access its database when standing in front of certain buildings and people, or even while involved in certain gameplay event.
This gives you in-depth background information on whatever is it that you are doing at the moment.
Sounding better and better everyday. Day one for us.
It’s posted below the break, courtesy of IGN.
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