Thu, Nov 05, 2009 | 22:28 GMT
ActiBlizz Q3 financials see slight revenue drop, loss expected for Q4

ActiBlizz’s Q3 result have shown a small revenue drop year-on-year to $703 million compared to $711 million in 2008.
For the fourth quarter, the company now expects to deliver net revenues of $1.33 billion and loss per share of $0.04.
Full-year guidance remains unchanged at $4.05 billion revenue and $0.26 EPS.
Activision Blizzard’s financial call to investors is going on right now, and we’re listening for anything good.
In the meantime, while you wait for juicy goodness, the full financial press release is posted below.
Enjoy.
Activision Blizzard Announces Better-Than-Expected Third Quarter CY 2009 Financial Results
- Company Calendar Year Financial Outlook Remains Unchanged -
SANTA MONICA, Calif., Nov 05, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Activision Blizzard, Inc. (Nasdaq: ATVI) today announced better-than-expected financial results for the third quarter 2009.
For the quarter ended September 30, 2009, Activision Blizzard’s GAAP net revenues were $703 million, as compared to the company’s prior GAAP net revenue outlook of $680 million. On a non-GAAP basis, the company’s net revenues were $755 million, as compared with its prior non-GAAP net revenues outlook of $700 million.
For the quarter ended September 30, 2009, Activision Blizzard’s GAAP earnings per diluted share were $0.01, as compared to its prior GAAP loss per diluted share outlook of $0.03. On a non-GAAP basis, the company’s earnings per diluted share were $0.04, as compared to its prior non-GAAP earnings per diluted share outlook of $0.03.
The company reports results on both a GAAP and a non-GAAP basis. Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
Robert Kotick, CEO of Activision Blizzard, stated, “Our performance was driven by positive audience response to Activision Publishing’s Guitar Hero 5, Marvel: Ultimate Alliance 2, and the Guitar Hero® and Call of Duty® franchises, as well as Blizzard Entertainment®’s World of Warcraft®. Year to date through September 30, the Guitar Hero franchise was the #1 best-selling third-party franchise in North America and Europe. For the month of September, sales of music games in the U.S. increased 72% in dollars year over year, which demonstrates the sustained interest in this new and important game category. During the quarter, we continued to see strong sales for Call of Duty World at War™ and associated map packs, which year to date have sold more than seven and half million units. Despite a challenging overall software market, the company grew its quarterly U.S. share by 3.1 points over the previous year to 13.3%. This success is the result of our focus on delivering the highest game quality and the best entertainment experiences possible for our consumers.”
Kotick continued, “We believe we have the industry’s strongest holiday release schedule which includes Bakugan Battle Brawlers™, Band Hero, Infinity Ward’s Call of Duty: Modern Warfare® 2, DJ Hero and Tony Hawk®: RIDE™. We are committed to making great games and our fall releases deliver against this more than ever before. As of today, our calendar 2009 financial outlook remains unchanged, and we still expect to deliver record non-GAAP operating margins based on the strength of the Call of Duty franchise and high consumer anticipation for Modern Warfare 2, which we project could be the largest entertainment launch of the year. Even though there is a great deal of economic uncertainty in the marketplace and the consumer risks around the holiday season are high, we believe that our strong balance sheet and solid cash position, coupled with our leading franchises, operational capabilities and broad global reach will enable us to take advantage of the long-term opportunities afforded by our industry.”
Business Highlights
For the third quarter, Activision Blizzard increased its U.S. and European share 1.2 points over the previous year across all platforms to 12.3% and had two of the top-10 best-selling titles in the U.S., Guitar Hero 5 and Guitar Hero World Tour™, according to the NPD Group (U.S. data) and Charttrack and Gfk (European data).
For the first nine months of the calendar year, with Guitar Hero World Tour and Call of Duty: World at War respectively, Activision Blizzard had the #1 and #2 best-selling third-party titles in North America, according to the NPD Group and in Europe, according to Charttrack and Gfk. Additionally, year to date, the company grew its U.S. share of the music/dance category 5 points over the previous year to 51%, according to the NPD Group.
Other highlights are as follows:
— For the quarter, Activision Blizzard had two of the top-10 best selling
franchises in the U.S. with Guitar Hero (R) and Call of Duty, according
to the NPD Group.
— During the quarter, Guitar Hero was the #1 third-party console and
handheld franchise in Europe, according to Charttrack and Gfk.
— For the first nine months of the calendar year, Blizzard Entertainment
had three of the top-five bestselling PC games in units in North
America, according to the NPD Group, and four of the top-10 bestselling
PC games in units between North America and Europe combined, according
to the NPD Group, Charttrack, and Gfk.
— For the first nine months of the calendar year, Guitar Hero was the #1
third-party console and handheld franchise and Call of Duty was the #2
third-party franchise, in North America, according to the NPD Group, and
in Europe, according to Charttrack and Gfk.
— For the first nine months of the calendar year, sales of the Guitar Hero
franchise for the Xbox 360(TM) and PLAYSTATION(R) 3 increased on a
combined basis 20% year over year in the U.S. according to the NPD
Group, and Europe, according to Charttrack and Gfk.
— On September 19, 2009, Blizzard Entertainment’s massively multiplayer
online role-playing game (MMORPG) World of Warcraft was relaunched in
China.
— As of September 30, 2009, Activision Blizzard had purchased $960
million, or approximately 89 million shares, of common stock at an
average price of $10.81, under its stock repurchase program since the
program’s inception in November 2008.
Additionally, on September 16, Activision Blizzard announced that George L. Rose was appointed to the newly created position of Executive Vice President and Chief Public Policy Officer. The company also announced that Christopher B. Walther, Procter & Gamble’s general counsel for Western Europe, has been named to succeed Mr. Rose as the company’s Chief Legal Officer.
Company Outlook
During the fourth quarter of calendar year 2009, Activision Publishing plans to release five holiday titles. Bakugan Battle Brawlers is one of the most anticipated kids titles of the year and leverages the tremendous popularity of the award-winning toy line and television show. DJ Hero introduces an innovative turntable controller and expands Guitar Hero’s signature social gaming with the debut of new music genres including hip-hop, R&B, Motown, electronica and dance. Band Hero delivers an exciting music collection featuring top-40 hits designed to appeal to broad family audiences.
In November, Activision Publishing plans to release Infinity Ward’s highly anticipated first-person action game Call of Duty:Modern Warfare 2 globally. The company expects the title will be one of the top entertainment properties of the holiday season and pre-orders for the game are higher than for any previous Activision title. The company also plans to release Tony Hawk: Ride in the U.S., U.K. and Germany. The game features an innovative skateboard controller that lets consumers experience the thrill of skating in an entirely new way.
Activision Blizzard’s outlook is subject to significant risks and uncertainties including declines in demand for its products, fluctuations in foreign exchange and tax rates, counterparty risks relating to customers, licensees, licensors and manufacturers and risks relating to the ongoing ability of Blizzard’s licensee, NetEase.com, Inc., to operate World of Warcraft in China on a paying basis without interruption.
The company’s outlook is also based on assumptions about sell through rates for its products, and the launch timing, success and pricing of its new slate of products. Current macroeconomic conditions increase those risks and uncertainties. As a result of these and other factors, actual results may deviate materially from the outlook presented below.
As of today, for calendar year 2009, Activision Blizzard’s financial outlook remains unchanged. The company expects to deliver GAAP net revenues of $4.05 billion and GAAP earnings per diluted share of $0.26. On a non-GAAP basis, the company expects net revenues of $4.5 billion and non-GAAP earnings per diluted share of $0.63.
For the fourth quarter, Activision Blizzard expects to deliver GAAP net revenues of $1.33 billion and GAAP loss per share of $0.04. On a non-GAAP basis, the company expects net revenues of $2.22 billion and $0.43 earnings per diluted share for the fourth quarter.
Conference Call
Today at 4:30 p.m. EST, Activision Blizzard’s management will host a conference call and Webcast to discuss the company’s results for the quarter ended September 30, 2009 and management’s outlook for the remainder of the calendar year. The company welcomes all members of the financial and media communities and other interested parties to visit the “Investor Relations” area of www.activisionblizzard.com to listen to the conference call and view a brief supporting slide presentation via live Webcast or to listen to the call live by dialing into800-327-5138in the U.S. with passcode 1549879.
Non-GAAP Financial Measures
Activision Blizzard provides net revenues, net income (loss), earnings (loss) per share and operating margin data and guidance both including (in accordance with GAAP) and excluding (non-GAAP): the impact of the change in deferred net revenues and related cost of sales with respect to certain of the company’s online-enabled games; expenses related to share-based payments; Activision Blizzard’s non-core exit operations (which are the operating results of products and operations of the historical Vivendi Games, Inc. businesses that the company has exited or substantially wound down); one-time costs related to the business combination between Activision, Inc. and Vivendi Games, Inc. (including transaction costs, integration costs, and restructuring activities); the amortization of intangibles and the associated changes in cost of sales resulting from purchase price accounting adjustments from the business combination; and the associated tax benefits.
As online functionality becomes a more important component of gameplay, certain of the company’s online-enabled games for certain platforms contain a more-than-inconsequential separate service deliverable in addition to the product, and the company’s performance obligations for these games extend beyond the sale of the games. Vendor-specific objective evidence of fair value does not exist for the online services, as the company does not separately charge for this component of online-enabled games. As a result, the company recognizes all of the revenues from the sale of these games ratably over the estimated service period. In addition, the company defers the cost of sales of these titles to match revenues.
Revenue related to the sale of Blizzard Entertainment’s World of Warcraft boxed software, including the sale of expansion packs and other ancillary revenues, is deferred and recognized ratably over the estimated subscription life beginning upon activation of the software and delivery of the services.
As a consequence, the company’s non-GAAP results exclude the impact of the change in deferred net revenues and related cost of sales associated with certain of the company’s online-enabled games for certain of the Microsoft, Sony, Nintendo and PC platforms and for World of Warcraft boxed software, including the sale of expansion packs and other ancillary revenues, to provide comparable year-over-year performance.
Management believes that the use of non-GAAP measures that eliminate the impact of the change in deferred net revenues and related cost of sales in its operating results is important when evaluating Activision Blizzard’s operating performance, and when planning, forecasting and analyzing future periods.
Management also believes that non-GAAP measures that exclude Activision Blizzard’s non-core exit operations, one-time costs related to the business combination between Activision, Inc. and Vivendi Games, Inc. (including transaction costs, integration costs, and restructuring activities), the amortization of intangibles and the associated changes in cost of sales resulting from purchase price accounting adjustments from the business combination, provide a better comparison to prior periods in which Activision, Inc. and Vivendi Games, Inc. were operating as stand-alone companies, and that the resulting effects arising from the business combination do not affect the on-going economics of the combined entity.
Management also believes that excluding expenses related to share-based payments provides more comparable operating performance results. Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure Activision Blizzard’s financial and operating performance because they facilitate comparison of operating performance between periods and help investors to better understand the operating results of Activision Blizzard. Internally, management uses these non-GAAP financial measures in assessing the company’s operating results, as well as in planning and forecasting.
Activision Blizzard recognizes that there are limitations associated with the use of these non-GAAP financial measures as they do not reflect net revenues, net income (loss), earnings (loss) per share and operating margin as determined in accordance with GAAP, and this may reduce comparability with other companies that calculate similar non-GAAP measures differently. Management compensates for the limitations resulting from the exclusion of these items by considering the impact of these items separately and by considering Activision Blizzard’s GAAP as well as non-GAAP results and outlook and, in this release, by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.
Non-GAAP financial measures should be considered in addition to, not as a substitute for or superior to, financial measures determined in accordance with GAAP.
Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net revenues, non-GAAP net income, non-GAAP earnings per share, and non-GAAP operating margin do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard’s performance in relation to other companies.
Comparable-Basis Presentation by Segment — Non-GAAP Comparable Measures
On July 9, 2008, the business combination between Activision, Inc. and Vivendi Games, Inc. was consummated. As a result of the consummation of the business combination, Activision, Inc. was renamed Activision Blizzard, Inc.
For accounting purposes, because the business combination resulted in Vivendi S.A. obtaining control of Activision, Inc. through the acquisition of a majority of common stock of Activision, Inc., the business combination is treated as a “reverse acquisition,” with Vivendi Games, Inc. deemed to be the accounting acquirer. As a result, the historical financial statements of Activision Blizzard prior to July 10, 2008 are those of Vivendi Games, Inc. and the results of Activision, Inc. prior to July 10, 2008 are not included as part of Activision Blizzard’s historical financial statements.
As one means of analyzing Activision Blizzard’s performance, the company presents data that combines: (1) the company’s results after July 9, 2008, (2) Vivendi Games, Inc.’s results prior to July 10, 2008 and (3) Activision, Inc.’s results prior to July 10, 2008. Management uses information prepared on this comparable basis internally to compare results and believes that this presentation provides investors with additional useful information to understand the company’s performance on a year-over-year comparable basis. However, the data is not presented in accordance with GAAP and is not presented in accordance with Article 11 of Regulation S-X relating to pro forma financial statements.
The non-GAAP information presented should be considered in addition to, not as a substitute for or superior to, financial measures determined in accordance with GAAP.
The following data is presented in the attachments to this press release:
— Non-GAAP Comparable Basis Segment Net Revenues for the three and nine
months ended September 30, 2009 and 2008
— Non-GAAP Comparable Basis Segment Operating Income (Loss) for the three
and nine months ended September 30, 2009 and 2008
In conjunction with the business combination, Activision Blizzard changed the manner in which senior management assesses the operating performance of, and allocates resources to, its operating segments. As a result, the company now operates in three segments:
1. Activision Publishing (“Activision”) — publishes interactive
entertainment software and peripherals, which includes the Activision
business conducted by Activision, Inc. prior to the business combination
and certain studios, assets, and titles previously included in Vivendi
Games Inc.’s “Sierra Entertainment” operating segment prior to the
business combination;
2. Blizzard — Blizzard Entertainment, Inc. and its subsidiaries
(“Blizzard”) — publishes traditional games and online subscription-based
games in the MMORPG category; and
3. Activision Blizzard Distribution (“Distribution”) — distribution of
interactive entertainment software and hardware products.
With respect to periods prior to July 10, 2008, results for historical Activision, Inc. are reported in the Activision and Distribution segments. Prior to July 1, 2009, Activision Blizzard also presented a fourth segment, representing its non-core exit operations. These operations are now insignificant and no longer are presented as a separate operating segment. Therefore, all prior period segment information has been reclassified to conform to the current period’s presentation.
About Activision Blizzard
Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC, console and handheld game publisher with leading market positions across every major category of the rapidly growing interactive entertainment software industry.
Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, Russia, South Korea, China, and the region of Taiwan. More information about Activision Blizzard and its products can be found on the company’s website, www.activisionblizzard.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard’s expectations, plans, intentions or strategies regarding the future, including statements under the heading “Company Outlook,” are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Blizzard generally uses words such as “outlook,”"will,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” and similar expressions to identify forward-looking statements. Factors that could cause Activision Blizzard’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Blizzard’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, any further difficulties related to World of Warcraft in China, Activision Blizzard’s ability to predict consumer preferences among competing hardware platforms, declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Blizzard’s products, adoption rate and availability of new hardware (including peripherals) and related software, industry competition, rapid changes in technology, industry standards and consumer preferences, protection of proprietary rights, litigation against Activision Blizzard, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors sections of Activision Blizzard’s annual report on Form 10-K for the year ended December 31, 2008 and subsequent filed quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.


116 comments
Older Comments
Newer Comments
#51
blackdreamhunk
06/11/09, 12:20 am
Psychotext I am waiting!
#52
Cort
06/11/09, 12:21 am
Oh FUCK ME WILL YOU BAN THIS SINGLE-ISSUE MORON.
#53
blackdreamhunk
06/11/09, 12:22 am
what you can’t handdle truth hub
this good enough i proven my point
#54
blackdreamhunk
06/11/09, 12:22 am
franlky I glade alot people can see this all over the world
#55
blackdreamhunk
06/11/09, 12:23 am
by the way I am waiting for proof
#56
Psychotext
06/11/09, 12:29 am
Here you go: 11%, 43%, 49%
#57
blackdreamhunk
06/11/09, 12:44 am
here is really good link
http://seekingalpha.com/article/170817-u-s-video-game-makers-face-eastern-invasion
I done because I know your wasting my time with you
I know you and ohter hear plain and clear.
#58
blackdreamhunk
06/11/09, 12:49 am
this how acvision cares about their fanbase
http://g4tv.com/thefeed/blog/post/700461/Sesslers-Soapbox-Adam-Calls-Infinity-Ward-Out.html
I’m done.
#59
Len
06/11/09, 1:03 am
In more ways than one apparently…
#60
sennasnit
06/11/09, 1:13 am
hilarious!
great bedtime reading…
#61
blackdreamhunk
06/11/09, 1:20 am
one more thing I forgot the best part
http://www.mcvuk.com/news/36328/Modern-Warfare-2-already-pirated
oh and check out the cooperate companies at work ahahahahahahaha
http://www.gamespot.com/news/6239189.html?tag=latestheadlines;title;2
#62
Gekidami
06/11/09, 7:09 am
Lol
BDH: “SHOWORS ME PROUVE!!!”
Psycho: *Shows proofs*.
BDH: “… SHOWORS ME PROUVE!!!”.
Psycho: *Shows proofs*.
BDH: “*ignores proof* HUR DUR CONSOLEZ IZ IN DECYINE!! *posts unrelated, unproving links”.
#63
Blerk
06/11/09, 8:22 am
I think it might be time to nuke BDH from orbit.
#64
Gheritt White
06/11/09, 10:58 am
I agree, I’ve had enough as well. Can we do something about this please, admins?
#65
blackdreamhunk
06/11/09, 12:11 pm
this coming guys with hot air what you people hate truth
saya alot about the industry
you want to pick fight with ok bring
I hope your enjoying your console decline where sony and microsft are going bankuprt because of them dumb consoles.
ahahahaha where game devs are going bankurt.
#66
Gekidami
06/11/09, 12:12 pm
Yep, hot air. …Like ActiBliz sales figures.
#67
blackdreamhunk
06/11/09, 12:15 pm
yea where must of the money comes pc games
by the way I am going gto check all theose numbers out give me time.
I am going to take my time ans check out each title.
It’s kinda funny a tittle like marvel alliance was notfor the pc when had done well on it.
yea big puhishers and big companies like alot of constrol
you want to fight with me bring
#68
blackdreamhunk
06/11/09, 12:16 pm
by the way pc gaming still did better than nintendo dsi, all tje hand handles
#69
Gekidami
06/11/09, 12:17 pm
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
#70
blackdreamhunk
06/11/09, 12:21 pm
it does not matter you can post that all you want ti does change the fact consoles are now on a decline
it does change the fact must of acvision income is on the pc
Psychotext couldn’t any better me you can prove consoles are not on decline if your soooo hot
I say bring it
#71
Gekidami
06/11/09, 12:22 pm
Decline?
11%, 43%, 49%
11%, 43%, 49%
11%, 43%, 49%
Most of ActiBliz’s income is from PC?
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
Console: $1,334 million (49% of total revenue)
MMO: $939 million (35% of total revenue)
PC / Other: $119 million (4% of total revenue)
#72
blackdreamhunk
06/11/09, 12:23 pm
how a you show me console gaming is not on decline
#73
Psychotext
06/11/09, 12:23 pm
Interesting… I just found these figures showing the percentage of ActiBlizz’s revenue provided by consoles over the last three years:
11%, 43%, 49%
Sorry, I’ll stop now. It’s akin to teasing a particularly stupid puppy.
#74
blackdreamhunk
06/11/09, 12:25 pm
you think them consoles are going to support actvision
by the way I don’t teust your numbers when I have time I am going to be checking things out
it does not change the fact pc gaming brongs in must of actvision income
at the end of the day at some point in time if not sooner.
acvision will start to lose money on them console just like every game publisher
#75
Gekidami
06/11/09, 12:26 pm
“Our numbers”? They’re from ActiBliz, seriously thick as 10 planks of wood.
#76
blackdreamhunk
06/11/09, 12:27 pm
here lets take thq how well they are doing
http://www.labusinessjournal.com/article.asp?aID=142184
#77
blackdreamhunk
06/11/09, 12:27 pm
how about ubisoft I hear they are not doing well
#78
blackdreamhunk
06/11/09, 12:28 pm
agin I am going to ask you people do you really think those consoles are going to support them publsihers.
even more so in a ression.
#79
Detale
06/11/09, 12:30 pm
/yawns
#80
blackdreamhunk
06/11/09, 12:32 pm
lol yea i know I am even a awake and I am yawn, I a not even useing half my crain cells
#81
Psychotext
06/11/09, 12:34 pm
THQ Q2 Financial Results – 3 Months Ended September 30th
Revenue from Xbox 360: $21,698,000
Revenue from PC: $14,371,000
THQ Q2 Financial Results – 6 Months Ended September 30th
Revenue from Xbox 360: $119,152,000
Revenue from PC: $32,904,000
THQ Q2 Financial Results – 6 Months Ended September 30th
2008 Console Revenue: $145,993,000
2008 PC Revenue: $44,405,000
2009 Console Revenue: $252,443,000
2009 PC Revenue: $32,904,000
Console revenue clearly in decline at THQ, just like at ActiBliz. Oh, wait…
http://ccbn.10kwizard.com/xml/download.php?repo=tenk&ipage=6586784&format=PDF
#82
Gheritt White
06/11/09, 12:35 pm
@ #80 – Yes, we can tell.
#83
Gekidami
06/11/09, 12:41 pm
Werent some EA financial results posted on this site at one point to? They also showed Console sales out doing PC.
And if i remember correctly BDH refused to comment on them.
#84
Psychotext
06/11/09, 12:44 pm
That’s correct.
#85
JonFE
06/11/09, 12:45 pm
Psycho, a wise man told me the other day that blackdreamhunk does not read other people’s link. I think you should take your own advice
Give it a rest. It’s not like he’s going anywhere or he’ll see your point anyway…
#86
Psychotext
06/11/09, 12:47 pm
It’s fuelling my thirst for numbers though.
I CAN’T STOP MYSELF!!!
#87
blackdreamhunk
06/11/09, 12:48 pm
Ea is pc gaming was second to xbox 360 last time.
by the way I was not this site when the numbers came in
you can throw trash all you want Psychotex at the end of the day them consoles are fire
share holder and companies like microsft and sony I going to watch their profits burn.
#88
Psychotext
06/11/09, 1:01 pm
Actually, EA’s PC gaming revenue was behind the 360, Wii and PS3 revenue in Q1 2010. Behind the 360 and PS3 revenue in FY 2009.
http://files.shareholder.com/downloads/ERTS/766648452x0x310906/395316d3-e847-4eca-8157-47b219f3d092/Q110%20EA%20ER%208.4.09%20FINAL.pdf
(Mmmm… numbers)
#89
blackdreamhunk
06/11/09, 1:05 pm
i know it’s up there because i was one of the guys that pointed out on gamespot fourms
I can look them up, right now i don’t have time too
I know pc gaming maked some where between 30% to 50%
that includes usbisoft
also I would like to point out details for exmaple marvel allaince not being made for pc.
when it had done well on pc and I can such info too.
it also still change the fact them console are ina major decline and publishers as well console games devs are going bankuprt
#90
Psychotext
06/11/09, 1:06 pm
You do realise that all the figures we’re talking about are right there in the link right?
#91
blackdreamhunk
06/11/09, 1:09 pm
at the end of the day publishers console game devs are going bankuprt.
ahahahahahahahahahahah
how is sony
ahahahahahahahhaha
how is ubisoft
ahahahahhahahah
oh is nintendo now doing
ahahahahaha
how is THQ doing right
the list gets bigger.
#92
blackdreamhunk
06/11/09, 1:10 pm
oh and one more thing pc gaming is major chock of business
I am so going to have hey day with this but to day is friday.
I am little besy today
but I am going to so have alot fun with this
yea alot of companis like nice bright big red numberd
If I have time I will go into detail with games such as marvel allaince we talk about the pc verion not included
#93
Psychotext
06/11/09, 1:15 pm
/pats puppy
#94
blackdreamhunk
06/11/09, 1:17 pm
this is just the begining
yea enjoy your console deline
this puppy has teeth
#95
OlderGamer
06/11/09, 1:19 pm
Can I ask one thing? What is the return on investment? It seems to me that massive PR dollars are spent in advertising, store shelf space, print(articales/interviews/adverts), TV adds, internet adds, websites(last two on PC, see the irony?), for many many games. And the overwhelming portion of those games are either console only games or the push is for the console versions. I can bet that Game/Gamestop in store displays and Midnite launches don’t come cheap. Its no wonder console games out perform their PC counter parts in most cases. But I would like to know what type of investment goes into those Console profits? From higher platform liscening(making PS3/360 games, means Sony and MS get payied royalties/liscencing/ and more). PC is a pretty open platform. Plus the PC allows selfpublish. The best game I have played this year is TourchLight, a small no brand name game made by the guys behind development of Diablo 1 & 2 and Fate. No way the same group of guys could do a Console version of the same game. Console games need to be big brand names and have a lot of capital to suceed. For every Halo, Uncharted, or CoD, there is a long list of games that didn’t sell or worse even get brought to market because of budget reasons.
I don’t know if PC is better then Console. I don’t know one is dying or not. But I do know that none of the links, posts, or facts seem to convey the whole picture. I do think PC is a very important part of gaming. And I think it is a safe bet that consoles aren’t going anywhere anytime soon.
BDH, if you want to talk about this stuff, great. PC could use some fans to repreasent them. But my friend, you need to slow down, type better(doesn’t need to be perfect, but understandable would be nice), and just chill. I love my PC. But I also play my consoles.
#96
blackdreamhunk
06/11/09, 1:21 pm
sony and microsft likes big bright red numbers
console game devs like bankuprcy
the console market is on the decline
Even nintendo shares are falling, nintendo is ok wellt that is because they know their place in the food chain.
If I was nintendo I would release a new console a wii2 lo
that would piss off microsoft and sony but then agin they might lose money becaue of the new consoless lol
well any way this all works in my favor lol
#97
Psychotext
06/11/09, 1:25 pm
Purely revenue OlderGamer. Getting any more detail than that is impossible, sadly.
As for things like midnight launches, the costs of those fall to the retailer (they do it so that people are more likely to buy from them vs the competition).
#98
Detale
06/11/09, 1:26 pm
“this puppy has teeth”
I want that on a T-shirt please.
#99
blackdreamhunk
06/11/09, 1:27 pm
Psychotext good luck with that with them huge production costs ahahahaha
I hear alot of gamers are not happy with the huge price hick on them console
picture in the future when you to pay $100 for a console game lol
on top of that microsoft and sony milks you from the hardware point then software
ahahahahhahaha
#100
blackdreamhunk
06/11/09, 1:30 pm
yea well you console gamers are paying the snot for your over priced software at what is now $60 to 70 dallors. I spending any where from free to $50 dallors.
now that console industry piss off pc gamers. expext a war. the cost to fight of pirates are going to cast publishers and hardware companies money.
That into turn will drive up the price of them console games.
On top of that because we are in a ression, things are compunded.
the use game market is going to get bigger.
high production cost are going to get bigger as more.
oh them rented games are going to grow
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