Mon, Oct 12, 2009 | 06:48 BST

Scribblenauts development time revealed

scribblenauts

5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.

One year and three months, to be exact.

“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.

“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”

More through the first link. The game was released last week for the DS.

Via Tiny Cartridge.

1 comment

#1

theoperator
12/10/09, 8:25 am

15 Months?? Luxury. Less than 10% of games in my career have had development times equaling that. Publishers are too ‘risk averse’ to invest more money in development budgets. I suspect UK developers have it worse than US. Consider yourselves privileged, 5th Cell.

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