Brink boss – PC-only sales cannot “justify” triple-A budgets

Wednesday, 28 October 2009 11:44 GMT By Patrick Garratt


Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

“About two or three years ago we realised that we really wouldn’t survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games,” said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

“You just can’t get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you’re only going to release on the PC, where there isn’t the sales to justify that kind of work.”

Wedgwood added: “Because we needed to make that transition, I started playing console games,” and that he now plays “a lot more time playing console stuff” than PC games.

Wedgwood’s background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be “hardcore PC guy,” but “loved it” and got “more and more into it”.

For the record, Brink looks properly, properly awesome. Hopefully we’ll be able to show it to you soon. It’s out for PC, 360 and PS3 next spring.