Mon, Oct 12, 2009 | 06:48 BST
Scribblenauts development time revealed
5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.
One year and three months, to be exact.
“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.
“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”
More through the first link. The game was released last week for the DS.
Via Tiny Cartridge.



1 comment
#1
theoperator
12/10/09, 8:25 am
15 Months?? Luxury. Less than 10% of games in my career have had development times equaling that. Publishers are too ‘risk averse’ to invest more money in development budgets. I suspect UK developers have it worse than US. Consider yourselves privileged, 5th Cell.