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Exclusive – Obsidian on Alpha Protocol, RPGs, staying indie and much, much more

Wednesday, 28 October 2009 10:19 GMT By Patrick Garratt

alphaprotocol

Despite the fact Obsidian spy RPG Alpha Protocol’s been pushed back into next year, the game remains one of the most anticipated in the market. Many of you were born to be Bond, clearly.

Good news for you all today, then. We’ve been lucky enough to get a huge chat with senior producer Ryan Rucinski, PR producer Matthew Rorie and lead designer Chris Avellone on the game, the state of play in RPGs in general and so much more your brain’ll ache.

Hit the link. There really is a ton of stuff in there, so don’t miss it.

Interview by Nathan Grayson.

VG247: What inspired Alpha Protocol? I mean, Bond and Bourne are obvious influences, but what else? What did you read, watch, and play while working on the game?

Ryan Rucinski: The inspiration came from a couple of the owners; Chris Jones and Feargus Urquhart. Over lunch they had a discussion as to why there were no spy/espionage RPG games in a modern day setting. At that time there were games that dealt with the genre but never as an RPG, and they were always set in the future so the “toys” they got to play with were pretty fantastic.

After the initial pitch everyone got into the idea and started our research. Movies and television that we took a lot away with were Syriana, 24, The Kingdom, Kill Bill, and quite a few novels and comics.

Chris Avellone: We did a lot of research covering the different espionage archetypes like Bond and Bourne. As Ryan said, we also immersed ourselves in several seasons of 24, as we wanted the missions and even the conversations to have an urgency about them to keep the pressure on. A lot of the Kill Bill influences came out of the concepting of the characters; each of them had enough of a visual and emotional signature without becoming so implausible as to be unrealistic. Having those signature-traits influence the plot and relationship mechanics was a lot of fun as well.

Alpha Protocol forgoes the nerdy mainstays of sci-fi and fantasy for spies and guns. Is Alpha Protocol meant to be a more mainstream-friendly RPG?

Ryan Rucinski: I wouldn’t say it is more mainstream-friendly, but it is definitely something a bit different. We are catering to the players that don’t mind action blended with a lot of the plot and character reactivity based on their actions. Depending on in-mission events (killing innocents, etc.) and what the player says and does, elements really do steer the story.

For example, I spent some of my money on intel to find out what kind of actions one of our characters had a predisposition to. I played up those elements to get on their good side, but as I went through the story I discovered that the character I was dealing with was a bit shady and not forthcoming with some of their true intentions.

I then put them in a position where they would, at their own risk, be helping me on a mission. When they got captured I had the option to forego my primary objective and rescue them or they could end up “perished.” You might say that after the mission they (literally) didn’t have the guts to betray me again.

I am not sure if that is mainstream, but it sure felt new and refreshing!

Chris Avellone: Ryan is a psychotic murderer masquerading as a producer and there were no witnesses to the events above: and that’s one of the play-styles you can take in Alpha Protocol and have fun with it. We’ve made the game’s mechanics accessible, but left a lot of the choices on how events unfold up to the player and their preferences.

I don’t know if that’s necessarily “mainstream,” but it was a hell of a lot of work on our end to make sure the game catered to different action styles and different attitude styles (professional “paladins,” pragmatic gung-ho soldiers, smooth talking operatives who just like getting in close to hear all the subjects have to say before silencing them with a takedown jab to the neck).

Will Alpha Protocol see any post-release DLC? And if so, will it be free or available for a small fee?

Matthew Rorie: I don’t think we can really speak as to DLC at this point. Who knows what the future will bring, though?

Is Alpha Protocol a standalone story? Or are you taking a Mass Effect trilogy-like route and developing the game with sequels in mind?

Matthew Rorie: It’s definitely a stand-alone story with a concrete beginning, middle, and end(ings). If the opportunity for a sequel arises, there are definitely places we could go with the story, but for the moment we’re just hoping people enjoy Alpha Protocol in and of itself.

Chris Avellone: The game has an ending; several of them. The possibilities from there on out can be up to the player, but we wanted to focus on making the game complete in and of itself. We’ve taken pains to create a rich espionage world, however, so by the end of the game, it’s apparent there’s a lot more to explore in terms of factions, rival agencies, and counter-intelligence operations for additional content.

An alleged internal Sony tester recently said that Alpha Protocol wasn’t “RPG enough.” Ever since I read that, it’s been bugging me. RPG is such a muddled term these days. How does Obsidian define “RPG”? What makes a game an RPG, and not, say, a shooter with RPG elements or something like that?

Ryan Rucinski: “RPG” is a broad term with plenty of sub-elements. Technically, in any game you play as a character, you are playing the role of that character. A great game that was a shooter with RPG elements would be one of our favorites: System Shock 2.

In SS2 you ran through the game with pretty much no movies, a fixed story, and only one way to win. You did get bits of the story as you played through, and you got skills that helped you with some puzzle elements but besides the three archetypes of characters you really didn’t get too in-depth. On a side note, even if I heard that freakin’ monkey sound effect to this day I would probably swear and jump in the chair. Low on ammo and swinging a wrench at a monkey is no way to go through life.

Now, SS2 is very different than a Fallout or Oblivion title where everything is skill- and stat-based. Both are still technically RPGs one is just more about the numbers than the other.

Chris Avellone: An RPG is a game that provides character progression, opportunities for exploration, the ability to confront or fight adversaries and obstacles to achieve rewards, and, most importantly, gives choice in everything from character construction to action and dialogue choices in the game, and the game reacts to those choices in measurable ways. I agree with Ryan’s System Shock 2 analogy. I think if that game had had one chance to choose sides or make a choice outside of the level progression, then it would have the spine of an RPG, no question.

The percentage that a player is engaged in each of the RPG elements also factors into the definition as well – Alpha Protocol is a pretty strong blend of action, character building, character interaction and reactivity (as well as providing options and optional content you never need to do). We have several major characters that you can kill, change the allegiance of, or never encounter at all, and all of these opportunities have major effects in the game. We think that’s core to the RPG experience; we want people to discuss “their” path and see how much it compares to someone else’s. (Our reactivity summaries in our debriefing screens showcase this pretty well.)

As a side note, we had a debug option that showcased all the reactivity for each level, and when a reviewer took a look at it, it was one of the aspects he enthusiastically brought up – he found that seeing all the reaction results for a level was pretty fascinating. He was able to see how all the mission choices and dialogue choices could have played out and the effects it would have on people’s reactions, intel, and future mission structure.

We’ve been tempted to provide the debug command to expose all the reactivity for the official reviews, but we’ll see. We may just want to let people discover them on their own.

In that vein, plenty of games integrate elements of RPGs these days. Rock Band has character customization. Shooters like Call of Duty have upgradeable weapons. Do you think the RPG will eventually fuse with other genres wholesale and sort of just fade out of existence?

Ryan Rucinski: Nope, never. RPGs have changed over the decades but they have never faded away; they just changed to better suit the players.

RPGs used to be isometric only and turn-based. Then they moved to 3D dungeon-crawling with turn-based combat. Then a mix of real time combat in an isometric view, etc. RPGs continually adapt to the audience.

Chris Avellone: I agree with Ryan, I think there’ll always be a market for single-player RPGs. Even MMOs still recognize that a lot of players enjoy a single-player experience. I think there’s a lot of cool elements other game genres can draw from RPGs (just as RPGs can draw from the same genres, like we did with Alpha Protocol), and I think a lot of it is because a good chunk of fun about an RPG is personalizing your character, upgrading them and seeing them grow, and seeing what reactivity you get out of poking the environment. Players enjoy those mechanics, regardless of the actions they’re taking in the game, whether platformer, racing game, or sports game.

Good vs. evil morality systems are showing up in everything from Infamous to Army of Two these days. Alpha Protocol, however, jettisoned that in favor of the player’s actions shaping other characters’ opinions of the main character. Is this the beginning of the end for the black-and-white, light side vs. dark side meter?

Ryan Rucinski: I don’t think so. Some stories are specifically aimed at the extremes. That is up to the writers and designers of the game.

I can honestly say that Light/Dark is a hell of a lot easier to thoroughly write and test for. We have so many gray area actions going on that it is entirely possible to play through Alpha Protocol many times and find something new happen because of a decision you made very early in the game.

It’s awesome when you pull it off but I am certain that there were days that Chris Avellone wanted to actually get some sleep.

Chris Avellone: I doubt that black and white morality systems are going to end any time soon, and I’d say that for certain genres, having a strict black/white morality scale supports the genre and the game (Star Wars, for example). In Alpha Protocol, however, rather than you being marked as good or evil (which is a weak classification for the spy genre, in my opnion), individual people’s perceptions of you change.

We do allow the player to offer motivations and commentary on their own actions in the game (which may not mesh at all with their motivations at the end-game, with great results), but NPCs react to the player based on the NPC’s own morality judgments, not the player’s – or ours as game designers.

Alpha Protocol was recently said to have “tasteful, yet satisfying” sex scenes. There’s also an Achievement for doing the deed with every potential romantic interest in the game. Sex in most games, then, tends to represent a simple, concrete reward for completing a long, romantically oriented quest line. When do you think games will move beyond this simple reward-centric use of sex? When and how do you think sex will be used to elicit deeper emotions in games?

Chris Avellone: I don’t see sex in games as an achievement to be earned, but as an experience, and I think Alpha Protocol delivers it as an experience first. There’s a lot of emotional depth in Alpha Protocol from bonding over mutual respect, friendship, questioning traditional loyalty (at points, quite extreme), and even what I would call “no-mances,” which are devoid of romantic feeling entirely but provide a nice character arc for the player and the target, regardless. All of these aspects also change the flow of the game, the story, character’s attitudes, and can cause changes in your companions, missions, objectives, and even expose more of the backstory of you and your love interest. I think the focus on sex solely as sex (or more specifically, the taboo it has) is pretty ridiculous.

Studios like Obsidian and Treyarch have a very interesting business model in that you are often at the head of sequels to already established franchises. (You took over Neverwinter Nights, KOTOR, and Fallout. Treyarch develops every other Call of Duty.) What are the pros and cons of this business model? What’s it like to sort of inherit big-name franchises? How do fans react to this kind of thing?

Ryan Rucinski: It definitely helps extend the life of some of the franchise titles. Just think that if Treyarch were too busy to be able to do the next CoD then the players out there might have to wait 2-3 years to play the next iteration. That is quite a long wait.

I know there is the potential that if I couldn’t play a Fallout for that many years my interest might have waned and I could have moved on to the next big thing.

Depending on the developer and the franchise there are some real mixed results with the fans because of their past experiences. Some developers are a natural fit to help keep those titles and expansion moving and while there might be a bit of angst it is understood that if they want to experience more of their favorite game that this is who is going to do it for them.

If Obsidian were a developer that was known for making dating sims, I am pretty sure that the fans of the Fallout franchise would find out where we worked and drive a burning manure truck into the building.

Needless to say, there is some pressure to make sure you do it right.

Chris Avellone: Usually dealing with established franchises and leveraging the technology gives us a lot more time to focus on the content of a title (which can be castrated by actual development time) – it’s something that you see happen when expansion packs for games comes out, and happened with Neverwinter Nights’ Mask of the Betrayer and Storm of Zehir. When you don’t have to worry about the stability of the technology (or at least knowing its limitations), when you’ve got the content pipelines figured out for how to make levels, characters, conversations, etc. you can focus solely on the player’s experience and fleshing that out.

Obsidian is an independent developer that focuses on triple-A games, mostly in a single genre. Lately, independent developers have been purchased by publishers right and left, with id Software being the most recent example. What are the advantages to staying independent, and would Obsidian ever consider being bought by a major publisher?

Ryan Rucinski: Staying independent does give us the liberty to work on more than just a single franchise or two. Publishers have lots of great licenses in their hands and are looking for the right developer for their product. If we were owned by a publisher, we would very likely be stuck on licenses they own.

However, being owned by a publisher also supplies a lot of security because we wouldn’t have to actively seek a publisher to see if they have any work that needs to be done.

I’m sure that if the price and the publisher were a good match something could be worked out but I don’t deal with that part of the business.

Obsidian’s always mentioned alongside BioWare, which makes sense, because you both specialize in a similar style of RPG and you’ve taken up the reins on a couple of their licenses. Which is great, I’m sure. After all, BioWare rocks. In the deepest recesses of your heart, though, does that ever irk you? Do you ever wish that people would say, “Oh, that’s a BioWare/Obsidian style RPG,” instead of just giving BioWare credit for everything?

Ryan Rucinski: Personally, I think it is a compliment if a person thought that an Obsidian game was made by BioWare. They are awesome at what they do, and we all know it.

Chris Avellone: I agree with Ryan. Doesn’t bother me: we owe a lot to BioWare, and we see a lot of influences based on leveraging their technology. Using their tech does bleed into the design of games in general and that happened when we were at Black Isle all the way to Neverwinter Nights 2 and the expansions at Obsidian. There’ll be less of that in the future as we develop Onyx (Obsidian’s proprietary engine) and gameplay systems in the Onyx engine, though.

Obsidian has a rich history of story-based games. What do you think of games like Heavy Rain, which eschew traditional gameplay systems (shooting, platforming, role-playing, etc) altogether in favor of pure narrative-driven experiences?

Chris Avellone: I can’t wait to play Heavy Rain, and the dialogue system and presentation alone make me want to snag it and play it when it comes out.

Last but not least, Obsidian has one “unannounced game” on its plate. Can you give us any hints at what it might be? Is it an original IP? Or is it something brand new? Is it even an RPG?

Ryan Rucinski: To answer one of those questions I can firmly say “Maybe.”

Sorry, you know how it is. Until we get the go ahead from the Publisher we are legally bound to not say anything.

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2 Comments

  1. Hunam

    I so want to meet Chris Avellone. I loves him I do.

    #1 6 years ago
  2. Santa Clause

    Gotta admit, until I read this interview, this game didn’t interest me all that much.

    Now my interest in piqued.

    #2 6 years ago

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    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]